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Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
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- type: entity | ||
id: HighSecDoor | ||
parent: BaseStructure | ||
name: high security door | ||
description: Keeps the bad out and keeps the good in. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: InteractionOutline | ||
- type: Sprite | ||
sprite: Structures/Doors/Airlocks/highsec/highsec.rsi | ||
layers: | ||
- state: closed | ||
map: ["enum.DoorVisualLayers.Base"] | ||
- state: closed_unlit | ||
shader: unshaded | ||
map: ["enum.DoorVisualLayers.BaseUnlit"] | ||
- state: welded | ||
map: ["enum.WeldableLayers.BaseWelded"] | ||
- state: bolted_unlit | ||
shader: unshaded | ||
map: ["enum.DoorVisualLayers.BaseBolted"] | ||
- state: emergency_unlit | ||
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] | ||
shader: unshaded | ||
- state: panel_open | ||
map: ["enum.WiresVisualLayers.MaintenancePanel"] | ||
- type: AnimationPlayer | ||
- type: Physics | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close | ||
density: 100 | ||
mask: | ||
- FullTileMask | ||
layer: | ||
- WallLayer | ||
- type: ContainerFill | ||
containers: | ||
board: [ DoorElectronics ] | ||
- type: ContainerContainer | ||
containers: | ||
board: !type:Container | ||
- type: Door | ||
crushDamage: | ||
types: | ||
Blunt: 50 | ||
openSound: | ||
path: /Audio/Machines/airlock_open.ogg | ||
closeSound: | ||
path: /Audio/Machines/airlock_close.ogg | ||
denySound: | ||
path: /Audio/Machines/airlock_deny.ogg | ||
- type: Weldable | ||
time: 10 | ||
- type: Airlock | ||
openUnlitVisible: true # Corvax-Resprite-Airlocks | ||
- type: NavMapDoor | ||
- type: DoorBolt | ||
- type: AccessReader | ||
- type: Appearance | ||
- type: WiresVisuals | ||
- type: ApcPowerReceiver | ||
powerLoad: 20 | ||
- type: ExtensionCableReceiver | ||
- type: Electrified | ||
enabled: false | ||
usesApcPower: true | ||
- type: WiresPanel | ||
- type: WiresPanelSecurity | ||
securityLevel: maxSecurity | ||
- type: Wires | ||
boardName: wires-board-name-highsec | ||
layoutId: HighSec | ||
alwaysRandomize: true | ||
- type: UserInterface | ||
interfaces: | ||
- key: enum.WiresUiKey.Key | ||
type: WiresBoundUserInterface | ||
- type: Airtight | ||
fixVacuum: true | ||
- type: Occluder | ||
- type: Damageable | ||
damageContainer: StructuralInorganic | ||
damageModifierSet: StrongMetallic | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 1500 | ||
behaviors: | ||
- !type:DoActsBehavior | ||
acts: ["Destruction"] | ||
- type: IconSmooth | ||
key: walls | ||
mode: NoSprite | ||
- type: Construction | ||
graph: Airlock | ||
node: highSecDoor | ||
- type: Tag | ||
tags: | ||
- HighSecDoor | ||
- type: entity | ||
id: HighSecDoor | ||
parent: BaseStructure | ||
name: high security door | ||
description: Keeps the bad out and keeps the good in. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: InteractionOutline | ||
- type: Sprite | ||
sprite: Structures/Doors/Airlocks/highsec/highsec.rsi | ||
layers: | ||
- state: closed | ||
map: ["enum.DoorVisualLayers.Base"] | ||
- state: closed_unlit | ||
shader: unshaded | ||
map: ["enum.DoorVisualLayers.BaseUnlit"] | ||
