Skip to content

Commit

Permalink
requested change. No more.
Browse files Browse the repository at this point in the history
  • Loading branch information
TheObserver-sys authored and TheObserver-sys committed Oct 20, 2023
1 parent 5f8c67e commit c3ed0b0
Show file tree
Hide file tree
Showing 6 changed files with 31 additions and 7 deletions.
6 changes: 5 additions & 1 deletion code/game/objects/items/devices/multitool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -115,12 +115,16 @@

/obj/item/multitool/clockwork
name = "clockwork multitool"
desc = "A slender brass device, adorned with three prongs pulsing with energy, a faintly glowing red gem, and a screen in the shape of an eye. <span class = 'nzcrentr_small'>It almost looks bored.</span>"
desc = "A slender brass device, adorned with three prongs pulsing with energy, a faintly glowing red gem, and a screen in the shape of an eye."
icon = 'icons/obj/clockwork.dmi'
icon_state = "multitool"
tool_speed = 0.1
colorable = 0

/obj/item/multitool/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_NZCRENTR("The multitool seems to flash and pulse with impatience, the 'eye' appearing to be both bored and frustrated.")

//Colored Variants
/obj/item/multitool/red
color_overlay = "multi_r"
Expand Down
6 changes: 5 additions & 1 deletion code/game/objects/items/tools/crowbar.dm
Original file line number Diff line number Diff line change
Expand Up @@ -44,12 +44,16 @@

/obj/item/tool/crowbar/clockwork
name = "clockwork crowbar"
desc = "An engraved piece of compressed brass, capable of prying things up and open with un-natural ease. <span class = 'brass'>It feels frigid to the touch. </span>"
desc = "An engraved piece of compressed brass, capable of prying things up and open with un-natural ease."
icon = 'icons/obj/clockwork.dmi'
icon_state = "crowbar_clock"
tool_sound = 'sound/magic/clockwork/fellowship_armory.ogg'
tool_speed = 0.1

/obj/item/tool/crowbar/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_BRASS("The handle feels almost frozen when moving to pry, cementing the hand grippping it to the handle, making leverage easier.")

/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar
name = "Precursor Alpha Object - Hard Light Pry Tool"
desc = "An object which bears striking resemblence to the common crowbar. \
Expand Down
6 changes: 5 additions & 1 deletion code/game/objects/items/tools/screwdriver.dm
Original file line number Diff line number Diff line change
Expand Up @@ -84,13 +84,17 @@

/obj/item/tool/screwdriver/clockwork
name = "clockwork screwdriver"
desc = "An all-brass screwdriver with a <span class = 'nezbere_small'>vaugely shifting tip.</span> Seems to always fit any screw channel it is placed in."
desc = "An all-brass screwdriver with what looks to be an uncut driver. Despite that, it seems to fit any channel it is put in."
icon = 'icons/obj/clockwork.dmi'
icon_state = "screwdriver_clock"
tool_sound = 'sound/machines/clockcult/integration_cog_install.ogg'
tool_speed = 0.1
random_color = FALSE

/obj/item/tool/screwdriver/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_NEZBERE("When focused intensely upon, the screwdriver's head seems to shift between multiple states all at once, common and uncommon drivers for various screw channels. Additionally, when inserted into a screw channel, it exhibits intense magnetism.")

/datum/category_item/catalogue/anomalous/precursor_a/alien_screwdriver
name = "Precursor Alpha Object - Hard Light Torgue Tool"
desc = "This appears to be a tool, with a solid handle, and a thin hard light \
Expand Down
8 changes: 6 additions & 2 deletions code/game/objects/items/tools/weldingtool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -449,7 +449,7 @@

/obj/item/weldingtool/experimental/brass
name = "replica clockwork welding tool"
desc = "A re-engineered experimental welder. It sports anti-corrosive brass fittings, and a further refined fuel system. <span class = 'heavy_brass'>It feels vaguely familiar.</span>"
desc = "A re-engineered experimental welder. It sports anti-corrosive brass fittings, and a further refined fuel system."
icon = 'icons/obj/clockwork.dmi'
icon_state = "clockwelder"
max_fuel = 50
Expand All @@ -459,7 +459,7 @@

/obj/item/weldingtool/experimental/clockwork
name = "clockwork welding tool"
desc = "An antique welding tool, adorned with brass, and a brilliant red gem as the fuel tank. It neither runs out of fuel, nor harms the unprotected eye. <span class = 'nezbere_small'>A masterpiece.</span>"
desc = "An antique welding tool, adorned with brass, and a brilliant red gem as the fuel tank. It neither runs out of fuel, nor harms the unprotected eye."
icon = 'icons/obj/clockwork.dmi'
icon_state = "clockwelder"
max_fuel = 100
Expand All @@ -469,6 +469,10 @@
flame_color = "#990000" // deep red, as above, so below
change_icons = 0

/obj/item/weldingtool/experimental/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_NEZBERE("Sometimes, the best masterworks are lessons in rediscovering simplicity. Thousands upon thousands of these passed through the Great Forgeworks, and out into the void. Treasure this find, friend.")

/obj/item/weldingtool/experimental/hybrid
name = "strange welding tool"
desc = "An experimental welder capable of synthesizing its own fuel from spatial waveforms. It's like welding with a star!"
Expand Down
6 changes: 5 additions & 1 deletion code/game/objects/items/tools/wirecutters.dm
Original file line number Diff line number Diff line change
Expand Up @@ -68,12 +68,16 @@

/obj/item/tool/wirecutters/clockwork
name = "clockwork wirecutters"
desc = "An antiquated pair of wirecutters, fashioned out of extremely dense brass. <span class = 'nezbere'>As sharp as the day they left the forge.</span>"
desc = "An antiquated pair of wirecutters, fashioned out of extremely dense brass."
icon = 'icons/obj/clockwork.dmi'
icon_state = "cutters_clock"
tool_speed = 0.1
random_color = FALSE

/obj/item/tool/wirecutters/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_NEZBERE("The blades are utterly dull and impotent when placed against flesh, yet cuts with an unreasonable, almost murderously sharp edge when set upon wires and metal sheets.")

/datum/category_item/catalogue/anomalous/precursor_a/alien_wirecutters
name = "Precursor Alpha Object - Wire Seperator"
desc = "An object appearing to have a tool shape. It has two handles, and two \
Expand Down
6 changes: 5 additions & 1 deletion code/game/objects/items/tools/wrench.dm
Original file line number Diff line number Diff line change
Expand Up @@ -61,13 +61,17 @@

/obj/item/tool/wrench/clockwork
name = "clockwork wrench"
desc = "A wrench cast completely out of brass, with a head that perfectly affixes to anything it's braced around. <span class = 'brass'>The handle thrums faintly in your hand.</span>"
desc = "A wrench cast completely out of brass, with a head that perfectly affixes to anything it's braced around."
icon = 'icons/obj/clockwork.dmi'
icon_state = "wrench_clock"
tool_sound = 'sound/machines/clockcult/integration_cog_install.ogg'
tool_speed = 0.1
random_color = FALSE

/obj/item/tool/wrench/clockwork/examine(mob/user, dist)
. = ..()
. += SPAN_BRASS("Holding onto the tool makes it thrum in your hand, as if anticipating the work that needs to be done.")

/obj/item/tool/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in industrial synthetic shells."
Expand Down

0 comments on commit c3ed0b0

Please sign in to comment.