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Add missing keys in nukkit.yml
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wode490390 committed Feb 1, 2020
1 parent 8c1c571 commit 331b8e6
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Showing 13 changed files with 61 additions and 22 deletions.
5 changes: 4 additions & 1 deletion bra/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Usar AsyncTasks para a compressão. Adiciona metade de um/um tick de delay, menos uso na CPU na thread principal.
async-compression: false
zlib-provider: 2

debug:
#Se maior de 1, as mensagens para debug irão ser mostradas no console
Expand Down Expand Up @@ -102,7 +103,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
Expand All @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
3 changes: 3 additions & 0 deletions chs/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#异步压缩。通过增加半个/一个 tick 的延迟缓解主线程 CPU 负载
async-compression: false
zlib-provider: 2

debug:
#当调试级别 > 1 时,将在控制台显示调试信息
Expand Down Expand Up @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions cht/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#非同步壓縮,緩解主線程CPU負載
async-compression: false
zlib-provider: 2

debug:
#當調試級別 > 1 時,將在控制台顯示調試資訊
Expand Down Expand Up @@ -113,14 +114,14 @@ spawn-limits:
#水生動物
water-animals: 5
ambient: 15

player:
#設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat
 #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#指令別稱
#例:
Expand All @@ -133,3 +134,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions cze/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ network:
compression-level: 7
#Použijte AsyncTask pro kompresi. Přidá polovinu/jeden tick zpoždění, méně CPU zatížení na hlavní vlákno
async-compression: false
zlib-provider: 2

debug:
#Pokud je nastavena 1, console posílá debug zprávy
Expand Down Expand Up @@ -103,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Pokud je true, data hráče budou uložena jako players/playername.dat
#Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasy pro příkazy
#Například:
Expand All @@ -123,3 +124,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions deu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Nutze AsyncTask zur Komprimierung. Fügt halben Tick Verzögerung zu, weniger CPU Verbrauch im Main Theared
async-compression: false
zlib-provider: 2

debug:
#Wenn > 1, werden Debug-Nachrichten in der Konsole angezeigt
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasse für Befehle
#Beispiele:
Expand All @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions eng/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
zlib-provider: 2

debug:
#If > 1, it will show debug messages in the console
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliases for commands
#Examples:
Expand All @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions jpn/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#AsyncTasksを圧縮に使います. 0.5か1tick(1tick=0.05秒)遅れ、メインスレッドCPU負荷を減らします。
async-compression: false
zlib-provider: 2

debug:
#1より大きいと、コンソールにデバッグメッセージが表示されます
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#trueの場合、プレーヤーデータは players/playername.dat として保存されます
#falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#コマンドのショートカット
#例:
Expand All @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions kor/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#압축에 AsyncTasks를 사용합니다. 0.5틱/1틱 지연을 추가하고, 메인 스레드에 더 적은 CPU를 사용합니다
async-compression: false
zlib-provider: 2

debug:
#1보다 크면, 콘솔에 디버그 메시지를 표시합니다
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다
#false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#명령어의 별칭
#예:
Expand All @@ -122,3 +123,5 @@ worlds:
# world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
5 changes: 4 additions & 1 deletion ltu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Naudoti AsyncTasks suspaudimui. Prideda puse/vieno impulso vėlavimą, tačiau sumažina CPU naudojimą pagrindinėje serverio gijoje
async-compression: false
zlib-provider: 2

debug:
#Jeigu > 1, jis rodys derinimo pranešimus konsolėje
Expand Down Expand Up @@ -102,7 +103,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jeigu įvestis "true", tai žaidėjo informacija bus išsaugota faile players/zaidejo-vardas.dat
#Jeigu įvestis "false", nukkit neišsaugos žaidėjo informacijos į "dat" failus, kad įskiepiai galėtų kažką padaryti su jais
Expand All @@ -122,3 +123,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions pol/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
zlib-provider: 2

debug:
#Jesli wartosc jest wieksza niz 1, bedzie pokazywac wiadomosci debug'u w konsoli
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jesli ustawione na true, bedzie zapisywac gracza jako players/nickgracza.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias'y dla komend
#Przyklad:
Expand All @@ -123,3 +124,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions rus/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ network:
#Использование асинхронной задачи для сжатия
#Снижает загрузку на CPU, но добавляет один (или половину) тика к задержке для отправки данных
async-compression: false
zlib-provider: 2

debug:
#При значении > 1 будет отображать дополнительную отладочную информацию в консоли
Expand Down Expand Up @@ -109,14 +110,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Если выбрано true,то данные игрока будут храниться в файле players/playername.dat
#Если выбрано false, Nukkit не будет хранить данные игрока в "dat" файлах, для того чтобы плагины с ними что-то делали.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Псевдонимы (алиасы) для команд
#Например:
Expand All @@ -128,3 +129,5 @@ worlds:
#world:
#seed: 404
#generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions spa/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ network:
compression-level: 7
#Usar AsyncTasks para comprimir. Añade un retraso de medio tick, reduce el consumo de CPU
async-compression: false
zlib-provider: 2

debug:
#Si es mayor que 1, mostrara mensajes de depuración en la consola
Expand Down Expand Up @@ -102,14 +103,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias de comandos
#Ejemplos:
Expand All @@ -122,3 +123,5 @@ worlds:
#mundo:
# semilla: 404
# generador: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true
7 changes: 5 additions & 2 deletions ukr/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ network:
compression-level: 7
#Використання асинхронного завдання для стиснення. Додає затримку, менш навантаженний процесор
async-compression: false
zlib-provider: 2

debug:
#Якщо > 1, у консолі будуть з'являтися повідомлення відладки
Expand Down Expand Up @@ -107,14 +108,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Альтернативи існуючим командам
#Наприклад:
Expand All @@ -127,3 +128,5 @@ worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

bug-report: true

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