- state: welded | ||
map: ["enum.WeldableLayers.BaseWelded"] | ||
- state: bolted_unlit | ||
shader: unshaded | ||
map: ["enum.DoorVisualLayers.BaseBolted"] | ||
- state: emergency_unlit | ||
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] | ||
shader: unshaded | ||
- state: panel_open | ||
map: ["enum.WiresVisualLayers.MaintenancePanel"] | ||
- type: AnimationPlayer | ||
- type: Physics | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close | ||
density: 100 | ||
mask: | ||
- FullTileMask | ||
layer: | ||
- WallLayer | ||
- type: ContainerFill | ||
containers: | ||
board: [ DoorElectronics ] | ||
- type: ContainerContainer | ||
containers: | ||
board: !type:Container | ||
- type: Door | ||
crushDamage: | ||
types: | ||
Blunt: 50 | ||
openSound: | ||
path: /Audio/Machines/airlock_open.ogg | ||
closeSound: | ||
path: /Audio/Machines/airlock_close.ogg | ||
denySound: | ||
path: /Audio/Machines/airlock_deny.ogg | ||
- type: Weldable | ||
time: 10 | ||
- type: Airlock | ||
openUnlitVisible: true # Corvax-Resprite-Airlocks | ||
- type: NavMapDoor | ||
- type: DoorBolt | ||
- type: AccessReader | ||
- type: Appearance | ||
- type: WiresVisuals | ||
- type: ApcPowerReceiver | ||
powerLoad: 20 | ||
- type: ExtensionCableReceiver | ||
- type: Electrified | ||
enabled: false | ||
usesApcPower: true | ||
- type: WiresPanel | ||
- type: WiresPanelSecurity | ||
securityLevel: maxSecurity | ||
- type: Wires | ||
boardName: wires-board-name-highsec | ||
layoutId: HighSec | ||
alwaysRandomize: true | ||
- type: UserInterface | ||
interfaces: | ||
- key: enum.WiresUiKey.Key | ||
type: WiresBoundUserInterface | ||
- type: Airtight | ||
fixVacuum: true | ||
- type: Occluder | ||
- type: Damageable | ||
damageContainer: StructuralInorganic | ||
damageModifierSet: StrongMetallic | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 1500 | ||
behaviors: | ||
- !type:DoActsBehavior | ||
acts: ["Destruction"] | ||
- type: IconSmooth | ||
key: walls | ||
mode: NoSprite | ||
- type: Construction | ||
graph: Airlock | ||
node: highSecDoor | ||
- type: Tag | ||
tags: | ||
- HighSecDoor | ||
# This tag is used to nagivate the Airlock construction graph. It's needed because this construction graph is shared between Airlock, AirlockGlass, and HighSecDoor |
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- type: gameMapPool | ||
id: DeathMatchMapPool | ||
maps: | ||
- MeteorArena | ||
- type: gameMapPool | ||
id: DeathMatchMapPool | ||
maps: | ||
- MeteorArena |
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- type: gameMap | ||
id: MeteorArena | ||
mapName: Meteor Arena | ||
mapPath: /Maps/Nonstations/meteor-arena.yml | ||
minPlayers: 0 | ||
stations: | ||
Arena: | ||
stationProto: StandardStationArena | ||
components: | ||
- type: StationNameSetup | ||
mapNameTemplate: "Meteor Arena" | ||
- type: StationJobs | ||
overflowJobs: | ||
- Passenger | ||
availableJobs: | ||
Passenger: [ -1, -1 ] | ||
- type: gameMap | ||
id: MeteorArena | ||
mapName: Meteor Arena | ||
mapPath: /Maps/Nonstations/meteor-arena.yml | ||
minPlayers: 0 | ||
stations: | ||
Arena: | ||
stationProto: StandardStationArena | ||
components: | ||
- type: StationNameSetup | ||
mapNameTemplate: "Meteor Arena" | ||
