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feat(minesweeper): ports minesweeper arcade from tau
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Original file line number | Diff line number | Diff line change |
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#define STATE_EMPTY "empty" | ||
#define STATE_BLANK "blank" | ||
#define STATE_MINE "mine" | ||
/// Grid X, Grid Y, number of mines | ||
#define DIFFICULTY_BEGINNER list("grid_x" = 9, "grid_y" = 9, "mines" = 10, "time_limit" = 2) | ||
#define DIFFICULTY_INTERMEDIATE list("grid_x" = 16, "grid_y" = 16, "mines" = 40, "time_limit" = 3) | ||
#define DIFFICULTY_EXPERT list("grid_x" = 30, "grid_y" = 16, "mines" = 99, "time_limit" = 5) | ||
/// List of prizes. 'amount of mines' -> list(prizes) | ||
GLOBAL_LIST_INIT(minesweeper_arcade_prizes, list( | ||
"10" = list( | ||
/obj/item/toy/blink = 2, | ||
/obj/item/clothing/under/syndicate/tacticool = 2, | ||
/obj/item/toy/sword = 2, | ||
/obj/item/gun/projectile/revolver/capgun = 2, | ||
/obj/item/toy/crossbow = 2, | ||
/obj/item/toy/plushie/snail = 4, | ||
/obj/item/reagent_containers/spray/waterflower = 1, | ||
/obj/item/spacecash/bundle/c50 = 2, | ||
), | ||
"40" = list( | ||
/obj/item/clothing/mask/uwu = 3, | ||
/obj/item/bikehorn = 3, | ||
/obj/item/spacecash/bundle/c200 = 3, | ||
/obj/item/clothing/gloves/insulated = 1, | ||
/obj/item/storage/pill_bottle/happy = 1, | ||
/obj/item/pickaxe/diamond = 1, | ||
/obj/item/soap/gold = 1, | ||
), | ||
"99" = list( | ||
/obj/item/plastique = 1, | ||
/obj/item/storage/toolbox/syndicate = 2, | ||
/obj/item/spacecash/bundle/c1000 = 2, | ||
/obj/random/voidsuit = 1, | ||
/obj/item/clothing/gloves/insulated = 6, | ||
/obj/item/melee/telebaton = 1, | ||
), | ||
"emagged" = list( | ||
/obj/item/plastique = 3, | ||
/obj/item/pen/energy_dagger = 3, | ||
/obj/item/melee/energy/sword/pirate = 1, | ||
/obj/item/melee/energy/sword/one_hand/red = 1, | ||
/obj/item/melee/energy/sword/one_hand/purple = 1, | ||
/obj/item/gun/energy/crossbow = 1, | ||
), | ||
)) | ||
|
||
/obj/machinery/computer/arcade/minesweeper | ||
name = "arcade machine" | ||
desc = "Does not support Pinball." | ||
icon_state = "arcade" | ||
circuit = /obj/item/circuitboard/arcade/battle | ||
clicksound = SFX_MINESWEEPER_CLICK | ||
var/difficulty = null | ||
var/game_set_up = FALSE | ||
var/list/grid | ||
var/grid_x = 0 | ||
var/grid_y = 0 | ||
var/grid_mines = 0 | ||
var/grid_blanks = 0 | ||
var/grid_pressed = 0 | ||
var/grid_flags = 0 | ||
var/list/nearest_mask = list( | ||
list(-1, -1), list(0, -1), list(1, -1), | ||
list(-1, 0), list(1, 0), | ||
list(-1, 1), list(0, 1), list(1, 1) | ||
) | ||
/// If emagged - used to calculate time left | ||
var/explode_time | ||
/// If emagged - holds weakref to a player | ||
var/weakref/player_weakref = null | ||
|
||
/obj/machinery/computer/arcade/minesweeper/Destroy() | ||
var/mob/player = player_weakref?.resolve() | ||
if(istype(player)) | ||
unregister_signal(player, SIGNAL_MOVED) | ||
player_weakref = null | ||
return ..() | ||
|
||
/obj/machinery/computer/arcade/minesweeper/attack_hand(mob/user) | ||
. = ..() | ||
if(.) | ||
return | ||
|
||
tgui_interact(user) | ||
|
||
/obj/machinery/computer/arcade/minesweeper/tgui_interact(mob/user, datum/tgui/ui) | ||
ui = SStgui.try_update_ui(user, src, ui) | ||
|
||
if(!ui) | ||
ui = new(user, src, "Minesweeper") | ||
ui.open() | ||
ui.set_autoupdate(TRUE) | ||
|
||
if(emagged && isnull(player_weakref)) | ||
player_weakref = weakref(user) | ||
register_signal(user, SIGNAL_MOVED, nameof(.proc/game_over)) | ||
