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Updated some colors
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CharlesGameDev committed Apr 11, 2024
1 parent f67dcfd commit 2af52a3
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Showing 2 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Fushigi/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@

internal class Program
{
public const string Version = "v1.1.5";
public const string Version = "v1.1.5.1";

private static void Main(string[] args)
{
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10 changes: 5 additions & 5 deletions Fushigi/course/CourseActor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -323,17 +323,17 @@ public CourseActor Clone()
{
{ CourseActorType.None, ImGui.ColorConvertFloat4ToU32(new(0.8f, 0.8f, 0.8f, 1)) },
{ CourseActorType.Tag, ImGui.ColorConvertFloat4ToU32(new(1, 0.55f, 0, 1)) },
{ CourseActorType.Area, ImGui.ColorConvertFloat4ToU32(new(0.84f, .437f, .437f, 1)) },
{ CourseActorType.Block, ImGui.ColorConvertFloat4ToU32(new(0.65f, 0.43f, 0.23f, 1)) },
{ CourseActorType.BgUnit, ImGui.ColorConvertFloat4ToU32(new(1, 0, 0, 1)) },
{ CourseActorType.Area, ImGui.ColorConvertFloat4ToU32(new(1, 0, 0, 1)) },
{ CourseActorType.Block, ImGui.ColorConvertFloat4ToU32(new(0.125f, 0.976f, 0.988f, 1)) },
{ CourseActorType.BgUnit, ImGui.ColorConvertFloat4ToU32(new(0.84f, .437f, .437f, 1)) },
{ CourseActorType.Enemy, ImGui.ColorConvertFloat4ToU32(new(0.5f, 1, 0, 1)) },
{ CourseActorType.Event, ImGui.ColorConvertFloat4ToU32(new(1, 0.7f, 0, 1)) },
{ CourseActorType.DV, ImGui.ColorConvertFloat4ToU32(new(0, 0, 0.7f, 1)) },
{ CourseActorType.Item, ImGui.ColorConvertFloat4ToU32(new(0, 0.59f, 1, 1)) },
{ CourseActorType.Item, ImGui.ColorConvertFloat4ToU32(new(0.988f, 0.125f, 0.941f, 1)) },
{ CourseActorType.MapObj, ImGui.ColorConvertFloat4ToU32(new(0.85f, 0.63f, 0.43f, 1)) },
{ CourseActorType.WObj, ImGui.ColorConvertFloat4ToU32(new(0.85f, 0.63f, 0.43f, 1)) },
{ CourseActorType.WMap, ImGui.ColorConvertFloat4ToU32(new(1, 1, 0, 1)) },
{ CourseActorType.Object, ImGui.ColorConvertFloat4ToU32(new(0.65f, 0.43f, 0.23f, 1)) },
{ CourseActorType.Object, ImGui.ColorConvertFloat4ToU32(new(0.125f, 0.976f, 0.988f, 1)) },
{ CourseActorType.Sound, ImGui.ColorConvertFloat4ToU32(new(0.36f, 0.25f, 0.83f, 1)) },
};
}
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