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Апстримчик #128
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Апстримчик #128
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* Update windowcovers.yml * Update windowcovers.yml
…ault-Overseers#707) * fixes requested by George W Bush aka squadleadextraordinaire * added new coat to role-start loadouts and fixed NCR ammo bandolier --------- Co-authored-by: the-adom <[email protected]>
* Update mobs.yml * Update raider_dead.png
Fixes tracker for Elite Ranger Armor as it used a role that was unplayable.
Map update with files provided by @OldDanceJacket
Remove RadiationReceiver from most mobs except players. Mobs have been wandering into zones of high radiation and causing spikes in RadiationSystem.
Since these don't actually drain by themselves, the drain component is not doing anything. Many of these are mapped that this is causing a performance hit, so remove these for now.
Submitted by: @OldDanceJacket
* More Raiders, Fixes & Turrets - Added two new raider groups with 3 ranged and 1 melee variants for each. - All ranged mobs are now able to miss shots, their pinpoint accuracy is now gone. - New turrets added (robot and raider faction ones). - All raiders should display their silly guns in their hands. Too many commits, but should be working.
This avoids running through the DrainComponent entity query and accumulator per component each tick, and should reduce the average run time of DrainSystem.
These have autoDrain set to false, which basically runs the system Update() for no reason.
Update medicine.yml
New invisible slowdown entity added.
Adds a longsword to the game Crafted using these materials at a weapons workbench 2x Leather 2x Brass Ingots 5x Iron Ingots 3x Wooden Planks Longsword stats : 25 Slash melee damage 20 Slash + 10 Pierce thrown Also buffs the training swords a bit 5 Stamina damage ---> 12 Stamina damage 5 Thrown stamina damage ---> 8 Stamina damage
It. Just. Works. (Meme entity for admemes.)
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