|
||
/obj/machinery/computer/arcade/minesweeper/tgui_data(mob/user) | ||
var/list/data = list( | ||
"grid" = grid, | ||
"width" = grid_x * 30, | ||
"height" = grid_y * 30, | ||
"mines" = "[num2text(grid_mines)] mines", | ||
"flags" = "[num2text(grid_flags)] flags", | ||
"difficulty" = isnull(difficulty) ? FALSE : TRUE, | ||
"emagged" = emagged, | ||
"timeLeft" = 0, | ||
) | ||
|
||
if(emagged && !isnull(difficulty)) | ||
var/timeleft = (explode_time - world.time) / 10 | ||
data["timeLeft"] = "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]" | ||
|
||
return data | ||
|
||
/obj/machinery/computer/arcade/minesweeper/tgui_act(action, params) | ||
. = ..() | ||
if(.) | ||
return | ||
|
||
switch(action) | ||
if("set_difficulty") | ||
var/chosen_difficulty = params["difficulty"] | ||
switch(chosen_difficulty) | ||
if("beginner") | ||
difficulty = DIFFICULTY_BEGINNER | ||
if("intermediate") | ||
difficulty = DIFFICULTY_INTERMEDIATE | ||
if("expert") | ||
difficulty = DIFFICULTY_EXPERT | ||
setup_grid() | ||
return TRUE | ||
|
||
if("button_press") | ||
button_press(text2num(params["choice_y"]), text2num(params["choice_x"])) | ||
return TRUE | ||
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||
if("button_flag") | ||
button_flag(text2num(params["choice_y"]), text2num(params["choice_x"])) | ||
return TRUE | ||
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||
/obj/machinery/computer/arcade/minesweeper/emag_act(remaining_charges, mob/user, emag_source) | ||
if(emagged) | ||
return | ||
|
||
playsound(get_turf(src), 'sound/effects/computer_emag.ogg', 25, FALSE, -1) | ||
emagged = TRUE | ||
if(game_set_up || !isnull(difficulty)) | ||
won() | ||
return 1 | ||
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||
/obj/machinery/computer/arcade/minesweeper/proc/explode_player(mob/player) | ||
explosion(get_turf(src), -1, -1, 2, 3) | ||
explosion(get_turf(player), 0, 1, 3, 6) | ||
switch(rustg_rand_range_i32(0, 100)) | ||
if(0 to 60) | ||
return | ||
else | ||
player.gib() | ||
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||
if(!QDELETED(src)) | ||
qdel_self() | ||
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||
/obj/machinery/computer/arcade/minesweeper/proc/won() | ||
playsound(get_turf(src), GET_SFX(SFX_MINESWEEPER_WIN), 100, FALSE, -1) | ||
var/atom/movable/prize = null | ||
if(!emagged) | ||
prize = util_pick_weight(GLOB.minesweeper_arcade_prizes[num2text(difficulty["mines"])]) | ||
else | ||
prize = util_pick_weight(GLOB.minesweeper_arcade_prizes["emagged"]) | ||
prize = new prize(get_turf(src)) | ||
clear_variables() | ||
|
||
/obj/machinery/computer/arcade/minesweeper/proc/game_over(mob/player) | ||
playsound(get_turf(src), GET_SFX(SFX_MINESWEEPER_LOSE), 100, FALSE, -1) | ||
for(var/mob/living/M in viewers(src, 2)) | ||
M.flash_eyes() | ||
clear_variables() | ||
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/obj/machinery/computer/arcade/minesweeper/proc/clear_variables() | ||
game_set_up = FALSE | ||
difficulty = null | ||
SStgui.close_uis(src) | ||
|
||
var/mob/player = player_weakref?.resolve() | ||
if(istype(player)) | ||
unregister_signal(player, SIGNAL_MOVED) | ||
player_weakref = null | ||
if(emagged) | ||
explode_player(player) | ||
|
||
/obj/machinery/computer/arcade/minesweeper/proc/button_press(y, x) | ||
if(grid[y][x]["flag"]) | ||
return | ||
|
||
if(grid[y][x]["state"] == STATE_MINE) | ||
game_over() | ||
return | ||
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reveal_button(x, y) | ||
