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Merge pull request #183 from new-frontiers-14/master
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Guide entries (new-frontiers-14#1343)
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Vonsant authored May 17, 2024
2 parents 3a2203f + dbd5a39 commit cd9c3a8
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10 changes: 10 additions & 0 deletions Resources/Changelog/Changelog.yml
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Expand Up @@ -4541,3 +4541,13 @@ Entries:
message: Fixed Frontier Outpost Job Icons
id: 4976
time: '2024-05-15T15:17:25.0000000+00:00'
- author: erhardsteinhauer
changes:
- type: Add
message: >-
Added guidebook entries for Gasbender, Harbormaster, Kilderkin, Lantern,
Legman, Liquidator and Searchlight.
- type: Tweak
message: Updated guidebook entry for Pioneer.
id: 4977
time: '2024-05-17T10:26:33.0000000+00:00'
9 changes: 8 additions & 1 deletion Resources/Locale/en-US/_NF/guidebook/guides.ftl
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Expand Up @@ -2,4 +2,11 @@ guide-entry-nf14 = New Frontier
guide-entry-bank = NT Galactic Bank
guide-entry-shipyard = Shipyard
guide-entry-shipyard-brigand = Brigand
guide-entry-shipyard-pioneer = Pioneer
guide-entry-shipyard-gasbender = Gasbender
guide-entry-shipyard-harbormaster = Harbormaster
guide-entry-shipyard-kilderkin = Kilderkin
guide-entry-shipyard-lantern = Lantern
guide-entry-shipyard-legman = Legman
guide-entry-shipyard-liquidator = Liquidator
guide-entry-shipyard-pioneer = Pioneer
guide-entry-shipyard-searchlight = Searchlight
42 changes: 42 additions & 0 deletions Resources/Prototypes/_NF/Guidebook/shipyard.yml
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Expand Up @@ -4,14 +4,56 @@
text: "/ServerInfo/_NF/Guidebook/Shipyard.xml"
children:
- ShipyardBrigand
- ShipyardGasbender
- ShipyardHarbormaster
- ShipyardKilderkin
- ShipyardLantern
- ShipyardLegman
- ShipyardLiquidator
- ShipyardPioneer
- ShipyardSearchlight

- type: guideEntry
id: ShipyardBrigand
name: guide-entry-shipyard-brigand
text: "/ServerInfo/_NF/Guidebook/Shipyard/Brigand.xml"

- type: guideEntry
id: ShipyardGasbender
name: guide-entry-shipyard-gasbender
text: "/ServerInfo/_NF/Guidebook/Shipyard/Gasbender.xml"

- type: guideEntry
id: ShipyardHarbormaster
name: guide-entry-shipyard-harbormaster
text: "/ServerInfo/_NF/Guidebook/Shipyard/Harbormaster.xml"

- type: guideEntry
id: ShipyardKilderkin
name: guide-entry-shipyard-kilderkin
text: "/ServerInfo/_NF/Guidebook/Shipyard/Kilderkin.xml"

- type: guideEntry
id: ShipyardLantern
name: guide-entry-shipyard-lantern
text: "/ServerInfo/_NF/Guidebook/Shipyard/Lantern.xml"

- type: guideEntry
id: ShipyardLegman
name: guide-entry-shipyard-legman
text: "/ServerInfo/_NF/Guidebook/Shipyard/Legman.xml"

- type: guideEntry
id: ShipyardLiquidator
name: guide-entry-shipyard-liquidator
text: "/ServerInfo/_NF/Guidebook/Shipyard/Liquidator.xml"

- type: guideEntry
id: ShipyardPioneer
name: guide-entry-shipyard-pioneer
text: "/ServerInfo/_NF/Guidebook/Shipyard/Pioneer.xml"

- type: guideEntry
id: ShipyardSearchlight
name: guide-entry-shipyard-searchlight
text: "/ServerInfo/_NF/Guidebook/Shipyard/Searchlight.xml"
113 changes: 113 additions & 0 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Gasbender.xml
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<Document>
# GASBENDER-CLASS ENGINEERING SHUTTLE
<Box>
<GuideEntityEmbed Entity="PowerDrill"/>
<GuideEntityEmbed Entity="JawsOfLife"/>
<GuideEntityEmbed Entity="ShipyardRCD"/>
<GuideEntityEmbed Entity="HolofanProjector"/>
</Box>
[color=#a4885c]Ship Size:[/color] Medium

[color=#a4885c]Recommended Crew:[/color] 3-6

[color=#a4885c]Power Gen Type:[/color] AME

[color=#a4885c]Expeditions:[/color] None

[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Pilot, Chief Engineer, Atmospheric Technician, Station Engineer, Borg

"The Gasbender is a medium-sized engineering vessel outfitted for deep space construction projects. Features atmospherics setup with mixing/ignition chamber. Designed to work in pair with smaller salvage ship."

