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Update README.md
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CloudWolfYT authored Jun 2, 2022
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Expand Up @@ -28,7 +28,11 @@ Note: The datapack implementation makes the flashlight multiplay friendly. <br>
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To use this pack, download the shader pack and go to "minecraft/assets/shaders/program/toggler/shader.fsh". A switch is implemented which triggers for cases of "blue" for channel 1 and 2 which lie at row 1 and 2 of the controller buffer. Row 0 contains a timer that counts up and can also be used if a timer is needed. Additionally, an overlay variable was added if you want to add an overlay to the screen, just load a texture onto that variable before the mixing line at the bottom of the file. <br>
Channel 1 is specified by R=255 and G=253, to change the B value of it use:
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```
particle minecraft:entity_effect ~ ~ ~ 0.9960784313725490196078431372549 0.9921568627450980392156862745098 B 1 0 force @s
```
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Channel 2 is specified by R=255 and G=252, to change the B value of it use:
particle minecraft:entity_effect ~ ~ ~ 0.9960784313725490196078431372549 0.98823529411764705882352941176471 B 1 0 force @s

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