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MultiDimensionsHierarchies

NuGet CodeQL CodeFactor

A rapidly growing problem

It is quite easy to do some aggregates along a single hierarchy through recursive methods. It is still easy enough with two hierarchies. But what happens when there are n hierarchies to iterate through?

Let's look at a simple example with three dimensions, each with a single element on three hierarchical levels.

%%{init: {'theme':'base'}}%%
flowchart TD

subgraph Dimension C
	C1 --- C2 --- C3
end

subgraph Dimension B
	B1 --- B2 --- B3
end

subgraph Dimension A
	A1 --- A2 --- A3
end
Loading

These very simple dimensions can be combined to create $3^3 = 27$ items, which can be linked as below. This shows the complexity of going through these combinations, which will grow exponentially as dimensions are added and get more complex.

%%{init: {'theme':'base'}}%%
flowchart TD

A1:B1:C1 --- A2:B1:C1
A2:B1:C1 --- A3:B1:C1
A3:B1:C1 --- A3:B2:C1
A3:B2:C1 --- A3:B3:C1
A3:B2:C1 --- A3:B2:C2
A3:B3:C1 --- A3:B3:C2
A3:B3:C2 --- A3:B3:C3
A3:B2:C2 --- A3:B3:C2
A3:B2:C2 --- A3:B2:C3
A3:B2:C3 --- A3:B3:C3
A3:B1:C1 --- A3:B1:C2
A3:B1:C2 --- A3:B2:C2
A3:B1:C2 --- A3:B1:C3
A3:B1:C3 --- A3:B2:C3
A2:B1:C1 --- A2:B2:C1
A2:B2:C1 --- A3:B2:C1
A2:B2:C1 --- A2:B3:C1
A2:B2:C1 --- A2:B2:C2
A2:B1:C1 --- A2:B1:C2
A2:B1:C2 --- A3:B1:C2
A2:B1:C2 --- A2:B2:C2
A2:B1:C2 --- A2:B1:C3
A1:B1:C1 --- A1:B2:C1
A1:B2:C1 --- A2:B2:C1
A1:B2:C1 --- A1:B3:C1
A1:B2:C1 --- A1:B2:C2
A1:B1:C1 --- A1:B1:C2
A1:B1:C2 --- A2:B1:C2
A1:B1:C2 --- A1:B2:C2
A1:B1:C2 --- A1:B1:C3
A1:B3:C1 --- A2:B3:C1
A1:B3:C1 --- A1:B3:C2
A1:B1:C3 --- A2:B1:C3
A1:B1:C3 --- A1:B2:C3
A1:B2:C2 --- A2:B2:C2
A1:B2:C2 --- A1:B3:C2
A1:B2:C2 --- A1:B2:C3
A2:B2:C2 --- A3:B2:C2
A2:B2:C2 --- A2:B3:C2
A2:B2:C2 --- A2:B2:C3
A2:B1:C3 --- A3:B1:C3
A2:B1:C3 --- A2:B2:C3
A1:B3:C2 --- A2:B3:C2
A1:B3:C2 --- A1:B3:C3
A1:B2:C3 --- A2:B2:C3
A1:B2:C3 --- A1:B3:C3
A2:B3:C2 --- A3:B3:C2
A2:B3:C2 --- A2:B3:C3
A2:B2:C3 --- A3:B2:C3
A2:B2:C3 --- A2:B3:C3
A1:B3:C3 --- A2:B3:C3
A2:B3:C3 --- A3:B3:C3
A2:B3:C1 --- A3:B3:C1
A2:B3:C1 --- A2:B3:C2
Loading

This problem will grow when we add dimensions or when this dimensions get more elements.

  • If we were to add a fourth similar dimension, we'd have $3^4 = 81$ possible items. A fifth would lead us to $3^5 = 243$ elements. So, adding a dimension can have an exponential influence on the elements that can be found in the hierarchies.
  • If we had a fourth element to our hierarchies, we get $4^3 = 64$ items. A fifth element in the hierarchies would mean $5^3 = 125$ items. Elements in hierarchies will have a geometric influence.

MultiDimensionsHierarchies library

This library provides a way of handling such problem, by simplifying the way we can go through the data. It still has limitation as very complex and numerous dimensions may very well enduce very long computation or run out of memory.

Setting up dimensions

The first step to be able to compute aggregates is to clearly define the dimensions. The library provides several way of doing this (through DimensionFactory), but two informations are most important:

  • the unique identifier of the item in the hierarchy
  • the unique identifier of its parent in the hierarchy if it has one

Optional informations are:

  • the weight of the item in its parent hierarchy, which is 1 by default.
  • the label that will be used for display and input parsing, which is equal to the identifier by default.

In the library, such elements are called Bone and they form the Frame of each Dimension. They'll be used by reference in the following processes.

Identifying items in the hierarchies

By combining the Bone elements, each element can be identified in the hierarchies. Such combination is represented by Skeleton in the library. It allows to easily get descendants or ancestors of the element, as well as manipulating Dimension composition.

These Skeletons should only be constructed through the factory pattern, as the use of direct references is essential.

