Allocated State (Bar Worth?, Bar Name, Location?) Publish State Bar Enrolled in World (Player State API - Once Created never vary the values directly)
Player can make fixed number of decisions per Tick cycle
New World Event Generated (World Events Engine) Player Decisions Made and Applied (Player Decisions API - Needs to interact with State)
New World Events Evaluated (World Events Engine)
Player Decisions Made and Applied (Player Decisions API - Needs to interact with State)