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Krisitik Origins #6097

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5 changes: 5 additions & 0 deletions citadel.dme
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Expand Up @@ -3039,6 +3039,11 @@
#include "code\modules\lore_hardcoded\religion\hegemony\unathi.dm"
#include "code\modules\lore_hardcoded\species\auril.dm"
#include "code\modules\lore_hardcoded\species\species.dm"
#include "code\modules\lore_hardcoded\species\krisitik\_base.dm"
#include "code\modules\lore_hardcoded\species\krisitik\citizenship.dm"
#include "code\modules\lore_hardcoded\species\krisitik\culture.dm"
#include "code\modules\lore_hardcoded\species\krisitik\origin.dm"
#include "code\modules\lore_hardcoded\species\krisitik\religion.dm"
#include "code\modules\lore_hardcoded\species\tajaran\_base.dm"
#include "code\modules\lore_hardcoded\species\tajaran\citizenship.dm"
#include "code\modules\lore_hardcoded\species\tajaran\culture.dm"
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1 change: 1 addition & 0 deletions code/modules/lore_hardcoded/species/krisitik/_base.dm
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SPECIES_LOCKED_BACKGROUND_ROOTS_SINGLE(krisitik, /datum/species/krisitik, "Species - Krisitik")
5 changes: 5 additions & 0 deletions code/modules/lore_hardcoded/species/krisitik/citizenship.dm
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/datum/lore/character_background/citizenship/species/krisitik/mub
name = "Murith United Bureaus"
id = "citizenship_krisitik_mub"
desc = "The Murith United Bureaus are the sole government of the Krisitik species. Based on the Krisitik homeworld of Murith, it is a government run by its own public services. \
Member 'Bureaus' include: The Guild of Engineers, the Department of Public Health, the Expeditionary Legions, the United Navy, the League of Teamsters, and Colonial Administration."
34 changes: 34 additions & 0 deletions code/modules/lore_hardcoded/species/krisitik/culture.dm
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/datum/lore/character_background/culture/species/krisitik/hive
name = "Hivers"
id = "culture_krisitik_hive"
desc = "Hailing from the densely packed cities of Murith. Hivers live a life constantly surrounded by others. Within hives, space is exspensive, and competition for \
jobs is stiff. In order to make it in these cities Hivers have learned to take advantage of every leg up they have on their competition and aren't above resorting to underhanded tactics \
to ensure they get ahead of their peers. Unemployment is high and even with welfare the conditions often lead many to resort to crime to try and claw for any scrap of the good life the \
can manage."

/datum/lore/character_background/culture/species/krisitik/clan
name = "Clanners"
id = "culture_krisitik_clan"
desc = "Clanners hail from the 'rural' areas of Murith or its colonies. They live together with their 'clan' a group of extended families that can number from a few hundred to tens of \
thousands. The clans tend to live in settlements or city districts where the clan members make up the majority or residents though they prefer life in isolated settlements away from \
the crowded cities. Clanners tend to be communal sharing their resources to survive. Clan settlements or districts are often all employed in a single trade which they export in order \
to support their life. This trade can be anything from farming (hydroponics on Murith and more recently overground farming on some colonies), to mining to even complex professions, \
such as operating powerplants or spaceship docks. Clanners are run by a council of its most elder and respected women who tend to pass their positions to their daughters upon retirement \
or death."

/datum/lore/character_background/culture/species/krisitik/space
name = "Spacers"
id = "culture_krisitik_space"
desc = "Spacers come from one of three walks of life. Oldshippers who hail from colony ship turned trade caravans that were the Krisitik's earliest attempts at interstellar colonization. \
Colonists, from asteroid outposts and small moons, and finally, the countless crews of supply ships and passenger transports running back and forth between Krisitik worlds. Spending most \
of their lives contending with the same problem as human spacers these Krisitik have become adept at existing in enviroments where atmospheric pressure and gravity are not guaranteed. \
Most of this group has been united by the Murith League of Teamsters whose network of independ starship operators keeps the isolated asteroid bases supplied and the supply ships busy with \
work. "

/datum/lore/character_background/culture/species/krisitik/colonial
name = "Colonials"
id = "culture_krisitik_colonial"
desc = "Colonials are Krisitik native too the Colonies of the United Bureaus. Either selected for their skills or a lucky winner of a emigration lottery Colonials, have \
left Murith behind for a better life on the colonies. Away from the stress of Murith's dense overcrowded cities, the Colonials are much more mellow then their homeworld \
cousins. They also have far more familar with the wider galaxy then the Krisitik of Murith with megacorporate products being much more common on Krisitik colonies then \
their homeworld."
22 changes: 22 additions & 0 deletions code/modules/lore_hardcoded/species/krisitik/origin.dm
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/datum/lore/character_background/origin/species/krisitik/murith
name = "Murith"
id = "origin_krisitik_murirth"
desc = "Murith is the homeworld of the Krisitik race. Its surface has been rendered uninhabitable by an unremembered calamity a millenia ago forcing the Krisitik underground. \
Today it is a planet of endless underground tunnels ranging from underground metropolises to countless caves overgrown by genetically engineered fungus. Home to the vast majority \
of the Krisitik species it faces mass emigration, encouraged by the United Bureaus, as its citizens seek to escape the poverty, crowding and crime endemic to its cities."

