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Use Cases.md

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New Player

Allocated State (Bar Worth?, Bar Name, Location?) Publish State Bar Enrolled in World (Player State API - Once Created never vary the values directly)

World Rules

Player can make fixed number of decisions per Tick cycle

Pre-Tick

New World Event Generated (World Events Engine) Player Decisions Made and Applied (Player Decisions API - Needs to interact with State)

Tick

New World Events Evaluated (World Events Engine)

Post-Tick

Player Decisions Made and Applied (Player Decisions API - Needs to interact with State)