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Move 'bug-report' into nukkit.yml #33

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4 changes: 3 additions & 1 deletion bra/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#Número de trabalhadores da AsyncTask
#Se marcado como auto, ele irá tentar detectar o número de núcleos (e no mínimo 4)
async-workers: auto
bug-report: true

network:
#Limite de lotes de packets, em bytes. Somente estes packets serão compactados
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Usar AsyncTasks para a compressão. Adiciona metade de um/um tick de delay, menos uso na CPU na thread principal.
async-compression: false
zlib-provider: 2

debug:
#Se maior de 1, as mensagens para debug irão ser mostradas no console
Expand Down Expand Up @@ -102,7 +104,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
Expand Down
10 changes: 6 additions & 4 deletions chs/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#异步线程数量
#如果设置为auto,则自动识别CPU核心数量(最少4线程)
async-workers: auto
bug-report: true

network:
#数据包大小阀值(单位:字节)。仅这些包会被压缩
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#异步压缩。通过增加半个/一个 tick 的延迟缓解主线程 CPU 负载
async-compression: false
zlib-provider: 2

debug:
#当调试级别 > 1 时,将在控制台显示调试信息
Expand Down Expand Up @@ -77,7 +79,7 @@ chunk-sending:
cache-chunks: false

chunk-ticking:
#每 tick 中处理的区块数量
#每 tick 中处理的区块数量上限
per-tick: 40
#玩家周围区块处理的半径
tick-radius: 3
Expand All @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#决定服务器是否以 players/playername.dat 的形式保存玩家数据。默认 true 为保存。
#如果设置为 false,nukkit 将不会保存玩家数据,这样一些与玩家数据有关的插件就可以大展身手了。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
#切换皮肤的冷却时间(单位:秒)。设为 0 以禁用冷却
skin-change-cooldown: 30

aliases:
#指令别称
#例如:
Expand Down
6 changes: 4 additions & 2 deletions cht/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
deprecated-verbose: true
#非同步線程數量,如果設定為auto,則自動識別CPU核心數量(最少4線程)
async-workers: auto
bug-report: true

network:
#數據包大小閥值(單位:位元組),這些包將被壓縮
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#非同步壓縮,緩解主線程CPU負載
async-compression: false
zlib-provider: 2

debug:
#當調試級別 > 1 時,將在控制台顯示調試資訊
Expand Down Expand Up @@ -113,14 +115,14 @@ spawn-limits:
#水生動物
water-animals: 5
ambient: 15

player:
#設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat
 #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#指令別稱
#例:
Expand Down
6 changes: 4 additions & 2 deletions cze/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ settings:
#Počet pracovníků AsyncTasku
#Pokud je nastaven na automatické, pokusí se detekovat počet jader (a nejméně 4)
async-workers: auto
bug-report: true

network:
#Threshold pro dávkové pakety v bajtech. Pouze tyto pakety budou komprimovány
Expand All @@ -26,6 +27,7 @@ network:
compression-level: 7
#Použijte AsyncTask pro kompresi. Přidá polovinu/jeden tick zpoždění, méně CPU zatížení na hlavní vlákno
async-compression: false
zlib-provider: 2

debug:
#Pokud je nastavena 1, console posílá debug zprávy
Expand Down Expand Up @@ -103,14 +105,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Pokud je true, data hráče budou uložena jako players/playername.dat
#Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasy pro příkazy
#Například:
Expand Down
6 changes: 4 additions & 2 deletions deu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#Anzahl an AsyncTasks
#Wenn es auf auto gestellt ist, wird Nukkit versuchen die Anzahl der Cores zu ermitteln (und setzt mindestens 4)
async-workers: auto
bug-report: true

network:
#Grenze der gesendeten Dateien/Pakete zur gleiden Zeit, in Bytes. Nur diese Pakete werden komprimiert
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Nutze AsyncTask zur Komprimierung. Fügt halben Tick Verzögerung zu, weniger CPU Verbrauch im Main Theared
async-compression: false
zlib-provider: 2

debug:
#Wenn > 1, werden Debug-Nachrichten in der Konsole angezeigt
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasse für Befehle
#Beispiele:
Expand Down
6 changes: 4 additions & 2 deletions eng/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#Number of AsyncTask workers
#If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
bug-report: true