/datum/lore/character_background/origin/species/krisitik/spacer
name = "Oldship Spacer"
id = "origin_krisitik_spacer"
desc = "The 'Oldships' are the remnants of the Krisitik's early attempt at interstellar colonization. Lacking cryostasis technology the Krisitik's earliest colony ships were massive \
self suffcient vessels equipped to last decades searching for worlds to set up new hidden colonies in. When imported FTL drives made these older vessels obsolete instead of scrapping \
them they were refitted into spaceborne colonies of their own. Over the years the vessels have recieved countless upgrade and added on countless modules from many different species \
meaning no two are alike. Krisitik from these vessels also have more experience with aliens then the rest of their skin owing the mission of their home ships."

/datum/lore/character_background/origin/species/krisitik/colonist
name = "Colonist"
id = "origin_krisitik_colonist"
desc = "Colonists hail from Bureau possessions beyond the Krisitik homeworld Murith and the home system of Volvoth. Krisitik tunneling technology means their colonies can exist almost anywhere \
from barren moons, to frigid iceworlds, to perfectly comfy habitable planets with breathable air and warm climates. No matter where they are though Krisitik dig into the planetary crust creating \
labryinthine underground settlements and colonies similar to their homeworld. Still aways from that homeworld's sheer crowding and crime mean colonists are much happier and wealthier then their \
homeworld kin."
31 changes: 31 additions & 0 deletions code/modules/lore_hardcoded/species/krisitik/religion.dm
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/datum/lore/character_background/religion/krisitik_ruinist
name = "Ruinism"
id = "religion_krisitik_ruin"
category = "Krisitik"
desc = "Ruinism, whose followers are called Ruinists, worship the concept of cosmic. Its sole god, Ruin, is a personification of enthrophy itself \
the eventual end of everything. Ruinists believe it is the sacred mission of the Krisitik to survive to the end of time and witness the heat death of the universe in order \
to meet their god. As part of this belief the Ruinists are most concerned with the survival of the species and have been great sponsors of instellar colonization in order to help \
ensure the sruvival of said species. Though only about a quarter of Krisitik are Ruinists their communities are found throughout their space often times further \
beyond what is officially considered Krisitik space."

/datum/lore/character_background/religion/krisitik_precursor
name = "Precursor Cults"
id = "religion_krisitik_precursor"
category = "Krisitik"
desc = "The Precursor cults are a subset of Ruinists that place special reverence on instellar precursor races. They believe by careful study of precursor ruins \
they can gain special insight to the sacred mission of Ruinism. To this end Precursors Cultists have special reverence for the Vox a confirmed survivor precursor race, \
as well as the Dionae. Precursor Cults often go out on expeditions to find precursor artifacts and knowledge, whether this means visiting Vox arkships, studying ruins on Dioscuri \
or taking a journey to the Dionae home cluster 'An Organism Teeming With Storied and Harmonious Life'. Through these expeditions the Precursor Cults are said to possess secret \
knowledge about precursor civilizations that may protect the Krisitik race when faced with destruction."

/datum/lore/character_background/religion/krisitik_fission
name = "Fission Cults"
id = "religion_krisitik_fission"
category = "Krisitik"
desc = "Fission Cults are offshoot of Ruinism that is considered heretical and dangerous by their roots. The Fission cults do not worship nuclear jission rather they see jission, the splitting \
of atoms, and the subsequent release of energy as a metaphor for how life should be lived. Radioactive particles may release a lot of energy over a long period of time as it \
undergoes natural radioactive decay however, fission can induce the split all at once. Similarly, Fission Cults believe that life should be lived 'releasing all its energy at once'. \
In practice this means Fission Cults believe in extreme hedonism, using drugs, sex, music, and extreme sports to live wild lives but short lives. Extreme Fission Cultists are known \
to engage in criminal activity in order to live their 'fullest' lives. This not only includes illegal trafficking of drugs but also murder, terrorism and piracy. It is not uncommon \
for Fission Cultists with a terminal illness or facing life in prison to launch kamikaze terror attacks in one final 'splitting of the atom'."