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Add Cucurbita mod documentation
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83 changes: 83 additions & 0 deletions docs/mods/cucurbita.mdx
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# Cucurbita

import ProjectHeader from '@site/src/components/ProjectHeader';

<ProjectHeader slug="cucurbita" />

**Cucurbita** is a mod created during **Spooky Jam 2020**. It introduces new mechanics centered around pumpkins,
crafting, and fluid management. This mod adds a variety of crafting recipes that require both fluids and items, allowing
players to create unique foods and special items.

## New Blocks
### Homemade Refinery

The **Homemade Refinery** is a straightforward block that processes a single item to produce a fluid and sometimes an
additional item. Here's how to use it:

- **Adding Items**: Right-click with the item in hand.
- **Extracting Items**: Shift-right-click with an empty hand to remove the current item.
- **Extracting Fluids**: Use pipes from any pipe mod or a bucket once 1000 mB of fluid have been produced.

To delete fluids, see [wands](#wands) To operate it, you need to apply heat.

#### Currently Implemented Heat Sources

| Block | Heat |
|---------------|-------|
| Torch | 200K |
| Soul Torch | 230K |
| Magma Block | 250K |
| Campfire | 300K |
| Soul Campfire | 450K |
| Fire | 750K |
| Soul Fire | 1000K |
| Lava | 1200K |

### Hollowed Pumpkin

The **Hollowed Pumpkin** is a specialized block that processes items with the help of heat to produce fluids and
additional items. Here's how to use it:

- **Adding Items**: Right-click with the item in hand. The pumpkin has 16 slots available for item input.
- **Extracting Items**: Shift-right-click with an empty hand to remove the last added item.
- **Inserting Fluids**: Use a bucket on the pumpkin to insert any fluid. The pumpkin can store up to 2000 mB. It will
also collect water when it's raining and the pumpkin can see the sky.
- **Extracting Fluids**: The fluids can't be extracted, just deleted using a [wand](#wands).
- **Finish Recipe**: Use a wand when all ingredient are inserted and enough heat is supplied.

A **Hollowed Pumpkin** is made by using a [Spoon](#spoons) on a Carved Pumpkin.

## New Items
### Wands
Wands are crafted from melon or pumpkin stems, which can be obtained by breaking a fully-grown stem with a hoe.

With these wands, you can complete a recipe in the Hollowed Pumpkin by simply right-clicking when the recipe is ready;
shift-right-click toggles the mode to delete fluids, which will remove the fluid from both the refinery and the pumpkin,
as well as any fluids placed in the world.

### Spoons
A spoon can be used to hollow a Carved Pumpkin. For that, you just need to right-click it a few times. This generates
Pumpkin Pulp, a crafting ingredient.

### Food

| Icon | Name | Nutrition |
|-----------------------------------------------|--------------|---------------------------------------------------------|
| ![](/img/projects/cucurbita/pumpkin_stew.png) | Pumpkin Stew | ![](/img/projects/cucurbita/pumpkin_stew_nutrition.png) |
| ![](/img/projects/cucurbita/pumpkin_jam.png) | Pumpkin Jam | ![](/img/projects/cucurbita/pumpkin_jam_nutrition.png) |

### Crafting Ingredients

All of these items are used for crafting only, but they can also be used on a composter to fill it.

| Icon | Name | Composter Chance |
|-----------------------------------------------|--------------|------------------|
| ![](/img/projects/cucurbita/bio_mass.png) | Bio Mass | 60% |
| ![](/img/projects/cucurbita/pumpkin_pulp.png) | Pumpkin Pulp | 20% |
| ![](/img/projects/cucurbita/melon_stem.png) | Melon Stem | 30% |
| ![](/img/projects/cucurbita/pumpkin_stem.png) | Pumpkin Stem | 30% |

## New Fluid
### Plant Oil
Plant Oil can be obtained by pressing some items such as seeds in the [Homemade Refinery](#homemade-refinery). It can be
placed into the world.
18 changes: 13 additions & 5 deletions docs/mods/curse-of-curses.mdx
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## Config

You can set various aspects of how the curses are applied via the config file. These include the times at which curses might be applied, their probabilities, and other features.
You can set various aspects of how the curses are applied via the config file. These include the times at which curses
might be applied, their probabilities, and other features.

