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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request More fixes addressing issues reported on Discord during the first round on the ship. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is an expected part of polishing the map. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: added grills to the garden add: added more lights, coffee cups and paper to the bridge meeting room add: added electrochromics to medbay breakroom and reinstated the wall fridge add: reinstated public departures lounge doors into departures add: added door into a previously inaccessible maint room on deck 1 del: removed two unintended walls from maint access doors near departures del: removed engineering tape from disposals chute in medical storage del: removed locker that was preventing access to other lockers in evidence room. del: removed pointless adapter near docking arm del: removed a structural pylon from the bridge del: removed duplicated door in xenobotany del: removed unconnected ladder from solars del: removed misplaced shutters in quartermaster's office tweak: fixed incorrectly placed intercom and camera near dormitories tweak: fixed floating wall console in medical storage tweak: swapped vendor and tank dispenser in medical storage tweak: fixed wrong tiles under doors near virology and med maintenance tweak: shrunk hydroponics and connected it's surrounding maints tweak: certain maintenance airlocks in security no longer glass tweak: replaced one of the med records consoles in the aux bridge with a crew sensors console tweak: fixed some incorrectly set floor markings in deck 1 tweak: fixed incorrectly placed vent/scrubber pair near chapel tweak: fixed disconnected wiring in multiple areas tweak: furnished cafe kitchen to allow for baking tweak: fixed space tile near the stairwell in deck 2 tweak: improved engineering prep rooms and connected them via door tweak: made many windows in medical electrochromic tweak: revamped security holding room tweak: replaced disposals office plastic flaps with airtight variety tweak: unpainted most of the service walls in public areas of deck 1 /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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