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8 player support #326
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8 player support #326
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Fixes all of the hardcoded array lengths which are meant to match MAX_PLAYERS.
It doesn't make sense for the Wii build to show 8 players though, right? Can the console itself even connect with more than 4 controllers at a time? |
Yes, actually. Four Wii controllers over Bluetooth*, and four wired GameCube controllers. It's not a situation that you'll ever come up across in real use, though, so it might be worth sticking with just 4-player support on that platform. *To my knowledge, the only controllers for the original Wii that Nintendo released that took a slot were the Wii Remote and the Wii Balance Board. The Pro Controller didn't work on the Wii, but did use a Wii controller slot on the Wii U. |
I see that this is still "too big" of a lump of code changes by itself. I shouldn't have merged all of the little changes together into one big commit without context. I'm sorry. |
Pull Request
General Description
Remake / Update of pull request #175. 🙂
Rebased to current version. Fixed a buffer overflow in an otherwise unused array hiding player 5's HUD due to data misinterpretation. There should be no remaining glitches (it's fully playable and stable at the moment), but I still haven't fully combed through the codebase again double-checking my old work.