Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Gives the tcomms substations starting power (#6089)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Give the tcomms substations with power in them to start, as well as breakers that start deactivated. This means that the comms will run for about 1 hour even if nobody starts power immediately. While I did adjust the Tether tcomms, this PR was not actually tested there since it isn't a server we currently run, I just didn't want to leave it behind on this particular change. The power usage (and therefore expected uptime) there should be similar. ## Why It's Good For The Game People shouldn't be rendered unable to communicate over radio within 5 minutes of roundstart because engineers aren't around or aren't capable of immediately generating power. This gives the facility about an hour of leeway before the comms die, making it still important to get main power running but not something that's going to immediately negatively impact everyone. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: SingingSpock tweak: Tcomms substations start with a bit of power in them, so they won't die immediately on roundstart /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
- Loading branch information