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添加生活调味料-胡萝卜版 更新农夫乐事至最新版 更新部分mod至最新版 添加机械动力区块加载器的汉化
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title = 'Create Origin 2.1.0' | ||
title = 'Create Origin 2.2.0' | ||
icon16 = 'customwindowtitle/icon16.png' | ||
icon32 = 'customwindowtitle/icon32.png' |
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config/openloader/resources/Chikage Chinese/assets/createchunkloading/lang/zh_cn.json
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{ | ||
"block.createchunkloading.dynamo": "应力发电机", | ||
"block.createchunkloading.motor": "应力马达", | ||
"block.createchunkloading.rolling_machine": "卷板机", | ||
"block.createchunkloading.chunk_loader": "区块加载器", | ||
"block.createchunkloading.ender_crate": "可移动末影板条箱", | ||
"block.createchunkloading.brass_pressure_plate": "黄铜压力板", | ||
"block.createchunkloading.copper_pressure_plate": "铜压力板", | ||
"block.createchunkloading.zinc_pressure_plate": "锌压力板", | ||
"death.attack.createchunkloading.dynamo": "%1$s被应力发电机电死了", | ||
"death.attack.createchunkloading.motor": "%1$s被应力马达电死了", | ||
"createchunkloading.category.rolling": "卷板", | ||
"createchunkloading.generic.ender_id": "末影 ID" | ||
} |
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{ | ||
// Must be set on the server! | ||
// Whether the players will be able to see how many foods ago they ate an item directly on the item. | ||
// When set to SIMPLE, just this information will be shown. | ||
// If set to EXTENDED, there'll also be information on how many other foods the player needs to eat to restore the nutrition value. | ||
// With NONE this tooltip is hidden. | ||
// default: NONE | ||
show-last-eaten-tips: NONE | ||
// Edit the expressions that are used for calculating the player stats after respawning. | ||
// Expressions are mathematical terms with the following variables: | ||
// hunger is the amount of hunger the player had when dying | ||
// saturation is the amount of hunger the player had when dying | ||
respawn: { | ||
// Expression that determines the hunger level after a fresh respawn | ||
// default: max(14, hunger) | ||
// Must be a valid expression | ||
hunger: max(14, hunger) | ||
// Expression that determines the saturation level after a fresh respawn | ||
// default: saturation | ||
// Must be a valid expression | ||
saturation: saturation | ||
// Sets whether the food history should be cleaned at death | ||
// default: false | ||
reset-history: true | ||
// Sets whether the player's maximum hearts should be reset in carrot mode after death | ||
// default: false | ||
reset-carrot-mode: true | ||
} | ||
// Change the expressions used for calculating the various food properties. | ||
// Expressions are mathematical terms with the following variables: | ||
// timesEaten is the number of times the current food | ||
// hungerValue is the game defined hunger value for the current item | ||
// saturationValue is the saturation modifier defined for the current item | ||
// consumeDuration is the time in ticks it takes the player to consume the current item | ||
food: { | ||
// Expression that determines the food level to restore when eating a food item | ||
// default: hungerValue * 0.7 ^ timesEaten | ||
// Must be a valid expression | ||
hunger: hungerValue * 0.7 ^ timesEaten | ||
// Expression that determines the saturation modifier for a food item | ||
// default: saturationValue | ||
// Must be a valid expression | ||
saturation: saturationValue | ||
// Expression that determines the time requited to consume an item, given in ticks | ||
// default: consumeDuration * 1.3 ^ timesEaten | ||
// Must be a valid expression | ||
consume-duration: consumeDuration * 1.3 ^ timesEaten | ||
// Sets the amount of last eaten foods to use for the calculations in this category | ||
// default: 20 | ||
// Must be greater or equal to 0 | ||
history-length: 20 | ||
} | ||
// The good ol' carrot style. | ||
// Carrot style means, that you start with a certain amount of hearts and gain more by eating unique foods. | ||
carrot: { | ||
// Enables the carrot style module. | ||
// default: false | ||
enable: true | ||
// Specifies an offset in health points (half hearts) from default health. | ||
// Default health in vanilla is 20 but that may change through mods like Origins. | ||
// The resulting value will be floored before use. | ||
// default: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0) | ||
health-formula: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0) | ||
// Specifies the maximum number of health points (half hearts) a player can get to through carrot mode. | ||
// When 0, carrot mode is effectively disabled. (Why would you do this? :P) | ||
// When -1, you can gain a basically infinite amount of hearts. | ||
// default: -1 | ||
// Must be inclusively between -1 and 200 | ||
max-health: -1 | ||
} | ||
} |
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