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# OpenBOR | ||
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally | ||
created by the wonderful folks over at http://www.senileteam.com. | ||
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## History | ||
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired | ||
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of | ||
Fighters series. The game spread only by word of mouth, but it nonetheless | ||
amassed popularity very quickly. Senile Team soon released an edit pack allowing | ||
anyone interested to create a mod for the BOR engine. | ||
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In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They | ||
agreed, and OpenBOR was born. Development on the engine was continued by the | ||
community, and still is to this day. | ||
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## Available Platforms | ||
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports | ||
to the following platforms are currently supported: | ||
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* Android | ||
* Windows | ||
* Linux | ||
* Mac OS X | ||
* Wii | ||
* PSP | ||
* Dreamcast | ||
* GP2X | ||
* GP2X Wiz | ||
* OpenDingux (Dingoo A320 & GCW-Zero) | ||
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In addition to the above, the original Beats of Rage engine (downloadable from | ||
the Senile Team website) is available for the following platforms: | ||
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* DOS | ||
* Playstation 2 | ||
* Xbox | ||
* GP32 | ||
* Palmtop | ||
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## OpenBOR Team | ||
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### Current Members | ||
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#### Damon Caskey (2007-) | ||
Project manager, lead programmer, and site owner of the OpenBOR community. Primary | ||
contributions are feature additions to core engine, scripting, general development, and organization. | ||
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#### Plombo (2009-) | ||
A developer who prefers to work on OpenBOR's supporting libraries and | ||
platform-specific backends. Known for maintaining the Wii port, writing the | ||
GPU-accelerated video code for Wii and OpenGL, and a few engine features. | ||
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#### uTunnels (2007-) | ||
Among many other powerful additions, contributed the original scripting engine to OpenBOR, single handedly | ||
breaking nearly every single limitation module authors faced. | ||
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### Former members and contributors | ||
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#### Anallyst (2011) | ||
This developer's work centered mainly around trimming the fat and optimizing the codebase. | ||
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#### SumolX (2006-2011) | ||
Former project manager and lead programmer, retired from the scene in 2011. Known for porting PSP, | ||
PS3, Linux, Wii, GP2X and maintaining all other platforms and code base. | ||
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#### KBbandressen (2007-2011) | ||
Contributed a plethora of features, including the powerful text object and filestream capabilities. | ||
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#### CGRemakes (2005-2006) | ||
Main developer after Kirby2K. Introduced many exicting features to engine. | ||
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#### LordBall (2006) | ||
Developed offshoot engine based on OpenBOR. Shared features with both engines. | ||
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#### Tails (2006) | ||
Developed offshoot engine based on OpenBOR. Shared features with both engines. | ||
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#### Fugue (2006) | ||
Developed offshoot engine based on OpenBOR. Shared features with both engines. | ||
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#### Kirby2K (2004-2005) | ||
The original developer of OpenBOR who asked Senile Team for permission to open | ||
up Beats Of Rage. | ||
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### Senile Team | ||
Senile team was not directly involved with developing OpenBOR, but their opening | ||
of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still | ||
reside in OpenBORto this day. | ||
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#### Roel (credited as "Opla" in BoR) | ||
The team's chieftain. Does most of the game design, programming and artwork. | ||
http://www.roelvanmastbergen.nl | ||
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#### Jeroen (credited as "Leila" in BoR) | ||
Does all the things no one else does. | ||
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#### Sander (credited as "Albatross" in BoR) | ||
3D artist and animation sequence editor. | ||
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#### Ben | ||
Senile Team's composer, who is currently working on the soundtrack for Age of the Beast. | ||
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#### Neill | ||
Neill was the first to port Beats of Rage to other systems, namely Playstation 2 | ||
and Dreamcast. He now supports Senile Team with advice regarding console hardware | ||
and code compatibility, and has agreed to port Age of the Beast when it's ready. | ||
http://www.neillcorlett.com | ||
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## Websites | ||
* ChronoCrash (Main openBOR community and home of OpenBOR Team) - http://www.ChronoCrash.com | ||
* Senile Team (original authors of Beats of Rage) - http://www.senileteam.com |