Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cheyenne-class Flotilla Operations Hub #31

Merged
merged 44 commits into from
Sep 18, 2024

Conversation

Ossa88
Copy link

@Ossa88 Ossa88 commented Aug 27, 2024

Cheyenne-Class
StrongDMM-2024-09-18 04 55 08
StrongDMM-2024-09-18 04 55 14

Sierra-Class
StrongDMM-2024-09-02 05 34 32
StrongDMM-2024-09-02 05 34 46

MALP-Class
StrongDMM-2024-09-02 05 34 36
StrongDMM-2024-09-02 05 34 44

About The Pull Request

Ship Name: Cheyenne-Class
Classification: Flotilla Operations Hub
Manufacturer: NanoTrasen Corporation

The Cheyenne-Class is the first generation of what Nanotrasen is calling "Flotilla Operations Hub. It is in its basic sense a state-of-the-art mobile space station, designed and constructed by NanoTrasen to serve as a central hub for frontier operations. Built with versatility and durability in mind, the Cheyenne combines the functionality of a large, stationary space station with the mobility of a capital-class starship. Its vast interior is equipped with all the necessary facilities to support a variety of operations, from scientific research and mineral extraction to security and medical response.

The Cheyenne also houses two specialized shuttlecraft, each tailored for specific mission requirements. The first is the Sierra-Class, a medical shuttle equipped with advanced life support systems, surgical suites, and rapid-response medical teams, designed to handle everything from minor injuries to critical medical emergencies in space or on distant planets. The second shuttle, the MALP-Class, is built for combat encounters, featuring reinforced armor, heavy weaponry, and tactical deployment systems, making it ideal for quick response to hostile threats and secure planetary operations.

Boasting a spacious command deck, multiple laboratories, secure brig facilities, and expansive cargo holds, the Cheyenne can accommodate a diverse range of crew members and specialists. As a beacon of NanoTrasen’s commitment to exploring and exploiting the vast, uncharted regions of space, the Cheyenne stands ready to support any and all missions in the frontier, providing a reliable base of operations and a symbol of human ingenuity in the cosmos.

Why It's Good For The Game

The Cheyenne-Class solves a large problem that exists with smaller server communities with multiple day or week long rounds. You might end up joining a crew and those people are less active during your available times. So, instead you might want to pilot your own ship, but the risks of going it alone are always extreme and can lead to Round Removal, or abuse of the respawn mechanic.

The Cheyenne solves this by becoming a hub for the players. Since everyone is returning to the same central base, wherever it might be relocated, they can reform their groups for new missions and head out as needed. Having two seperate shuttlecraft, and the ability to have a third smaller ship docked to its north. The Cheyenne can easily be converted into a stationary Station of sorts.

This all becomes even more useful when the default space map is increased. Meaning travel times to the central hub can become longer and longer, with the Cheyenne being able to support those operations. With upgrades, the Cheyenne can even be setup to supply power and atmos to visiting north docking bay vessels.

Changelog

🆑
add: Cheyenne-Class Ship
add: Sierra-Class Recovery Shuttle
add: MALP-Class Hostile Exploration Shuttle
/:cl:

@Draggeru Draggeru added Mapping Your tile placing services appeases the dark lord New/Modified Ship We have plenty of these, you know and removed Map Change labels Aug 27, 2024
@Ossa88
Copy link
Author

Ossa88 commented Aug 27, 2024

Success. Passed Coffee Crab door check.

@Blacklist897
Copy link

Indeed

…llway that was missing. Rerouted and removed some unrequired piping.
@Ossa88
Copy link
Author

Ossa88 commented Aug 27, 2024

Fix: Added missiong vent in Port Aft Hallway.
Rerouted CMO Supply to make less bends.
Added another vent/scrubber in Fore Cargobay.

… in cryo/bridge with another version that should load the sprite properly
@Ossa88
Copy link
Author

Ossa88 commented Aug 27, 2024

Located 2 Air Alarms from when Fastdmm loaded the map once. Removed
Added scrub/vent to main center to try and stop weird atmos issues in the main hallway.
replaced stairs in cryo/bridge with another version that will hopefully have a proper sprite on server

Ossa88 added 2 commits August 27, 2024 06:13
… more trashcans due to no disposals. Rearranged loot drop locations to prevent blocking areas when shuttles spawn.
@Ossa88
Copy link
Author

Ossa88 commented Aug 27, 2024

Cheyenne
Random lootdrops were rearranged and placed about.
The "science" area had all its boards relocated into a pile. Check trash as well.
Removed the unlinked blast door over the ORM
More trashcans with bags so its less tacky looking.

