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--- | ||
title: Introduction | ||
title: Allgemein | ||
sidebar_position: 1 | ||
--- | ||
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TODO | ||
Genau wie Quests werden Mobs über unser [GitHub-Repository](https://github.com/DRE2N/Erethon) konfiguriert. Um Änderungen aus dem Repository auf den Testserver zu bringen, nutze `/q sync`. Nachdem die Synchronisierung abgeschlossen ist, ist es notwendig die Mobs mit `/ae reload` neu zu laden. Der erstellte Mob kann dann einfach mit `/ae spawn <id>` getestet werden. | ||
### Dateien | ||
Jeder Mob-Typ hat eine Konfigurationsdatei. Diese befindet sich in `Aether/creatures/` und ist eine YAML-Datei (Dateiendung `.yml`). Der Name der Datei ist die ID des Mobs, die dann ingame oder in QXL genutzt wird. | ||
Wenn der Name der Datei `disabled` beinhaltet, wird der Mob nicht geladen. | ||
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### Spawner | ||
Anstatt über QXL können Mobs auch mit einem Spawner gespawnt werden. Um einen Spawner zu erstellen, erstelle eine Config in `Aether/spawners`. | ||
#### Spawner-Config | ||
```yaml | ||
# ID des Spawners. Eine Config kann mehrere Spawner beinhalten. | ||
test: | ||
# ID des Mobs | ||
id: example | ||
# Position des Spawners in der Welt | ||
loc: | ||
world: world | ||
x: 5 | ||
y: 100 | ||
z: 17 | ||
# Ob dieser Spawner ticken soll, also regelmäßig spawnen. Deaktivieren wenn z.B. von Quest getriggert. | ||
isTicking: true | ||
# Radius, in dem die Mobs spawnen | ||
radius: 10 | ||
# Y-Radius, in dem die Mobs spawnen | ||
radiusY: 5 | ||
# Mobs per Spawn-Zyklus | ||
mobsPerSpawn: 2 | ||
# Chance einen Mob zu spawnen | ||
chance: 100.0 | ||
# Maximale Mobs. Der Spawner hört auf, wenn diese Zahl erreicht ist. | ||
maxMobs: 10 | ||
# Entfernung in Blöcken, in der Mobs gezählt werden. | ||
# Sollte größer als Spawn-Radius sein, da Mobs laufen (:O ) | ||
maxMobsRange: 32 | ||
# Cooldown zwischen Spawn-Versuchen. In Sekunden. | ||
cooldown: 30 | ||
# Entfernung in Blöcken, ab der der Spawner aktiv wird. | ||
# Idealerweise aus Performance-Gründen nicht zu hoch stellen. | ||
activationRange: 32 | ||
``` | ||
### Models | ||
:::caution Resourcepack-Generierung ist noch nicht automatisiert. | ||
Daher bitte aktuell noch nicht nutzen. | ||
::: | ||
Aether unterstützt Models und Animationen im Blockbench-Format (`.bbmodel`). Diese müssen im Ordner `Aether/models/` platziert werden. | ||
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### Befehle | ||
* **/ae reload** - Lädt alle Mobs neu aus ihren Konfigurationsdateien. | ||
* **/ae spawn <ID\> [count]** Spawnt einen Mob. | ||
* **/ae test model <ID\>** Spawnt ein Model an einer fixen Position. Debugging-Befehl. | ||
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### Beispiel Mob-Config | ||
```yaml | ||
# Required. What gets displayed to the players | ||
displayType: vindicator | ||
# Optional. The name of the NPC, displayed above the NPC | ||
displayname: ExampleNPC | ||
# Optional. If you change this, all NPCs of this type will recreate themselves on the next load. | ||
#Required to be changed when changing attributes or equipment, as the changes will not be applied otherwise | ||
version: 0 | ||
# Optional. Can be used to specify a different class for the NPC. Currently unused, as we don't have bosses yet | ||
#class: | ||
# Optional. A list of skins to use. The NPC will randomly choose one when spawned | ||
skins: | ||
- "https://minesk.in/03ca0fa19c644e71810e1f6fc29eefd4" | ||
# Alternatively, you can use just `skin: "https://minesk.in/03ca0fa19c644e71810e1f6fc29eefd4" for a single skin | ||
# Optional. The model of the NPC. If not specified, no model will be used | ||
model: redstone_monstrosity | ||
# Optional. The team the NPC is on. NPCs of the same team will not attack each other. | ||
# NPCs of different teams can be set to attack each other | ||
team: blablah | ||
ai: | ||
# See https://erethon.de/docs/aether/ai_goals | ||
goals: | ||
- 0;avoid_target;1.0;2.0;20;pig | ||
- "goal2" | ||
targets: | ||
- "" | ||
- "" | ||
# All values here are optional. | ||
config: | ||
invulnerable: false # If true, the NPC will not take damage | ||
collision: true # If true, the NPC will collide with players and other entities | ||
persistent: true # If false, the NPC will not be saved | ||
glowing: false # If true, the NPC will glow | ||
gravity: true # If true, the NPC will be affected by gravity | ||
nametagVisible: true # If true, the NPC's name will be visible | ||
