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Co-authored-by: Dvir <[email protected]>
* RevolverAmmoProvider transfer, add TakeAmmo intent * SimulateInsertAmmo conditions, revolver cleanup * Speedloader fix * speedloader condition: add frontier comment * Remove unneeded changes, comment scope, container * Revolver fillDelay to 0.7s, use target delay --------- Co-authored-by: Dvir <[email protected]>
* Gun * More items to spawners * weapon case icon fix, diluted filled containers with empty * small fix * weapon spawners rework * weapon spawners * dungeon updates * salvage outpost theme * some tweaks * missing tag * fix * Update Resources/Prototypes/_NF/Catalog/Fills/Items/weapon_cases_expedition.yml Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/_NF/Entities/Markers/Spawners/Random/dungeon_items_weapons.yml Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/_NF/Entities/Markers/Spawners/Random/dungeon_items_general.yml Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/_NF/Catalog/Fills/Items/weapon_cases_expedition.yml Co-authored-by: Whatstone <[email protected]> * weapon cases touch up * Fixup * Update WeaponCaseInsertable.cs * A bit less syndicate stuff, but still keep some * ftl cleanp * sprite * Update contrabandappraisal.yml * Add to vending * Update bountyvend.yml * Update Resources/Locale/en-US/_NF/cargo/price-gun-component.ftl Co-authored-by: Whatstone <[email protected]> * Update Content.Server/_NF/Security/ContrabandGunSystem.cs Co-authored-by: Whatstone <[email protected]> * Update Content.Server/_NF/Security/ContrabandGunSystem.cs Co-authored-by: Whatstone <[email protected]> * Update Content.Server/_NF/Security/ContrabandGunSystem.cs Co-authored-by: Whatstone <[email protected]> * Whatstone's suggested changes --------- Co-authored-by: steinhauer.erhard <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]>
* Add support for multiple grid paths in BluespaceErrorRule * Meh, it was needed for testing * fix * fix 2
…guns. (#1498) * OniSystem: compensate for wield bonus * OniSystem: inaccuracy to a const, 10% buff * OniSystem: call RefreshModifiers (net consistency) * OniSystem: remove TODOs
* faith injector, holywater reaction needs BibleUser * Curly brace on newline, not same line * Remove suffix from faith implanter * BibleUserImplantComponent: newline at EOF, comment * Add Pious trait, remove vendor/loadout faith impl. * Cleanup, remove PacifiedUser variable * Add bible to Contractor tools * tools.yml: fix faith implanter location * Bible: T2 contractor gear * tools.yml: add name, description, bible preview * Bible: name, description, preview, 5k spesos
* new dragon egg * dragon omelette * new sprites * mind transfer and animations * port dragon's breath from wizden * dragon egg update * baby dragon update * fix JSONs * fix baby dragon YML * no clue how this broke * Update dragon.yml * fix issues * dragon update last fixes * dragon update last fixes v2 * dungeon dragon egg --------- Co-authored-by: deltanedas <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
* Pirate Uplink and New Drip. Adds in a fully operational pirate coconut uplink, as well as new drippy drip. Listed as draft as awaiting updated icon sprites. * Added fixed textures. Drip is good, uplink is FUBAR. * Fix? Added tags and currency yml? FIX * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Uplink is working now. * aaaaaaaaaaaaaaaaaa * Test Test * test test * Fix? Fix? * AAAAAA AAAAAA fixed * Update Resources/Locale/en-US/_NF/store/uplink-catalog.ftl Co-authored-by: Whatstone <[email protected]> * Update Resources/Locale/en-US/_NF/store/uplink-catalog.ftl Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/Catalog/Fills/Crates/antag.yml Co-authored-by: Whatstone <[email protected]> * Update meta.json * Update meta.json * Update meta.json * Update pirate_uplink_catalog.yml * Update Resources/Prototypes/_NF/Entities/Clothing/Uniforms/jumpsuits.yml Co-authored-by: Whatstone <[email protected]> * Update Resources/Prototypes/_NF/Entities/Clothing/Neck/cloaks.yml Co-authored-by: Whatstone <[email protected]> * Update meta.json * Update meta.json * Update meta.json * Update meta.json * Blinky pirate uplink * Pirate HardSuit->Pirate Hardsuit * Mofuckin Yeet This ish is done. GG no RE * pirate cleanup (spelling, slugs, and s-grammar) * Pirate uplink: rework text, use lethal shells * Fix lethal shotgun entity ID --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]>
* Ammo icons, first pass * Ammo icons, continued * Fix copyright in ammo/box RSI metadata; humility * Fix anti-materiel metadata * Add icons for speedloaders and rubber ammo
Updated the hardsuit to have just a bit better armor value. More in line with NFSD suits.
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