MALP shuttle
Had some floors changed to give variety

Last change for a while.

@Ossa88
Copy link
Author

Ossa88 commented Aug 30, 2024

Swapped the autolathe with one of the two machine frames. Seems the RnD computers max distance is like 3 tiles... and the one was just... a little too far...
Removed some medical techboards. Readded captains cloak which got removed during the big locker rebalance
discovered that the supply console board does nothing
HoP had a bigger room than the captain. This injustice has been corrected.
added hos spawn point... like it matters any
fixed some missing firedoors near the north exit

Ossa88 added 11 commits August 31, 2024 07:22
-Lots of Atmos Fixes
-Scrubbers
-Alarms
-Sensors
-Rearea'ed hanger into one large area instead of a subarea of cargo
-expanded fridge
-added more atmos around
-Factioned the pets so MrFiiish wont go murdering
-Added gps to bridge
-MALP will now charge from Cheyenne
 - Turret controls are set to unlocked at spawn.
 - APC unlocked at spawn
 - APC Moved
 - Turret Controls located in better spot
 Sierra
 - APC unlocked at spawn
…tbelt to the janicart such that people without legs are able to clean efficently.
-Reapplied areas
-New APCS/ AirAlarms/ LightSwitches/ FireAlarms
-Reapplied require ship access to protected areas
Sierra
-Altered wire coloring to match theme: Red for Live from Cheyenne / Yellow for Local to shuttle
MALP
-Edited the 4 corner walls to allow them to be curved... was orginally locked to no curve
@Vect0r2 Vect0r2 self-assigned this Sep 13, 2024
@Vect0r2 Vect0r2 self-requested a review September 13, 2024 05:34
Copy link
Collaborator

@Vect0r2 Vect0r2 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good & checks are passing.

@Ossa88
Copy link
Author

Ossa88 commented Sep 14, 2024

PC Died for a week so we just need another good once over to make sure no major changes need to be pushed. But we did fix a TON.

- Areas:
-- Head of Staff Rooms's Renamed (For APCs)
-- EVA Storage is now EVA
-- Minor redrawing of some areas
- Airlocks:
-- Glass Airlocks renamed
-- Head of Staff Rooms named
-- Various Airlocks were given Ship Access Requirement
-- Windoors for jani stuff requires Ship Access now (prevents pet escapes)
- Bridge:
-- Removed Sec Laptop
-- Removed Med Laptop
-- Added AdvCamera Console
-- Added ID Console
-- Removed Engi Console
-- Added APC Console
- Items:
-- Removed a set of Armor from security. Too OP.
-- Head of Staff Cloaks were given Acid and Fire resistance. (Will make into its own PR in the future)
@Ossa88
Copy link
Author

Ossa88 commented Sep 18, 2024

  • Areas:
    -- Head of Staff Rooms's Renamed (For APCs) Reverted. Linter wasn't happy with this.
    -- EVA Storage is now EVA Reverted. Linter wasn't happy with this.
    -- Minor redrawing of some areas
  • Airlocks:
    -- Glass Airlocks renamed
    -- Head of Staff Room Doors named
    -- Various Airlocks were given Ship Access Requirement
    -- Windoors for jani stuff requires Ship Access now (prevents pet escapes)
  • Bridge:
    -- Removed Sec Laptop
    -- Removed Med Laptop
    -- Added AdvCamera Console
    -- Added ID Console
    -- Removed Engi Console
    -- Added APC Console
    -- Added Telecomms Message Console
  • Items:
    -- Removed a set of Armor from security. Too OP.
    -- Head of Staff Cloaks were given Acid and Fire resistance. (Will make into its own PR in the future)

@Constellado Constellado merged commit 65d8f8f into Constellado:master Sep 18, 2024
11 checks passed
@Ossa88 Ossa88 deleted the NT-Cheyenne branch October 28, 2024 03:11
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Code Change Map Change Mapping Your tile placing services appeases the dark lord New/Modified Ship We have plenty of these, you know
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants