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v2.2.0
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添加生活调味料-胡萝卜版
更新农夫乐事至最新版
更新部分mod至最新版
添加机械动力区块加载器的汉化
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Chikage0o0 committed Aug 16, 2022
1 parent be22454 commit d013c80
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Showing 17 changed files with 86 additions and 2 deletions.
2 changes: 1 addition & 1 deletion config/customwindowtitle-client.toml
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title = 'Create Origin 2.1.0'
title = 'Create Origin 2.2.0'
icon16 = 'customwindowtitle/icon16.png'
icon32 = 'customwindowtitle/icon32.png'
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{
"block.createchunkloading.dynamo": "应力发电机",
"block.createchunkloading.motor": "应力马达",
"block.createchunkloading.rolling_machine": "卷板机",
"block.createchunkloading.chunk_loader": "区块加载器",
"block.createchunkloading.ender_crate": "可移动末影板条箱",
"block.createchunkloading.brass_pressure_plate": "黄铜压力板",
"block.createchunkloading.copper_pressure_plate": "铜压力板",
"block.createchunkloading.zinc_pressure_plate": "锌压力板",
"death.attack.createchunkloading.dynamo": "%1$s被应力发电机电死了",
"death.attack.createchunkloading.motor": "%1$s被应力马达电死了",
"createchunkloading.category.rolling": "卷板",
"createchunkloading.generic.ender_id": "末影 ID"
}
1 change: 0 additions & 1 deletion config/roughlyenoughitems/changelog.txt

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71 changes: 71 additions & 0 deletions config/spiceoffabric.hjson
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{
// Must be set on the server!
// Whether the players will be able to see how many foods ago they ate an item directly on the item.
// When set to SIMPLE, just this information will be shown.
// If set to EXTENDED, there'll also be information on how many other foods the player needs to eat to restore the nutrition value.
// With NONE this tooltip is hidden.
// default: NONE
show-last-eaten-tips: NONE
// Edit the expressions that are used for calculating the player stats after respawning.
// Expressions are mathematical terms with the following variables:
// hunger is the amount of hunger the player had when dying
// saturation is the amount of hunger the player had when dying
respawn: {
// Expression that determines the hunger level after a fresh respawn
// default: max(14, hunger)
// Must be a valid expression
hunger: max(14, hunger)
// Expression that determines the saturation level after a fresh respawn
// default: saturation
// Must be a valid expression
saturation: saturation
// Sets whether the food history should be cleaned at death
// default: false
reset-history: true
// Sets whether the player's maximum hearts should be reset in carrot mode after death
// default: false
reset-carrot-mode: true
}
// Change the expressions used for calculating the various food properties.
// Expressions are mathematical terms with the following variables:
// timesEaten is the number of times the current food
// hungerValue is the game defined hunger value for the current item
// saturationValue is the saturation modifier defined for the current item
// consumeDuration is the time in ticks it takes the player to consume the current item
food: {
// Expression that determines the food level to restore when eating a food item
// default: hungerValue * 0.7 ^ timesEaten
// Must be a valid expression
hunger: hungerValue * 0.7 ^ timesEaten
// Expression that determines the saturation modifier for a food item
// default: saturationValue
// Must be a valid expression
saturation: saturationValue
// Expression that determines the time requited to consume an item, given in ticks
// default: consumeDuration * 1.3 ^ timesEaten
// Must be a valid expression
consume-duration: consumeDuration * 1.3 ^ timesEaten
// Sets the amount of last eaten foods to use for the calculations in this category
// default: 20
// Must be greater or equal to 0
history-length: 20
}
// The good ol' carrot style.
// Carrot style means, that you start with a certain amount of hearts and gain more by eating unique foods.
carrot: {
// Enables the carrot style module.
// default: false
enable: true
// Specifies an offset in health points (half hearts) from default health.
// Default health in vanilla is 20 but that may change through mods like Origins.
// The resulting value will be floored before use.
// default: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
health-formula: (0.6 * baseHealth) + max(2 * log2(uniqueFoodsEaten), 0)
// Specifies the maximum number of health points (half hearts) a player can get to through carrot mode.
// When 0, carrot mode is effectively disabled. (Why would you do this? :P)
// When -1, you can gain a basically infinite amount of hearts.
// default: -1
// Must be inclusively between -1 and 200
max-health: -1
}
}
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