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[WINESYNC] wined3d: Use gl_info from the wined3d_shader_context in sh…
…ader_hw_sample(). For simplicity. Signed-off-by: Henri Verbeet <[email protected]> Signed-off-by: Alexandre Julliard <[email protected]> wine commit id 9d2f4cdbdd5db84cc67e7d6c032c7df0cd5bc0f4 by Henri Verbeet <[email protected]>
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