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Docking update and bug fixes (i got rid of the funny name) (#6953)
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## About The Pull Request


Gets docking working on Deck 4 for all traveler shuttles. This system
will bypass docking code requirements, however, a member of security,
engineering or command is required to open the blast doors on Deck 4 to
admit entrance to a security checkpoint area.

Also, a bunch of small bug fixes to things like decals, lighting, extra
switches and things out in space, and a bunch of wiring and airless tile
issues on the other decks.

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## Why It's Good For The Game

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Enables docking for traveler shuttles on Endeavour, updates a bunch of
landmarks so that shuttles can land around the Endeavour.

## Changelog

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:cl:
add: Docking bay and docking points around the Endeavour
fix:  A bunch of bugs and mistakes on several decks got fixed.
fix: fixed bad wiring and shuttle seating in EMT shuttle.
fix: bad wire in the dorms on deck 2
fix: bad stairs near explo between deck 4
add: numerous landing landmarks (4) to each deck of Endeavour
fix: changed several lingering airless tiles in Deck 2 maints to
standard tiles
fix: floor markings on deck 1, 2, 3, & 4.

/:cl:

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GySgtMurphy authored Jan 1, 2025
1 parent faa992a commit 9793e79
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1 change: 1 addition & 0 deletions citadel.dme
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#include "interface\menus\main.dm"
#include "maps\endeavour\endeavour-areas.dm"
#include "maps\endeavour\endeavour-overmap.dm"
#include "maps\endeavour\endeavour-papers.dm"
#include "maps\endeavour\endeavour-sectors.dm"
#include "maps\endeavour\endeavour-shuttle-landmarks.dm"
#include "maps\endeavour\endeavour-turbolifts.dm"
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5 changes: 5 additions & 0 deletions maps/endeavour/endeavour-papers.dm
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/obj/item/paper/pamphlet/substation
name = "Notice to NSV Endeavour Auxiliary Engineering Staff"
desc = "Some sort of technical information regarding this generator doohickey"
info = "Hello! <br><br> If you are reading this, you are attempting to activate the back up supply generators for an Endeavour Class vessel! <br><br>Please take note! Distribute the fuel among four or more generators, and be sure to leave them connected to each other via the breakers! This ships is divided into power zones, rather than departmental power subgrids. Powering the generators and leaving them connected to the secondary net will combine the power of all the generators and power the ship via this combined effort. If part of the ship is damaged, and you need to get power up to your section of the ship, *then* disconnect your area of interest. <br><br> Thank you for reading, and have a secure day!"
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