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/obj/machinery/computer/arcade/minesweeper/proc/button_flag(y, x) | ||
var/list/L = grid[y][x] | ||
if(L["state"] != STATE_EMPTY) | ||
L["flag"] = !L["flag"] | ||
grid_flags += L["flag"] ? 1 : -1 | ||
|
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/obj/machinery/computer/arcade/minesweeper/proc/setup_grid() | ||
playsound(get_turf(src), GET_SFX(SFX_MINESWEEPER_START), 100, FALSE, -1) | ||
if(emagged) | ||
explode_time = world.time + (difficulty["time_limit"] MINUTES) | ||
set_next_think(world.time + (difficulty["time_limit"] MINUTES)) | ||
|
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grid_x = difficulty["grid_x"] | ||
grid_y = difficulty["grid_y"] | ||
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grid_mines = difficulty["mines"] | ||
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grid = new /list(grid_y, grid_x) | ||
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for(var/i = 1 to grid_y) | ||
var/list/Line = grid[i] | ||
for(var/j = 1 to grid_x) | ||
Line[j] = list("state" = STATE_BLANK, "x" = j, "y" = i, "nearest" = "", "flag" = FALSE) | ||
grid_blanks++ | ||
|
||
/obj/machinery/computer/arcade/minesweeper/proc/setup_mines(x_to_skip, y_to_skip) | ||
for(var/i = 1 to grid_mines) | ||
while(TRUE) | ||
var/y = rustg_rand_range_i32(1, grid_y) | ||
var/x = rustg_rand_range_i32(1, grid_x) | ||
if(x == x_to_skip && y == y_to_skip) | ||
continue | ||
|
||
var/list/L = grid[y][x] | ||
if(L["state"] == STATE_MINE) | ||
continue | ||
|
||
else | ||
L["state"] = STATE_MINE | ||
grid_blanks-- | ||
break | ||
|
||
if(TICK_CHECK) | ||
game_set_up = FALSE | ||
SStgui.close_uis(src) | ||
return | ||
|
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game_set_up = TRUE | ||
|
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/obj/machinery/computer/arcade/minesweeper/proc/check_in_grid(x, y) | ||
return x >= 1 && x <= grid_x && y >= 1 && y <= grid_y | ||
|
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/obj/machinery/computer/arcade/minesweeper/proc/reveal_button(x, y) | ||
if(!check_in_grid(x, y) || grid[y][x]["state"] == STATE_EMPTY || grid[y][x]["flag"]) | ||
return | ||
|
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grid[y][x]["state"] = STATE_EMPTY | ||
grid[y][x]["flag"] = FALSE | ||
grid_pressed++ | ||
|
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if(!game_set_up) | ||
setup_mines(x, y) | ||
|
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if(check_complete()) | ||
won() | ||
return | ||
|
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var/mi = check_mines(x,y) | ||
grid[y][x]["nearest"] = mi | ||
if(mi != " ") | ||
return | ||
|
||
for(var/list/mask in nearest_mask) | ||
reveal_button(x + mask[1], y + mask[2]) | ||
|
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/obj/machinery/computer/arcade/minesweeper/proc/check_mines(x, y) | ||
var/mins = 0 | ||
|
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for(var/list/mask in nearest_mask) | ||
if(check_in_grid(x + mask[1], y + mask[2]) && grid[y + mask[2]][x + mask[1]]["state"] == STATE_MINE) | ||
mins++ | ||
|
||
return mins ? num2text(mins) : " " | ||
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/obj/machinery/computer/arcade/minesweeper/proc/check_complete() | ||
return grid_pressed == grid_blanks | ||
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/obj/machinery/computer/arcade/minesweeper/think() | ||
game_over() | ||
|
||
#undef STATE_EMPTY | ||
#undef STATE_BLANK | ||
#undef STATE_MINE |
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