Releases: CodeFinder2/Stage
Releases · CodeFinder2/Stage
v4.3.0
- gratefully merged Adrian Böckenkamp's (CodeFinder2) fork upstream into rtv/Stage.
- fixed corrupted strings in GUI bug
- fixed ranger visualizations bug (only showed up on some platform/driver combos)
- build/install changes to play nicely with ROS (for the Lunar release of stage_ros)
v4.2.1
- add 'confirm_on_quit' option to world section to skip confirmation dialog on exit
- add continuous integration support by Travis CI
- fix segfault in ranger visualization
- fix segfault in blockgroup.cc:236 (gluTessEndPolygon()) when model size (x,y,z) is 0.0
- minor UI improvments (allow changing Stage's caption, allow centering the window)
- add ability to load worlds/models from std::istream for more flexibility
- fix compiler errors in debug build
- make odom integration error publicly accessible (see rtv#67)
- don't crash/segfault in ctrl/wander when there's only 1 range sensor (see rtv#59)
- fix errors reported by the most recent gcc 6.3.1 (on Debian 9 SID), rtv#63 in particular
- improve/unify coding style (strip trailing spaces, use clang-format)
- fix compiler error reported with strict flags (-Wall -Wextra -pedantic -Werror)
- fix issues reported by cppcheck v1.72
- minor updates in docs (cosmetics, make comments visible in doxygen)
v4.1.1
- fixed bugs in libstageplugin/p_ranger.cc that prevented the plugin from building
- updated some docs
v4.1.0
- many bugfixes
- support for basic dynamics: position models simulate acceleration
and have a new acceleration control mode. - visualization options can be loaded from and saved to worldfiles
- API change: new World::Run() methed provides the same interface to
GUI and non-GUI worlds (by chmp@github) - saved screenshots are numbered with leading zeros for convenience
when using movie-making tools (by mani-monaj@github) - major performance enhancement: position updates now run in parallel
with sensor updates, using a double-buffer-style alternating pair of
occupancy grids - several minor performance enhancements
- much faster debug visualization (occupancy grid and voxel views)
- build scripts are more portable
v4.0.1
- Bugfixes
- more sparing use of memory to support very large worlds (square kms!)
v4.0.0
Major new release since worldfile syntax and API have both changed due
to a new unified ranger model. Laser model is now deprecated in favour
of the ranger. This follows a similar change in Player 3, where laser
interface support was deprecated but still in place due to lack of
Stage support. This release fixes that.
Also includes many bugfixes, a much improved build system and some
performance enhancements and documentation improvements.