maximumAir: 300 # Maximum air the NPC can have | ||
# Optional. Spells to cast. There are 5 types of triggers: onAttack, onDamaged, onDeath, onTarget, onTimer | ||
spells: | ||
onAttack: | ||
Backstab: # Spellbook spell name | ||
chance: 20 # Chance this spell is triggered | ||
# Optional. The attributes the NPC should have. Supports all Minecraft and Spellbook attributes | ||
attributes: | ||
health: 5 | ||
speed: 0.01 | ||
damage: 20 | ||
# Optional. Equipment to wear. Hephaestus IDs | ||
equipment: | ||
hand: "minecraft:diamond_sword" | ||
helmet: "minecraft:diamond_helmet" | ||
chest: "minecraft:diamond_chestplate" | ||
leggings: "minecraft:diamond_leggings" | ||
boots: "minecraft:diamond_boots" | ||
# Optional. Interaction options | ||
interaction: | ||
messages: # Messages to say when a player is nearby. They appear above the NPC | ||
- "Test message" | ||
- "Another test message" | ||
randomTalker: true # If true, the NPC will randomly say one of the messages when a player is nearby | ||
sounds: # Sounds to play | ||
attack: entity.vindicator.celebrate | ||
ambient: entity.vindicator.celebrate | ||
shoot: entity.vindicator.celebrate | ||
death: entity.vindicator.celebrate | ||
hurt: entity.vindicator.celebrate | ||
loot: # Optional. Loot to drop | ||
xp: 200 # XP to drop | ||
items: # Items to drop. Hephaestus IDs | ||
- "erethon:theanor_mud" | ||
``` |
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# Dependencies | ||
/node_modules | ||
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# Production | ||
/build | ||
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# Generated files | ||
.docusaurus | ||
.cache-loader | ||
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# Misc | ||
.DS_Store | ||
.env.local | ||
.env.development.local | ||
.env.test.local | ||
.env.production.local | ||
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npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* |
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# Website | ||
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This website is built using [Docusaurus](https://docusaurus.io/), a modern static website generator. | ||
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### Installation | ||
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``` | ||
$ yarn | ||
``` | ||
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### Local Development | ||
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``` | ||
$ yarn start | ||
``` | ||
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This command starts a local development server and opens up a browser window. Most changes are reflected live without having to restart the server. | ||
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### Build | ||
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``` | ||
$ yarn build | ||
``` | ||
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This command generates static content into the `build` directory and can be served using any static contents hosting service. | ||
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### Deployment | ||
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Using SSH: | ||
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``` | ||
$ USE_SSH=true yarn deploy | ||
``` | ||
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Not using SSH: | ||
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``` | ||
$ GIT_USER=<Your GitHub username> yarn deploy | ||
``` | ||
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If you are using GitHub pages for hosting, this command is a convenient way to build the website and push to the `gh-pages` branch. |
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module.exports = { | ||
presets: [require.resolve('@docusaurus/core/lib/babel/preset')], | ||
}; |
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--- | ||
slug: first-blog-post | ||
title: First Blog Post | ||
authors: [slorber, yangshun] | ||
tags: [hola, docusaurus] | ||
--- | ||
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Lorem ipsum dolor sit amet... | ||
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<!-- truncate --> | ||
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...consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet |
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--- | ||
slug: long-blog-post | ||
title: Long Blog Post | ||
authors: yangshun | ||
tags: [hello, docusaurus] | ||
--- | ||