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
zlib-provider: 2

debug:
#If > 1, it will show debug messages in the console
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliases for commands
#Examples:
Expand Down
6 changes: 4 additions & 2 deletions jpn/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#AsyncTask workersの数
#auto に設定すると, コア数を検出しようとします(少なくとも4)
async-workers: auto
bug-report: true

network:
#バイト単位のバッチ処理パケットのしきい値。これらのパケットは圧縮されます
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#AsyncTasksを圧縮に使います. 0.5か1tick(1tick=0.05秒)遅れ、メインスレッドCPU負荷を減らします。
async-compression: false
zlib-provider: 2

debug:
#1より大きいと、コンソールにデバッグメッセージが表示されます
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#trueの場合、プレーヤーデータは players/playername.dat として保存されます
#falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#コマンドのショートカット
#例:
Expand Down
6 changes: 4 additions & 2 deletions kor/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#AsyncTask Works의 개수
#auto로 설정하면, 자동으로 코어의 개수를 감지하려고 시도합니다(최소 4개)
async-workers: auto
bug-report: true

network:
#일괄 처리 패킷에 대한 임곗값(바이트)입니다. 이 패킷들만 압축됩니다
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#압축에 AsyncTasks를 사용합니다. 0.5틱/1틱 지연을 추가하고, 메인 스레드에 더 적은 CPU를 사용합니다
async-compression: false
zlib-provider: 2

debug:
#1보다 크면, 콘솔에 디버그 메시지를 표시합니다
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다
#false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#명령어의 별칭
#예:
Expand Down
4 changes: 3 additions & 1 deletion ltu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#AsyncTask workerių skaičius
#Jeigu nustatytas ant auto, jis automatiškai bandys aptikti branduolių skaičių (ir bent 4)
async-workers: auto
bug-report: true

network:
#Didžiausas leistinas paketų rūšiavimas bitais. Tik šie paketai bus suspausti
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Naudoti AsyncTasks suspaudimui. Prideda puse/vieno impulso vėlavimą, tačiau sumažina CPU naudojimą pagrindinėje serverio gijoje
async-compression: false
zlib-provider: 2

debug:
#Jeigu > 1, jis rodys derinimo pranešimus konsolėje
Expand Down Expand Up @@ -102,7 +104,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jeigu įvestis "true", tai žaidėjo informacija bus išsaugota faile players/zaidejo-vardas.dat
#Jeigu įvestis "false", nukkit neišsaugos žaidėjo informacijos į "dat" failus, kad įskiepiai galėtų kažką padaryti su jais
Expand Down
6 changes: 4 additions & 2 deletions pol/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#Liczba AsyncTask worker'ow
#Jesli jest ustawione na auto, bedzie probowac wykryc ilosc rdzeni (i przynajmniej 4)
async-workers: auto
bug-report: true

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
zlib-provider: 2

debug:
#Jesli wartosc jest wieksza niz 1, bedzie pokazywac wiadomosci debug'u w konsoli
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jesli ustawione na true, bedzie zapisywac gracza jako players/nickgracza.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias'y dla komend
#Przyklad:
Expand Down
6 changes: 4 additions & 2 deletions rus/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ settings:
#Количество рабочих потоков AsyncTask
#При значении auto будет рассчитано исходя из числа ядер процессора (но не меньше 4)
async-workers: auto
bug-report: true

network:
#Предельное значение объема серии пакетов (в байтах), при достижении которого они будут сжаты. Сжиматься будут только эти пакеты.
Expand All @@ -32,6 +33,7 @@ network:
#Использование асинхронной задачи для сжатия
#Снижает загрузку на CPU, но добавляет один (или половину) тика к задержке для отправки данных
async-compression: false
zlib-provider: 2

debug:
#При значении > 1 будет отображать дополнительную отладочную информацию в консоли
Expand Down Expand Up @@ -109,14 +111,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Если выбрано true,то данные игрока будут храниться в файле players/playername.dat
#Если выбрано false, Nukkit не будет хранить данные игрока в "dat" файлах, для того чтобы плагины с ними что-то делали.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Псевдонимы (алиасы) для команд
#Например:
Expand Down
6 changes: 4 additions & 2 deletions spa/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ settings:
#Número de trabajadores AsyncTask
#Si se establece en auto = automático, tratará de detectar el número de núcleos ( al menos 4 )
async-workers: auto
bug-report: true

network:
#Umbral para los paquetes a enviar , en bytes . Sólo estos paquetes se comprimirán
Expand All @@ -25,6 +26,7 @@ network:
compression-level: 7
#Usar AsyncTasks para comprimir. Añade un retraso de medio tick, reduce el consumo de CPU
async-compression: false
zlib-provider: 2

debug:
#Si es mayor que 1, mostrara mensajes de depuración en la consola
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias de comandos
#Ejemplos:
Expand Down
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