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Merge pull request #1 from BeatusCrow/master
add peaceful zone
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Content.Server/_NF/PeacefulZone/PeacefulZoneGeneratorComponent.cs
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using Robust.Shared.Prototypes; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; | ||
using Content.Shared.Containers.ItemSlots; | ||
using Robust.Server.GameObjects; | ||
using Content.Shared.Roles; | ||
using Content.Shared.Roles.Jobs; | ||
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namespace Content.Server._NF.PeacefulZone | ||
{ | ||
[RegisterComponent] | ||
public sealed partial class PeacefulZoneGeneratorComponent : Component | ||
{ | ||
public List<NetEntity> OldListEntities = new(); | ||
public List<NetEntity> IntermediateListEntities = new(); | ||
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))] | ||
public TimeSpan NextUpdate; | ||
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/// <summary> | ||
/// The interval at which this component updates. | ||
/// </summary> | ||
[DataField] | ||
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1); | ||
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[DataField("radius")] | ||
public int Radius = 5; | ||
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[DataField("rolesImmun")] | ||
public List<ProtoId<JobPrototype>> RolesImmun = new(); | ||
} | ||
} |
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Content.Server/_NF/PeacefulZone/PeacefulZoneGeneratorSystem.cs
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using Robust.Server.GameObjects; | ||
using Robust.Shared.Timing; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.CombatMode.Pacification; | ||
using Content.Shared.Mind; | ||
using Content.Shared.Roles; | ||
using Content.Shared.Roles.Jobs; | ||
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namespace Content.Server._NF.PeacefulZone | ||
{ | ||
public sealed class PeacefulZoneGeneratorSystem : EntitySystem | ||
{ | ||
[Dependency] private readonly UserInterfaceSystem _userInterface = default!; | ||
[Dependency] private readonly EntityLookupSystem _lookup = default!; | ||
[Dependency] private readonly IGameTiming _gameTiming = default!; | ||
[Dependency] private readonly IEntityManager _entMan = default!; | ||
[Dependency] private readonly SharedMindSystem _mindSystem = default!; | ||
[Dependency] private readonly SharedJobSystem _jobSystem = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<PeacefulZoneGeneratorComponent, ComponentInit>(OnComponentInit); | ||
} | ||
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private void OnComponentInit(EntityUid uid, PeacefulZoneGeneratorComponent component, ComponentInit args) | ||
{ | ||
foreach (var humanoid_uid in _lookup.GetEntitiesInRange<HumanoidAppearanceComponent>(Transform(uid).Coordinates, component.Radius)) | ||
{ | ||
if (TryComp<PacifiedComponent>(humanoid_uid, out var pacifComp)) | ||
continue; | ||
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if (!_mindSystem.TryGetMind(humanoid_uid, out var mindId, out var mind)) | ||
continue; | ||
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_jobSystem.MindTryGetJobId(mindId, out var jobId); | ||
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if (jobId != null) | ||
if (component.RolesImmun.Contains(jobId!.Value)) | ||
continue; | ||
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AddComp<PacifiedComponent>(humanoid_uid); | ||
component.OldListEntities.Add(_entMan.GetNetEntity(humanoid_uid)); | ||
} | ||
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component.NextUpdate = _gameTiming.CurTime + component.UpdateInterval; | ||
} | ||
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public override void Update(float frameTime) | ||
{ | ||
base.Update(frameTime); | ||
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var gen_query = AllEntityQuery<PeacefulZoneGeneratorComponent>(); | ||
while (gen_query.MoveNext(out var gen_uid, out var component)) | ||
{ | ||
var query = _lookup.GetEntitiesInRange<HumanoidAppearanceComponent>(Transform(gen_uid).Coordinates, component.Radius); | ||
foreach (var humanoid_uid in query) | ||
{ | ||
if (!_mindSystem.TryGetMind(humanoid_uid, out var mindId, out var mind)) | ||
continue; | ||
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_jobSystem.MindTryGetJobId(mindId, out var jobId); | ||
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if (jobId != null) | ||
if (component.RolesImmun.Contains(jobId!.Value)) | ||
continue; | ||
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if (component.OldListEntities.Contains(_entMan.GetNetEntity(humanoid_uid))) | ||
{ | ||
component.IntermediateListEntities.Add(_entMan.GetNetEntity(humanoid_uid)); | ||
component.OldListEntities.Remove(_entMan.GetNetEntity(humanoid_uid)); | ||
} | ||
else | ||
{ | ||
AddComp<PacifiedComponent>(humanoid_uid); | ||
component.IntermediateListEntities.Add(_entMan.GetNetEntity(humanoid_uid)); | ||
} | ||
} | ||
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foreach (var humanoid_net_uid in component.OldListEntities) | ||
{ | ||
RemComp<PacifiedComponent>(GetEntity(humanoid_net_uid)); | ||
} | ||
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component.OldListEntities.Clear(); | ||
component.OldListEntities.AddRange(component.IntermediateListEntities); | ||
component.IntermediateListEntities.Clear(); | ||
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component.NextUpdate += component.UpdateInterval; | ||
} | ||
} | ||
} | ||
} |
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peaceful-zone-name = Мирная зона | ||
peaceful-zone-description = Волшебство NT творит чудеса... |
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- type: entity | ||
parent: MarkerBase | ||
id: PeacefulZone | ||
name: peaceful-zone-name | ||
description: peaceful-zone-description | ||
components: | ||
- type: Sprite | ||
sprite: _NF/peacefulzone.rsi | ||
state: peaceful_zone | ||
- type: PeacefulZoneGenerator | ||
radius: 300 # this is the value chosen by Kmin | ||
rolesImmun: | ||
- Bailiff | ||
- Brigmedic | ||
- Cadet | ||
- Deputy | ||
- DetectiveNF | ||
- SeniorOfficer | ||
- Sheriff | ||
- SecurityGuard | ||
- StationRepresentative | ||
- StationTrafficController |
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Made by BeatusCrow(github/discord)", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "peaceful_zone" | ||
} | ||
] | ||
} |
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