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This repository has been archived by the owner on May 23, 2023. It is now read-only.

Releases: Courseplay/courseplay

Courseplay for FS19 v6.03.00056

24 Apr 22:41
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6.03.00056 MP and baler fixes

  • Fixes #7100
  • Bale unload at triggers fixed (#6859)
  • Made the Anderson round balers work
  • Baler offset is now configurable in VehicleConfigurations.xml
    (see baleCollectorOffset description)

Courseplay for FS19 v6.03.00055

23 Apr 15:04
fe97f76
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Merge pull request #7126 from Courseplay/issue-7051

Diff fixes

  • small action event improvements.
  • added a global setting to disable action event texts.
  • fixes #7051, fixes #6810, fixes #6611
  • added the possibility to print variables to drifferent xml files
  • added printGlobalCpVariable()

Courseplay for FS19 v6.03.00054

21 Apr 18:32
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6.03.00054 Potato/cotton harvester fixes

  • Fix implement raise/lower for #7110 and #7112

  • Cotton harversters should work better (#7103), except the JD

Courseplay for FS19 v6.03.00053

18 Apr 17:05
28fb7f3
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6.03.00053 Many fixes

  • Mode 6 re-enabled for Kuhn Discolander, fixes #7023

    The fix for #6912 screwed this up. Instead of enabling all foldables
    for mode 6 and disabling sprayers/sowing machines, just enable
    tension belts, that should cover auto bale loader trailers.

  • Working width setting by 0.1 increments fixes #5997

    Working width can be set by 0.1 increments over 10 m when holding
    down the left Alt key.

  • MapHotspot improvements

    • moved setting to global settings
    • simplified setting
    • improved start/stop CP multiplayer code
  • Fixes a click to switch bug.
    Where the player farm ID after entering a vehicle was not set correctly in SP.

  • Check for exact fill nodes before using them (#7060)
    Fixes #7006

  • Reverse for AD courses #7026 (#7061)

    Trying to figure out where should the course be driven in reverse,
    based on the angle difference between two subsequent waypoints,
    similar to what AD does internally.

    Quite a fragile process, not really happy with it.

  • Fix AD compatibility (#7066)

    • Added explicit interface functions to stop/start the CP driver
    • When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
      as that can be anything, especially when other mods setting it.
  • Salford Plow:
    Removed 'noReverse' as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy.

  • Making the cotton harvesters work (#7077)

    • Some of them won't lower the cutter, for those, just lower manually before starting the CP driver.
  • Mode 2 fix for trucks #7074 (#7078)

    • check truck's own fill level, not just trailer
  • Action event rework

  • created new ActionEventConfig.xml file.
  • small pr improvements

  • fixes MP bug, when autodrive starts a CP driver.

Co-authored-by: Tensuko [email protected]

Courseplay for FS19 v6.03.00052

27 Mar 11:17
0826755
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6.03.00052 Bale Collector and Pathfinder Fixes (Issue #7014) (#7036)

  • bale collector checks for obstacles ahead before starting the pathfinding

  • reverse after pathfinding fails twice if we are on the field edge

  • skip bales loaded by someone else (more than one collector can
    work on the same field)

  • add a buffer to the bale size when calculating the target, so the
    pathfinder does not detect a collision at the target bale

  • vehicle and trailer overlap box positioning for the collision detection
    fixed, they were off to the back, causing false alarms.

  • removed obsolete overlap rectangle check with other vehicles, that
    was a brain fart, there is no need to do that, the overlapBox does
    that anyway.

  • trailer overlap box is now correctly rotated around the hitch, resulting
    in better obstacle avoidance with trailer

Fixes #7014

Courseplay for FS19 v6.03.00051

19 Mar 11:44
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6.03.00051 MP and other small fixes/improvements

  • Bale collector/wrapper pathfinder improvement

    Back up a bit and retry if we can't find a path to the next bale.
    This is helpful in cases were there is an obstacle right in front of
    the tractor, like another bale or a tree close to the field edge.

  • Safety check closes #6969

  • Collision box fix for #6685 (#7003)

    Introduced ignoreCollisionBoxesWhenFolded vehicle config parameter.
    To ignore too wide collision boxes for configured vehicles (like the
    Rubicon 9000) when unfolded. This means that these vehicles are only
    protected by the proximity sensor when folded.

  • Some MP related fixes:
    fix (harmless) error on server when joining #6957

    In the CombineAIDriver constructor, when opening the combine's
    pipe to find it's length, make sure setPipeState() does not
    send the open/close event to the server.

    refactored the PathfinderUtil to not check the turning radius of
    every single vehicle only the one we are looking for a path for.

    also, check for the AttacherJoints spec before using the rotation
    limits to calculate the turning radius, this should avoid any issues
    during turn radius calculation.

  • Re-enable foldables for mode 6 (closes #6912)

    Implements with spec_foldable were generally enabled for
    Mode 6 before the valid mode setup refactoring, that somehow
    got lost, re-enabling it now.

Courseplay for FS19 v6.03.00050

09 Mar 12:58
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6.03.00050 Bale improvements and initialization fixes

  • Vehicle initialization after load fixed for #6964 (also made
    it more resilient)

Bale collector/wrapper improvements

  • Enabled bale wrapper for Mode 7
  • Look for bales once more before leaving for the unload course.

Bale unload fix for #6953

  • When moving forward after unloading, use the position where we
    actually unloaded the bales instead of the unload waypoint.

Courseplay for FS19 v6.03.00049

05 Mar 16:46
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6.03.00049 Baler MP fixes

This release include fixes for all problems we were able
to find in #6935 #6884 #6871

Courseplay for FS19 v6.03.00048

05 Mar 01:04
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6.03.00048 Many fixes, some MP

Debug channel refactoring (#6908)

Channels 1-10 assigned for the corresponding mode 1-10

Hopefully more logical split of other channels.

Possible MP fix for bale loader init

Initialize bale loader only when starting the CP driver,
as that happens only on the server.

On the client where not all data is available keep the
constructor at a minimum.

Disable send event from client on AIDriver init (#6941)

Apparently the noEventSend was not passed all the way down to all the
SiloSelectedFillTypeSetting functions

Turning radius fix (#6943)

Updated functions finding the turn radius in AIDriverUtil.getTurningRadius to include user settings and values from VehicleConfigurations.xml or to revert to a default if no value is found/given.

MP bandaid for #6935

No idea why that error is coming, there were no changes there,
it may be just a buggy mod, in any case try to handle that exception
gracefully.

Courseplay for FS19 v6.03.00047

27 Feb 20:33
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6.03.00047 Bale collector/pathfinder fixes

  • Bale collector fix for #6916: Check if object has an isa() function, no idea why
    this is a problem with missions only.
  • No off-field penalty if mission work is allowed #6917
  • Turn radius fix for #6907: Only call AIVehicleUtil.getMaxToolRadius() if
    the implement has AIImplement specialization. No idea why this suddenly
    a problem, we have been calling this for more than a year now...