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JerryImMouse authored Apr 16, 2024
1 parent d434079 commit ffccace
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Expand Up @@ -28,7 +28,7 @@ public override void Update(float frameTime)
continue;

// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime = _timing.CurTime + TimeSpan.FromSeconds(5);
regen.NextRegenTime = _timing.CurTime + regen.Duration;
if (_solutionContainer.ResolveSolution((uid, manager), regen.SolutionName, ref regen.Solution, out var solution))
{
var amount = FixedPoint2.Min(solution.AvailableVolume, regen.Generated.Volume);
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