Skip to content

Millstone

Evelyn Ivy edited this page Jan 5, 2021 · 11 revisions

Stress requirement: 4 SU per RPM

The Millstone is a more basic equivalent of the Crushing Wheels, capable of applying milling recipes to any items inserted into it. A Millstone can be powered by a shaft from below or by a cogwheel from the side, it has a moderate stress impact.

  • In order to insert items, you have two options:

    • You can drop items on top of it, anything that can be processed will be picked up if the input buffer is empty.
    • You can use Hoppers, Funnels, Transposers or other inserters to directly feed it items from any side.
  • The millstone will take some time to process the inserted ingredient and show particles while its working. Once finished, the millstone will NOT drop or output the result by itself. You can do the following to redeem them:

    • [Right-Click] the millstone with an empty hand to pick up everything in the output buffer manually
    • Use Extractors, Hoppers, Transposers or other exporters to pull items out of the output buffer from any side.

Milling Recipes

Note: recipes marked with an asterisk give different outputs when processed by crushing wheels.

Input Output
1 Andesite 1 Cobblestone
1 Bone 3 Bone Meal
3 additional Bone Meal (25% chance each)
1 White Dye (25% chance)
1 Bone Meal 2 White Dye
1 Light Gray Dye (10% chance)
1 Cactus 2 Green Dye
1 additional Green Dye (10% chance)
1 Charcoal 1 Black Dye
2 Gray Dye (10% chance each)
1 Clay 3 Clay Balls
1 additional Clay Ball (50% chance)
1 Coal 2 Black Dye
1 Gray Dye (10% chance)
1 Cobblestone 1 Gravel
1 Cocoa Beans 2 Brown Dye
1 additional Brown Dye (10% chance)
1 Copper Ore* 1 Crushed Copper
1 Diorite 1 Limesand
1 Fern 1 Green Dye
1 Wheat Seeds (10% chance)
1 Granite 1 Red Sand
1 Grass 1 Wheat Seeds (25% chance)
1 Gravel* 1 Flint
1 Gold Ore* 1 Crushed Gold Ore
1 Ink Sac 2 Black Dye
1 Gray Dye (10% chance)
1 Iron Ore* 1 Crushed Iron Ore
1 Lapis Lazuli 2 Blue Dye
1 additional Blue Dye (10% chance)
1 Large Fern 2 Green Dye
1 additional Green Dye (10% chance)
1 Wheat Seeds (10% chance)
1 Nether Gold Ore* 1 Crushed Gold Ore
1 Saddle 3 Leather
2 additional Leather (50% chance each)
8 Iron Nuggets (25% chance each)
1 Sand* 1 Limesand
1 Sugar Cane 2 Sugar
1 additional Sugar (10% chance)
1 Tall Grass 2 Wheat Seeds (25% chance each)
1 Terracotta 1 Red Sand
1 Wheat 1 Wheat Flour
2 additional Wheat Flour (25% chance each)
1 Wheat Seeds (25% chance)
1 Wool (any color)* 1 String
1 Zinc Ore* 1 Crushed Zinc
Any flower An assortment of dyes (varies by flower)
Clone this wiki locally