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Welcome to the RBDOOM-3-BFG wiki!
This page is under construction, I need to provide actual links to folders and such :/
This is usually caused by texture packs, most of them are designed for the non-BFG edition of Doom 3 and are not entirely compatible with the Doom 3 BFG edition.
It can sometimes be resolved by deleting the generated folder, but sometimes even when you do that your saved game can get corrupted, you can skip levels though using the Dev menu.
This doesn't work for everyone, but in cases where you have integrated graphics (intel CPU graphics) usually available on laptop drivers, Nvidia will automatically set games to run using intel GPU instead of the NVidia GPU.
That can be resolved by going into the NVidia control panel, and to Manage 3D settings, and making sure the rbdoom3bfg.exe is set to use the NVidia GPU instead. http://www.howtogeek.com/175281/how-to-force-graphics-options-in-pc-games-with-nvidia-amd-or-intel-graphics/
You can use this console command to have an infinite flashlight:
flashlight_batteryDrainTimeMS "999999999"
This command doesn't save and it is recommended you add it to autoexec.cfg (see console and config files).
The console by default is enabled and can be accessed in game with the ~ key (this may not work with some keyboards).
Alternatively you can have your command automatically executed on startup by adding it to the Doom3BFG.cfg file, or create an autoexec.cfg in the same directory and add your command there.
The benefit to autoexec.cfg over Doom3BFG.cfg:
- Doom3 doesn't touch autoexec.cfg, where as Doom3 will read and update Doom3BFG.cfg with any console commands you have typed in the game.
- Some commands don't save in Doom3BFG.cfg.
- And autoexec.cfg will only have your commands, making it easier to find and modify.
- You can share the autoexec.cfg with others, so if you come up with an awesome control scheme you can share it with others!
Word of caution though, autoexec.cfg is executed after Doom3BFG.cfg, so if you make changes in game with the console, they will be overwritten the next time you start the game.