# Piloting
<Box>
<GuideEntityEmbed Entity="ComputerShuttle"/>
</Box>
After clicking the shuttle console, you should see a radar view of the shuttle. Here are the steps for piloting the shuttle back and forth:

- First, disconnect any airlocks that are connected to the dock.
- Then, you actually get to pilot the shuttle. The controls are fairly simple, with [color=#028ed9]"W"[/color] and [color=#028ed9]"S"[/color] being forward and backward, [color=#028ed9]"A"[/color] and [color=#028ed9]"D"[/color] being left and right, and [color=#028ed9]"Q"[/color] and [color=#028ed9]"E"[/color] being rotating left and right; and [color=#028ed9]"spacebar"[/color] being the brake and moving precicely by holding the [color=#028ed9]"spacebar"[/color] while doing other inputs.

# Hiring crew
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>
<GuideEntityEmbed Entity="ClothingHeadsetGrey"/>
<GuideEntityEmbed Entity="IntercomCommon"/>
</Box>
As a Captain of a Nanotrasen vessel, you have the authority to hire, fire, demote, or promote crew members at will. There are two ways you as a Captain can go about hiring crew: you can either use the [color=#a4885c]station records computer[/color] on your ship to open crew slots (jobs available vary from ship to ship) or invite through in-game communications other players to your crew.

# PREFLIGHT CHECKLIST

## 1. Power supply

## 1.1. Battery units
<Box>
<GuideEntityEmbed Entity="SMESBasic"/>
<GuideEntityEmbed Entity="SubstationBasic"/>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>

- Check if the SMES unit is anchored to the floor.
- Check if the substation unit is anchored to the floor.
- Check if the APC unit's Main Breaker is toggled on.
- Check the APC unit's current Load* (W).

## 1.2. AME generator unit.
<Box>
<GuideEntityEmbed Entity="AmeController"/>
<GuideEntityEmbed Entity="AmeJar"/>
</Box>

- Check if the AME core is properly shielded.
- Check if the AME controller unit is anchored to the floor.
- Check the AME controller unit Fuel Status.
- Check the AME controller unit Injection Amount.
- Toggle Injection.

## 2. Atmospherics

## 2.1. Distribution Loop
<Box>
<GuideEntityEmbed Entity="OxygenCanister"/>
<GuideEntityEmbed Entity="NitrogenCanister"/>
<GuideEntityEmbed Entity="GasMixer"/>
<GuideEntityEmbed Entity="GasPressurePump"/>
</Box>

- Check if the O2 output pump is set to normal pressure.
- Enable the O2 output pump.
- Check if the N2 output pump is set to normal pressure.
- Enable N2 output pump.
- Check if the gas mixer is set to the correct mixing ratio.
- Check if the gas mixer is set to normal pressure.
- Enable gas mixer.
- Check if the distribution pump is set to normal pressure.
- Enable distribution pump.

## 2.2. Waste Loop
<Box>
<GuideEntityEmbed Entity="GasPressurePump"/>
<GuideEntityEmbed Entity="AirAlarm"/>
</Box>

- Enable waste loop pump.
- Disable Auto Mode on the Air Alarm in the Engine Room.
- Set the Air Alarm in the Engine Room to Filtering (Wide).

## 3. Other checks
<Box>
<GuideEntityEmbed Entity="Gyroscope"/>
<GuideEntityEmbed Entity="GravityGeneratorMini"/>
<GuideEntityEmbed Entity="BlastDoor"/>
</Box>

- Check if the gyroscope is anchored, powered, and enabled.
- Check if the mini gravity generator is anchored, powered, and enabled.
- Check if the blast doors are closed.

## Sidenotes

* - Gasbender-class service ships are equipped with a five APC units that can be used to appraise the ship's total power consumption. Unmodifued Gasbender-class ship requires 38 kW of power to remain operational.

</Document>
108 changes: 108 additions & 0 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Harbormaster.xml
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<Document>
# HARBORMASTER-CLASS SERVICE SHUTTLE
<Box>
<GuideEntityEmbed Entity="Thruster"/>
<GuideEntityEmbed Entity="Thruster"/>
<GuideEntityEmbed Entity="Thruster"/>
<GuideEntityEmbed Entity="Thruster"/>
<GuideEntityEmbed Entity="Thruster"/>
<GuideEntityEmbed Entity="Thruster"/>
</Box>
[color=#a4885c]Ship Size:[/color] Small

[color=#a4885c]Recommended Crew:[/color] 1

[color=#a4885c]Power Gen Type:[/color] Plasma

[color=#a4885c]Expeditions:[/color] None

[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Pilot

"An affordable shuttle for towing derelict ships to and from Frontier Station."

# Piloting
<Box>
<GuideEntityEmbed Entity="ComputerShuttle"/>
</Box>
After clicking the shuttle console, you should see a radar view of the shuttle. Here are the steps for piloting the shuttle back and forth:

- First, disconnect any airlocks that are connected to the dock.
- Then, you actually get to pilot the shuttle. The controls are fairly simple, with [color=#028ed9]"W"[/color] and [color=#028ed9]"S"[/color] being forward and backward, [color=#028ed9]"A"[/color] and [color=#028ed9]"D"[/color] being left and right, and [color=#028ed9]"Q"[/color] and [color=#028ed9]"E"[/color] being rotating left and right; and [color=#028ed9]"spacebar"[/color] being the brake and moving precicely by holding the [color=#028ed9]"spacebar"[/color] while doing other inputs.

# Hiring crew
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>
<GuideEntityEmbed Entity="ClothingHeadsetGrey"/>
<GuideEntityEmbed Entity="IntercomCommon"/>
</Box>
As a Captain of a Nanotrasen vessel, you have the authority to hire, fire, demote, or promote crew members at will. There are two ways you as a Captain can go about hiring crew: you can either use the [color=#a4885c]station records computer[/color] on your ship to open crew slots (jobs available vary from ship to ship) or invite through in-game communications other players to your crew.

# PREFLIGHT CHECKLIST

## 1. Power supply

## 1.1. Battery units
<Box>
<GuideEntityEmbed Entity="SMESBasic"/>
<GuideEntityEmbed Entity="SubstationBasic"/>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>

- Check if the SMES unit is anchored to the floor.
- Check if the substation unit is anchored to the floor.
- Check if the APC unit's Main Breaker is toggled on.
- Check the APC unit's current Load* (W).

## 1.2. P.A.C.M.A.N. generator unit
<Box>
<GuideEntityEmbed Entity="PortableGeneratorPacmanShuttle"/>
<GuideEntityEmbed Entity="SheetPlasma"/>
</Box>

- Check if P.A.C.M.A.N. generator units are anchored to the floor.
- Check if P.A.C.M.A.N. generator units are fueled. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation.
- Check if P.A.C.M.A.N. generator units are set to HV output.
- Set Target Power to 15-16** [bold]k[/bold]W on each generator unit.
- Start P.A.C.M.A.N. generator units.

## 2. Atmospherics

## 2.1. Distribution Loop
<Box>
<GuideEntityEmbed Entity="AirCanister"/>
<GuideEntityEmbed Entity="GasPort"/>
<GuideEntityEmbed Entity="GasPressurePump"/>
</Box>

- Check if the air canister is anchored to connector port.
- Check if the distribution pump is set to normal pressure.
- Enable the distribution pump.

## 2.2. Waste Loop
<Box>
<GuideEntityEmbed Entity="GasPressurePump"/>
<GuideEntityEmbed Entity="AirAlarm"/>
</Box>

- Enable waste loop pump.
- Disable Auto Mode on the Air Alarm in the Engine Room.
- Set the Air Alarm in the Engine Room to Filtering (Wide).

## 3. Other checks
<Box>
<GuideEntityEmbed Entity="Gyroscope"/>
<GuideEntityEmbed Entity="GravityGeneratorMini"/>
</Box>

- Check if the gyroscope is anchored, powered, and enabled.
- Check if the mini gravity generator is anchored, powered, and enabled.

## Sidenotes

* - Harbormaster-class tugboats are equipped with a two APC units that can be used to appraise the ship's total power consumption. Unmodifued Harbormaster-class tugboat requires 30 kW of power to remain operational.

** - Harbormaster-class tugboats have higher power demand than single standard P.A.C.M.A.N. generator unit can provide at optimal settings, however the ship comes equipped with two P.A.C.M.A.N. generator units, recommended target power output for each P.A.C.M.A.N. generator unit is 16 kW.

</Document>
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