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This is the summary of a very long blog post, | ||
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Use a `<!--` `truncate` `-->` comment to limit blog post size in the list view. | ||
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<!-- truncate --> | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque elementum dignissim ultricies. Fusce rhoncus ipsum tempor eros aliquam consequat. Lorem ipsum dolor sit amet |
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--- | ||
slug: mdx-blog-post | ||
title: MDX Blog Post | ||
authors: [slorber] | ||
tags: [docusaurus] | ||
--- | ||
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Blog posts support [Docusaurus Markdown features](https://docusaurus.io/docs/markdown-features), such as [MDX](https://mdxjs.com/). | ||
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:::tip | ||
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Use the power of React to create interactive blog posts. | ||
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::: | ||
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{/* truncate */} | ||
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For example, use JSX to create an interactive button: | ||
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```js | ||
<button onClick={() => alert('button clicked!')}>Click me!</button> | ||
``` | ||
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<button onClick={() => alert('button clicked!')}>Click me!</button> |
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--- | ||
slug: welcome | ||
title: Welcome | ||
authors: [slorber, yangshun] | ||
tags: [facebook, hello, docusaurus] | ||
--- | ||
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[Docusaurus blogging features](https://docusaurus.io/docs/blog) are powered by the [blog plugin](https://docusaurus.io/docs/api/plugins/@docusaurus/plugin-content-blog). | ||
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Here are a few tips you might find useful. | ||
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<!-- truncate --> | ||
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Simply add Markdown files (or folders) to the `blog` directory. | ||
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Regular blog authors can be added to `authors.yml`. | ||
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The blog post date can be extracted from filenames, such as: | ||
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- `2019-05-30-welcome.md` | ||
- `2019-05-30-welcome/index.md` | ||
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A blog post folder can be convenient to co-locate blog post images: | ||
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![Docusaurus Plushie](./docusaurus-plushie-banner.jpeg) | ||
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The blog supports tags as well! | ||
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**And if you don't want a blog**: just delete this directory, and use `blog: false` in your Docusaurus config. |
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yangshun: | ||
name: Yangshun Tay | ||
title: Front End Engineer @ Facebook | ||
url: https://github.com/yangshun | ||
image_url: https://github.com/yangshun.png | ||
page: true | ||
socials: | ||
x: yangshunz | ||
github: yangshun | ||
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slorber: | ||
name: Sébastien Lorber | ||
title: Docusaurus maintainer | ||
url: https://sebastienlorber.com | ||
image_url: https://github.com/slorber.png | ||
page: | ||
# customize the url of the author page at /blog/authors/<permalink> | ||
permalink: '/all-sebastien-lorber-articles' | ||
socials: | ||
x: sebastienlorber | ||
linkedin: sebastienlorber | ||
github: slorber | ||
newsletter: https://thisweekinreact.com |
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facebook: | ||
label: Facebook | ||
permalink: /facebook | ||
description: Facebook tag description | ||
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hello: | ||
label: Hello | ||
permalink: /hello | ||
description: Hello tag description | ||
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docusaurus: | ||
label: Docusaurus | ||
permalink: /docusaurus | ||
description: Docusaurus tag description | ||
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hola: | ||
label: Hola | ||
permalink: /hola | ||
description: Hola tag description |
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