%%{init: {'theme':'base'}}%%

flowchart LR

subgraph Dimension C
	C1 --- C2 --- C3
end

subgraph Dimension B
	B1 --- B2 --- B3
end

subgraph Dimension A
	A1 --- A2 --- A3
end

subgraph Keys
A1:B2:C3
A3:B3:C3
end

subgraph Skeletons
A1B2C3[A1 B2 C3]
A3B3C3[A3 B3 C3]
end

A1 -..- A1B2C3
B2 -..- A1B2C3
C3 -..- A1B2C3
A1:B2:C3 -..- A1B2C3

A3 -..- A3B3C3
B3 -..- A3B3C3
C3 -..- A3B3C3
A3:B3:C3 -..- A3B3C3

Loading

!!! warning Repeating labels

  • When parsing a key as string input, repeating labels will create more data.
  • If the desired output reverts back to the string format, make sure that those labels are leaves or have identical descendants, otherwise the output may have wrong values as it will lose its ability to discriminate items. !!!
%%{init: {'theme':'base'}}%%

flowchart LR

subgraph Raw[Raw data]
	xxx:yyy:xxx
	yyyy:yyy:xxx
	xxx:AAA:xxx
end

subgraph DimA[Dimension A]
	A --- A2.1 --- A3.1 --- AAA1
	A --- A2.2 --- A3.2 --- AAA2
	A3.2 --- AAA3
end

subgraph Generated[Hierarchical data]
	AA1[Skeleton with AAA for Dimension A]
	AA2[Skeleton with AAA for Dimension A]
	AA3[Skeleton with AAA for Dimension A]
end

AAA1[AAA]
AAA2[AAA]
AAA3[AAA]

DimA ==> Generated
Raw ===> Generated

AAA1 -.- AA1
AAA2 -.- AA2
AAA3 -.- AA3
xxx:AAA:xxx -.- AA1
xxx:AAA:xxx -.- AA2
xxx:AAA:xxx -.- AA3
Loading

Aggregating data

With a defined set of targets

With this method, the algorithm will go through each target Skeleton and look through the data to find composing Skeleton elements.

The first step will simply aggregate the items with the same key so it can limit the base data if it hasn't been optimized before the call.

The second step is to simplify the base data. If a dimension in the targets only asks for a single value, the algorithm can remove all data that don't match the requirement and then remove the dimension.

To efficiently retrieve components, each dimension is handled separately, progressively removing all elements that aren't descendants of the target. Once all non-composing elements have been removed, the aggregation method can be applied on the remaining items. By grouping the different values of the Bones, the iterations on the data can be limited, which greatly improves the computation speed.

To finalize the results, the algorithm adds back the previously removed dimensions with their single asked value.

Without targets

The first step will simply aggregate the items with the same key so it can limit the base data if it hasn't been optimized before the call.

The algorithm will go through each item and determine each of his ancestor items. It will add its contribution to the aggregation in a concurrent collection. Once all the data have been processed, this collection will contain the final results of the aggregation.

!!!warning This method can rapidly create many results and see its efficiency drops as the possibilities grows exponentially. !!!

Aggregation components

The algorithm has an alternative mode where it does not apply the aggregation method right away but keep tracks of the participating components. An extra parameter is then required: the list of dimensions that shouldn't be simplified to keep discrimination of components possible.

This way of using the algorithm allows the computation of derived information such as primary confidentiality.

Benchmarking

Aggregation with targets
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
4 12 20,736 10,000 10,000 676 ms 1
4 12 20,736 20,000 10,000 796 ms 1.18
4 12 20,736 10,000 20,000 940 ms 1.39
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
5 12 248,832 10,000 10,000 1,659 ms 1
5 12 248,832 10,000 20,000 2,395 ms 1.44
5 12 248,832 20,000 10,000 2,850 ms 1.71
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
6 12 2,985,984 10,000 10,000 2,605 ms 1
6 12 2,985,984 10,000 20,000 3,891 ms 1.49
6 12 2,985,984 20,000 10,000 4,616 ms 1.77
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
6 12 2,985,984 100,000 100,000 48.34 s 1
6 12 2,985,984 100,000 200,000 60.83 s 1.26
6 12 2,985,984 200,000 100,000 81.33 s 1.68
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling Scaling to n-1
4 12 20,736 10,000 10,000 676 ms 1 -
5 12 248,832 10,000 10,000 1,659 ms 2.45 2.45
6 12 2,985,984 10,000 10,000 2,605 ms 3.85 1.57
7 12 35,831,808 10,000 10,000 3,223 ms 4.77 1.23
8 12 429,981,696 10,000 10,000 4,594 ms 6.80 1.42
9 12 5,159,780,352 10,000 10,000 5,931 ms 8.77 1.29
10 12 61,917,364,224 10,000 10,000 7,580 ms 11.21 1.27
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
4 251 3,969,126,001 10,000 10,000 2,277 ms 1
4 251 3,969,126,001 10,000 20,000 3,466 ms 1.52
4 251 3,969,126,001 20,000 10,000 4,626 ms 2.04
Dimensions Elements in dimension Max elements Source items count Target items count Average execution time Scaling
5 251 996,250,626,251 10,000 10,000 3,689 ms 1
5 251 996,250,626,251 10,000 20,000 5,260 ms 1.42
5 251 996,250,626,251 20,000 10,000 6,365 ms 1.72

We can see the volume of source data has more influence on performance than the number of targets to be computed. Both still are below a linear influence, as even if we double the amount of items, we almost never double the execution time. These tests are also a worst case scenario: data are randomly generated and should be equally dispersed in the dimensions. In a real world case, data are often unbalanced, which make the algorithm more efficient.

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