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automatic milking/shearing at closest workshop (WIP) #958
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Original file line number | Diff line number | Diff line change |
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-- From workorder.lua | ||
---------------------------8<----------------------------- | ||
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-- local utils = require 'utils' | ||
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local world = df.global.world | ||
local uu = dfhack.units | ||
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local function isValidAnimal(u) | ||
-- this should also check for the absence of misc trait 55 (as of 50.09), but we don't | ||
-- currently have an enum definition for that value yet | ||
return uu.isOwnCiv(u) | ||
and uu.isAlive(u) | ||
and uu.isAdult(u) | ||
and uu.isActive(u) | ||
and uu.isFortControlled(u) | ||
and uu.isTame(u) | ||
and not uu.isMarkedForSlaughter(u) | ||
and not uu.getMiscTrait(u, df.misc_trait_type.Migrant, false) | ||
end | ||
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-- true/false or nil if no shearable_tissue_layer with length > 0. | ||
local function canShearCreature(u) | ||
local stls = world.raws.creatures | ||
.all[u.race] | ||
.caste[u.caste] | ||
.shearable_tissue_layer | ||
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local any | ||
for _, stl in ipairs(stls) do | ||
if stl.length > 0 then | ||
for _, bpi in ipairs(stl.bp_modifiers_idx) do | ||
any = { u.appearance.bp_modifiers[bpi], stl.length } | ||
if u.appearance.bp_modifiers[bpi] >= stl.length then | ||
return true, any | ||
end | ||
end | ||
end | ||
end | ||
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if any then return false, any end | ||
-- otherwise: nil | ||
end | ||
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---------------------------8<----------------------------- | ||
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local function canMilkCreature(u) | ||
if uu.isMilkable(u) and not uu.isPet(u) then | ||
local mt_milk = uu.getMiscTrait(u, df.misc_trait_type.MilkCounter, false) | ||
if not mt_milk then return true else return false end | ||
else | ||
return nil | ||
end | ||
end | ||
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function hasJobType(workshop, jobtype) | ||
for _, job in ipairs(workshop.jobs) do | ||
if job.job_type == jobtype then return true end | ||
end | ||
return false | ||
end | ||
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function addWorkshopJob(workshop, job_type, rep, priority) | ||
local ref = df.general_ref_building_holderst:new() | ||
ref.building_id = workshop.id | ||
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local job = df.job:new() | ||
job.job_type = job_type | ||
job.pos = { | ||
x = workshop.centerx, | ||
y = workshop.centery, | ||
z = workshop.z | ||
} | ||
job.flags['repeat'] = rep | ||
job.flags.do_now = priority | ||
job.general_refs:insert("#", ref) | ||
workshop.jobs:insert("#", job) | ||
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dfhack.job.linkIntoWorld(job, true) | ||
dfhack.job.checkBuildingsNow() | ||
end | ||
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-- squared distance is enough for ordering by distance | ||
local function distance2 (x1,y1,x2,y2) | ||
return (math.abs(x1-x2)^2 + math.abs(y1-y2)^2) | ||
end | ||
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-- organize workshops by z-level | ||
local workshops_by_z = {} | ||
for _, workshop in ipairs(df.global.world.buildings.other.WORKSHOP_FARMER) do | ||
table.insert(ensure_key(workshops_by_z, workshop.z), workshop) | ||
end | ||
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for _, unit in ipairs(world.units.active) do | ||
if not isValidAnimal(unit) then goto skip end | ||
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local shear = canShearCreature(unit) | ||
local milk = canMilkCreature(unit) | ||
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if not shear and not milk then goto skip end | ||
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-- print(dfhack.units.getReadableName(unit),'shear:', shear, 'milk:', milk) | ||
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-- locate closest farmers workshop (on same z level) | ||
local closest = nil | ||
local distance = nil | ||
for _, workshop in pairs(workshops_by_z[unit.pos.z] or {}) do | ||
local d = distance2(unit.pos.x, unit.pos.y, workshop.centerx, workshop.centery) | ||
if not closest or d < distance then | ||
closest = workshop | ||
distance = d | ||
end | ||
end | ||
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-- enure that closest workshop has the appropriate jobs | ||
if closest and #closest.jobs < 5 then | ||
if milk and not hasJobType(closest, df.job_type.MilkCreature) then | ||
addWorkshopJob(closest, df.job_type.MilkCreature, false, false) | ||
end | ||
if shear and not hasJobType(closest, df.job_type.ShearCreature) then | ||
addWorkshopJob(closest, df.job_type.ShearCreature, false, false) | ||
end | ||
end | ||
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::skip:: | ||
end |
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and if there is no workshop on the animal's level?
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Then no milking job gets queued, because farmer's workshops that are not next to a pasture are probably intended for other things (processing plants or spinning thread).