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World Event: Depending on bar type selected, increase / decrease of funds
#27
opened Aug 23, 2022 by
chrisreddington
2 of 7 tasks
Create an implementation for 'delayed' World Events (e.g. happens in 5 days)
#17
opened Mar 8, 2022 by
chrisreddington
2 tasks
Refactor dirty implementation of data models in World Events Engine
Priority/Medium
This is of medium priority, and should be prioritised over low priority items.
Type/Maintenance
Something required to keep the project healthy.
Define Staffing Models
Priority/High
This is of high priority. It should be prioritised over medium and low items.
Implement Authentication/Authorisation Capabilities
Priority/Medium
This is of medium priority, and should be prioritised over low priority items.
Implement 'World Events' Engine
Priority/Critical
This is of Critical priority, and should be prioritised over other items.
Implement Mechanism to have external events (e.g. Social Media) influence game events
Priority/Low
This is of low priority. We'll get to it when we can!
Implement "Player Decision" Mechanism
Priority/Critical
This is of Critical priority, and should be prioritised over other items.
Define World Model
Priority/High
This is of high priority. It should be prioritised over medium and low items.
Define Inventory Items
Priority/High
This is of high priority. It should be prioritised over medium and low items.
Define Economy Model
Priority/High
This is of high priority. It should be prioritised over medium and low items.
#4
opened Feb 8, 2022 by
chrisreddington
Define Bar Model
Priority/High
This is of high priority. It should be prioritised over medium and low items.
Complete Initial Game Engine Implementation
Priority/Critical
This is of Critical priority, and should be prioritised over other items.
Type/Enhancement
New feature or request
ProTip!
Find all open issues with in progress development work with linked:pr.