- type: StationJobs | ||
overflowJobs: | ||
- Passenger | ||
availableJobs: | ||
Passenger: [ -1, -1 ] |
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@@ -1,59 +1,59 @@ | ||
- type: gameMap | ||
id: Atlas | ||
mapName: Atlas | ||
mapPath: /Maps/atlas.yml | ||
minPlayers: 5 | ||
maxPlayers: 20 | ||
stations: | ||
Atlas: | ||
stationProto: StandardNanotrasenStation | ||
components: | ||
- type: StationNameSetup | ||
mapNameTemplate: '{0} Atlas {1}' | ||
nameGenerator: | ||
!type:NanotrasenNameGenerator | ||
prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding. | ||
- type: StationJobs | ||
overflowJobs: | ||
- Passenger | ||
availableJobs: | ||
#service | ||
Captain: [ 1, 1 ] | ||
HeadOfPersonnel: [ 1, 1 ] | ||
Bartender: [ 1, 1 ] | ||
Botanist: [ 2, 2 ] | ||
Chef: [ 1, 1 ] | ||
Janitor: [ 1, 1 ] | ||
Chaplain: [ 1, 1 ] | ||
Librarian: [ 1, 1 ] | ||
ServiceWorker: [ 1, 1 ] | ||
#engineering | ||
ChiefEngineer: [ 1, 1 ] | ||
AtmosphericTechnician: [ 2, 2 ] | ||
StationEngineer: [ 2, 2 ] | ||
TechnicalAssistant: [ 1, 3 ] | ||
#medical | ||
ChiefMedicalOfficer: [ 1, 1 ] | ||
Chemist: [ 1, 1 ] | ||
MedicalDoctor: [ 2, 2 ] | ||
MedicalIntern: [ 1, 3 ] | ||
#science | ||
ResearchDirector: [ 1, 1 ] | ||
Scientist: [ 2, 2 ] | ||
ResearchAssistant: [ 1, 3 ] | ||
Borg: [ 2, 2 ] | ||
#security | ||
HeadOfSecurity: [ 1, 1 ] | ||
Warden: [ 1, 1 ] | ||
SecurityOfficer: [ 3, 3 ] | ||
SecurityCadet: [ 1, 3 ] | ||
Detective: [ 1, 1 ] | ||
#supply | ||
Quartermaster: [ 1, 1 ] | ||
SalvageSpecialist: [ 2, 2 ] | ||
CargoTechnician: [ 2, 2 ] | ||
#civillian | ||
Passenger: [ -1, -1 ] | ||
Clown: [ 1, 1 ] | ||
Mime: [ 1, 1 ] | ||
Musician: [ 1, 1 ] | ||
- type: gameMap | ||
id: Atlas | ||
mapName: Atlas | ||
mapPath: /Maps/atlas.yml | ||
minPlayers: 5 | ||
maxPlayers: 20 | ||
stations: | ||
Atlas: | ||
stationProto: StandardNanotrasenStation | ||
components: | ||
- type: StationNameSetup | ||
mapNameTemplate: '{0} Atlas {1}' | ||
nameGenerator: | ||
!type:NanotrasenNameGenerator | ||
prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding. | ||
- type: StationJobs | ||
overflowJobs: | ||
- Passenger | ||
availableJobs: | ||
#service | ||
Captain: [ 1, 1 ] | ||
HeadOfPersonnel: [ 1, 1 ] | ||
Bartender: [ 1, 1 ] | ||
Botanist: [ 2, 2 ] | ||
Chef: [ 1, 1 ] | ||
Janitor: [ 1, 1 ] | ||
Chaplain: [ 1, 1 ] | ||
Librarian: [ 1, 1 ] | ||
ServiceWorker: [ 1, 1 ] | ||
#engineering | ||
ChiefEngineer: [ 1, 1 ] | ||
AtmosphericTechnician: [ 2, 2 ] | ||
StationEngineer: [ 2, 2 ] | ||
TechnicalAssistant: [ 1, 3 ] | ||
#medical | ||
ChiefMedicalOfficer: [ 1, 1 ] | ||
Chemist: [ 1, 1 ] | ||
MedicalDoctor: [ 2, 2 ] | ||
MedicalIntern: [ 1, 3 ] | ||
#science | ||
ResearchDirector: [ 1, 1 ] | ||
Scientist: [ 2, 2 ] | ||
ResearchAssistant: [ 1, 3 ] | ||
Borg: [ 2, 2 ] | ||
#security | ||
HeadOfSecurity: [ 1, 1 ] | ||
Warden: [ 1, 1 ] | ||
SecurityOfficer: [ 3, 3 ] | ||
SecurityCadet: [ 1, 3 ] | ||
Detective: [ 1, 1 ] | ||
#supply | ||
Quartermaster: [ 1, 1 ] | ||
SalvageSpecialist: [ 2, 2 ] | ||
CargoTechnician: [ 2, 2 ] | ||
#civillian | ||
Passenger: [ -1, -1 ] | ||
Clown: [ 1, 1 ] | ||
Mime: [ 1, 1 ] | ||
Musician: [ 1, 1 ] |
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