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<title>5E 不全书 v20240719</title> | ||
<link rel="prefetch" href="https://5echm.aivu.top/data.js" as="script"> | ||
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<title>5E 不全书 v20240811</title> | ||
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<title>冒险速查</title> | ||
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<P><STRONG><FONT color=#800000 size=5>冒 险 相 关</FONT></STRONG></P> | ||
<P>这里是一些战斗外常用到的规则性文本。</P></body> | ||
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<title>坠落</title> | ||
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<P><STRONG><FONT color=#800000 size=5>坠落 Falling</FONT></STRONG></P> | ||
<P>从高处坠落无论对于冒险者还是其敌人来说都有重大的风险。在《玩家手册》给出的规则很简单:在一次坠落结束时,你每坠落10尺就会受到1d6点钝击伤害,最大值为20d6。同时你会以倒地状态着陆,除非你以某种方式避免了坠落伤害。这里有两个可选项,用以扩展这条简单粗暴的规则。</P> | ||
<P><STRONG><FONT color=#800000></FONT></STRONG> </P> | ||
<P><STRONG><FONT color=#800000>坠落速度Rate of Falling</FONT></STRONG> | ||
<BR> | ||
原本的坠落规则假定一个生物坠落时会立即落下整段距离。但如果一个生物在坠落时处于一个相当高的高度,比如狮鹫的背上或飞艇的甲板呢?事实上,从这样的高度坠落,区区几秒钟可到不了地面,这样的高空坠落会持续到下个回合。如果你认为高空坠落要花费足够的时间,那么使用下面的可选规则。</P> | ||
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当你从极高处坠落时,你会立即下降500尺。如果你下一回合仍将继续坠落,那么那一回合结束时你会再下降500尺。这个过程一直持续到坠落结束,要么是因为你撞到地面,要么是以别的方式终止坠落。 | ||
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飞行生物与坠落Flying Creatures and Falling</FONT></STRONG> | ||
<BR>飞行中的生物将会在陷入<STRONG>倒地Prone</STRONG>状态、速度降到0尺或者以别的方式失去移动能力的时候坠落,除非它能盘旋(悬停)或被魔法托举在空中,例如魔法飞行术fly。</P> | ||
<P>如果你想让飞行生物比非飞行生物有更高的生存几率,那么使用这个规则:在计算坠落伤害之前,先从它的坠落距离中减去该生物的当前飞行速度。这条规则适用于陷入倒地状态但仍然保持清醒,且当前飞行速度大于0尺的飞行者。这个规则模拟的是生物猛烈地拍打翅膀,或者采取类似的措施来减缓坠落速度的情形。</P> | ||
<P>如果你使用了上一节中的坠落速度规则,那么一个飞行生物同样会在发生坠落的回合下降500尺,就像其他生物一样。但如果该生物在其后的回合中仍在坠落并处于倒地状态,那么它可以通过花费一半的飞行速度解除倒地状态并终止坠落(规则上来说,相当于在半空中“起身”)。</P> | ||
<P><STRONG><FONT color=#800000 size=5>坠落至生物上 Falling onto a Creature</FONT></STRONG></P> | ||
<P>如果一个生物坠落至另一个生物所占据的空间里,而它们都非微型体型,后者必须在一次DC | ||
15的敏捷豁免中成功,否则被坠落的生物撞击,并且由于坠落而造成的任何伤害在它们之间平均分配。</P> | ||
<P>受到撞击的生物也应击倒地,除非它的体型比坠落的生物大两级或者两级以上。</P></body> | ||
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