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RELEASE-NOTES.txt
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RELEASE-NOTES.txt
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____ ____ ____ _____ ____ ______ ______
/ __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/
/ /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __
/ _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ /
/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/
_________________________________________
RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD - RBDOOM-3-BFG 1.1.0
_______________________________
- True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space
- Enhanced Subpixel Morphological Antialiasing
For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/
- Filmic post process effects like Technicolor color grading and film grain
- Fixed issues with Mesa drivers and allowed them to use shadow mapping
- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
- Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique
- Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/
- Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details
_______________________________________
7 March 2015 - RBDOOM-3-BFG 1.0.3
_______________________________
- SDL 2 is the default for Linux
- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
- SDL gamepad support and other SDL input improvements like support for more mouse buttons
- Mac OS X support (experimental)
- XAudio 2, Windows 8 SDK fixes
- Better Mesa support (not including advanced shadow mapping)
- Added back dmap and aas compilers (mapping tools)
- Cinematic sequences can be skipped
- Localization support for other languages than English
- Improved modding support through loading of custom models and animations (see section 12 MODIFICATIONS in the README)
_______________________________________
17 May 2014 - RBDOOM-3-BFG 1.0.2
RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z
_______________________________
This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.
_______________________________________
11 May 2014 - RBDOOM-3-BFG 1.0.1
RBDOOM-3-BFG-win32-20140511-git-f950769.7z
_______________________________
This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.
_______________________________________
10 May 2014 - RBDOOM-3-BFG 1.0
RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z
_______________________________
- Added soft shadow mapping
- Added PNG image support
- Replaced QGL with GLEW
- base/renderprogs/ can be baked into the executable using Premake/Lua
- Replaced Visual Studio solution with CMake
- Linux port using SDL/SDL2 and OpenAL
- 64 bit support for Windows and Linux
- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler
- Fast compile times using precompiled header support
- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50
- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required)