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gui/probe candidate #967

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Commits on Feb 7, 2024

  1. Create gui\probe

    Creates a tool that will run probe on the position of the mouse and show it in a screen in the right corner of the screen.
    MagistrumT-T committed Feb 7, 2024
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Commits on Feb 8, 2024

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Commits on Feb 9, 2024

  1. Give user ability to unpause and move map around.

    Switches from ZScreenModal to ZScreen to stop being greedy with the inputs.
    MagistrumT-T committed Feb 9, 2024
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  2. Bring in suggested changes.

    Doesn't keep updating the keyboard cursor position anymore.
    MagistrumT-T committed Feb 9, 2024
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Commits on Feb 12, 2024

  1. Add changelog and docs entry.

    "Hovering" kind of makes it seem like holding the mouse over any tile without doing anything will trigger it, but I think one would quickly discover that isn't the case and try to run it anyway.
    MagistrumT-T committed Feb 12, 2024
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Commits on Feb 15, 2024

  1. Make the cursor blink when in ascii mode

    When in graphics mode it just renders over the current tile transparently, so I think it doesn't need to blink there.
    MagistrumT-T committed Feb 15, 2024
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  2. Keep cursor at last probed position when locked or havering the panel.

    Forgot the lock and screen over behavior on the last commit.
    MagistrumT-T committed Feb 15, 2024
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Commits on Feb 21, 2024

  1. Add cprobe and bprobe functionality.

    Also noticed that I had set the lock key to 'f' instead of 'ctrl-f'.
    MagistrumT-T committed Feb 21, 2024
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