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Releases: Courseplay/courseplay

Courseplay for FS19 v6.03.00026

21 Jan 20:33
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mode 9/10 fixes and very basic seed calculator (#6700)

  • mode 9/10 fixes and very basic seed calculator
  • improves mode 10 fillup and compacting
  • fixes a lua errors mode 10
  • fixes mode 9 unloading at trailer bugs
  • added a very basic seed calculator with field size
  • small adjustment to mode 4 loading at waitpoint
  • PR fixes

Courseplay for FS19 v6.03.00025

15 Jan 12:21
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6.03.00025 Mode 2/3 Improvements

  • fixes #6633 (Distance to next turn may not be defined for instance
    in the last row)

  • tried to make the rendezvous more fault tolerant

  • use a higher fruit value limit in the hybrid parts as it is not a
    problem getting temporarily closer to the fruit there, and it speeds
    up the pathfinding quite a bit.

  • reduce off field penalty when combine on headland for faster
    pathfinding

  • better driving time estimation to rendezvous point now
    considering turns we have to make to get there

  • improved chopper handling in turns with headland at an angle

Courseplay for FS19 v6.03.00024

14 Jan 00:48
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6.03.00024 Bridge and proximity sensor fixes

  • Goal node elevation fixed (#6665)
  • Proximity sensor directly on the back of the combine/chopper
    allowing for the unloader to get closer.

When driving over non-level bridges, the controlled node isn't vertical and
the goal node was positioned on the ground level which is way below the vehicle.

Due to this, the goal's position in the controlled node's reference wasn't accurate
in this situation, seemed to be a lot closer when driving uphill, lot further when
driving downhill. Uphill goal being too close caused oscillations in PPC.

Moved the goal point on the level of the vehicle (controlled node), so the error
caused by the non-vertical controlled node is negligible.

Few proximity sensor and vehicle size fixes

  • Proximity sensor sits on the back of the combine now
  • fixed pathfinder vehicle data rectangles, clarified the
    misconception that the direction node is always on the root node,
    it is not, the direction node is the turning node, usually sits
    between the non-steered wheels.

Courseplay for FS19 v6.03.00023

11 Jan 01:30
95bd6fd
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small MP fixes, mode 10 compacting adjustments (#6654)

  • small MP fixes, mode 10 compacting adjustments
  • fixes clickToSwitch in MP
  • fixes proximity sensor not getting disabled in MP for players
  • small compacting path improvents
  • added setting to only stop the mode 10 driver for filled unloaders
    nearby
  • small fixes for mode 10
  • fixes autodrive waiting for mode 10 driver
  • fixes mode 10 driver stuck at one colum
  • fixes mode 10 driver driving in to the bunker silo at start, because of slightly in correct course setup
  • small leveler bug fix

Courseplay for FS19 v6.03.00022

05 Jan 01:14
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6.03.00022 Minor fixes

  • fix all hybrid A* pathfinder failing
  • fix reset fill level after making pocket

Courseplay for FS19 v6.03.00021

04 Jan 22:16
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6.03.00021 Course generator and turn fixes

No extra headland circle (#6605)

  • Fixed the calculation of the headland/middle transition.

  • If the center mode is lands, there is still a small chance that
    an almost full circle connecting track will be added if the starting
    point is very close to the start/end of the first working row of the
    lands pattern.

Partial fix for #6383

  • do not add straight section to turn end to align if there is no towed
    implement
  • if turn on field enabled but there's no space to turn (must reverse), use
    the legacy wide turn (which is also buggy a bit).
  • if you don't want your sprayers boom hit obstacles outside the field,
    use a headland.

Courseplay for FS19 v6.03.00020

03 Jan 22:18
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6.03.00020 Mode2/3 improvements

  • Wait before starting the next row if the
    rendezvous point is close to the row end.
  • use A* to calculate distance to combine before the
    rendezvous.
  • combine notifies unloader on missed rendezvous, unloader
    re-plans route
  • try to approach combine waiting after backing out of the fruit
    from the rear so we won't cut in front of it.
  • don't slow down around rendezvous when discharging already
  • don't ask for a rendezvous when the combine is not willing to,
    for example when unload is disabled on the first headland.
  • won't initiate new rendezvous until the combine cancels the current one
  • move up rendezvous points close to row end
  • pipe in fruit map changed to have a 20 m buffer at each end of the
    row to account for non-perpendicular headlands.
  • fixed offsets when calculating target to combine, sometimes it
    used the side offset as front offset.
  • make sure to reset 95% full limit after making pocket
  • added safety margin to the calculation of the distance until full
    All this to avoid the situation where the combine stops before reaching
    the rendezvous point because it thinks it is full (although only 95%)
  • only considers unloaders actually waiting for assignment,
    ignore the ones on unload course for example when a combine
    is looking for an unloader
  • if an unloader is already assigned to a combine, only it is
    waiting for the combine to become ready for unload (for example
    due to fruit in pipe), assign the same combine to it. This
    should probably be refactored, adding a new state for the unloader,
    like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

Courseplay for FS19 v6.03.00019

31 Dec 13:24
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6.03.00019 Fixes for #6489 and #6536

  • MP: do not slow down for player driven unloader #6536 (#6591)
    Now the combine checks if a nearby vehicle is driven by the player
    and won't slow down if this vehicle is in the proximity sensor's range
  • course generator: fix two side headland width

Courseplay for FS19 v6.03.00018

30 Dec 02:10
279d42c
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GlobalSettings MP bugfix and AutoRepairSetting (#6580)

  • GlobalSettings MP bugfix and AutoRepairSetting
  • added AutoRepairSetting to enable
    automatic repair while driving
  • fixes GlobalSettings sync in MP
  • fixes frontank fillLevel mode 4
  • div. hud optimizations
  • reworked bunkersilo manager(more OOP)
  • diffrent mode 9/10 changes
  • added TriggerShovelModeAIDriver
    for loading at normal silo(grain silos, gc silos..)
    with ShovelModeAIDriver.
  • added ValidModeSetupHandler to make the allowed mode selection
    more flexible with a corresponding XML file.
  • code clean up and PR changes
  • removed some old cp variables
  • small adjustments to ValidModeSetup
    and improved comments
  • typo autodrive fix

Co-authored-by: Peter Vaiko [email protected]

Courseplay for FS19 v6.03.00017

22 Dec 09:15
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fixes pull request merge bug