## Danger Times

You can set the number of "danger times" during a Minecraft day when curses can be applied. By default, there are 3 danger times between ticks 18000 and 21000. At these specified ticks, each player has a chance to receive curses based on the configured probability. The default chance is 1% for each item, and the curses will continue to be applied to multiple items unless configured otherwise.
You can set the number of "danger times" during a Minecraft day when curses can be applied. By default, there are 3
danger times between ticks 18000 and 21000. At these specified ticks, each player has a chance to receive curses based
on the configured probability. The default chance is 1% for each item, and the curses will continue to be applied to
multiple items unless configured otherwise.

## Cursed Items

Curse of Curses not only applies curses to normal items but also to already cursed items. If there is no matching curse available for a particular item, it will not receive an additional curse.
Curse of Curses not only applies curses to normal items but also to already cursed items. If there is no matching curse
available for a particular item, it will not receive an additional curse.

## Cursed Sleep

For players who wish to escape the curses, Curse of Curses includes a feature that applies curses while sleeping. By default, this feature is enabled. If you only want to punish players who sleep multiple times, you can set a row count, and curses will only be applied after a specific number of sleeps.
For players who wish to escape the curses, Curse of Curses includes a feature that applies curses while sleeping. By
default, this feature is enabled. If you only want to punish players who sleep multiple times, you can set a row count,
and curses will only be applied after a specific number of sleeps.

## Blacklisted Curses

If there are specific curses that you do not want to be applied by this mod, you can use the `blacklistedCurses` option in the config file. Simply add the curses you want to ignore to the denylist. For example:
If there are specific curses that you do not want to be applied by this mod, you can use the `blacklistedCurses` option
in the config file. Simply add the curses you want to ignore to the denylist. For example:

- `"minecraft:*"` -> ignores all curses added by Minecraft
- `"minecraft:binding_curse"` -> ignores Curse of Binding
10 changes: 7 additions & 3 deletions docs/mods/yellow-snow.mdx
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<ProjectHeader slug="yellow-snow" />

The most epic mod made for [WinterJam 2020](https://www.curseforge.com/minecraft/modpacks/mmds-winterjam-2020). It adds peed snow.
The most epic mod made for [WinterJam 2020](https://www.curseforge.com/minecraft/modpacks/mmds-winterjam-2020). It adds
peed snow.

## Peed Snow Spread

This snow can spread onto normal snow (configurable) with the same speed of grass spreading. The duration you need to stand on a snow block to turn it into yellow snow is 5 seconds and can be changed in config. Players are not able to pee on snow by default (configurable), but all monsters and animals can.
This snow can spread onto normal snow (configurable) with the same speed of grass spreading. The duration you need to
stand on a snow block to turn it into yellow snow is 5 seconds and can be changed in config. Players are not able to pee
on snow by default (configurable), but all monsters and animals can.

## Snowball Damage

Throwing a snowball will hurt on impact. The damage is 0.5 to 1 heart, with an additional 2 hearts for blazes.

## Compatibility

This mod is also compatible with [Naughty or Nice](https://www.curseforge.com/minecraft/mc-mods/naughty-or-nice). Placing a snow block (layer) will remove 0.01 niceness, while breaking it will add 0.005 points.
This mod is also compatible with [Naughty or Nice](https://www.curseforge.com/minecraft/mc-mods/naughty-or-nice).
Placing a snow block (layer) will remove 0.01 niceness, while breaking it will add 0.005 points.

## Showcase

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4 changes: 4 additions & 0 deletions src/css/custom.css
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--docusaurus-highlighted-code-line-bg: rgba(0, 0, 0, 0.1);
}

td {
vertical-align: middle;
}

/* For readability concerns, you should choose a lighter palette in dark mode. */
[data-theme='dark'] {
--ifm-color-primary: #25c2a0;
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