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fix(sprites): returning lost and null sprites
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i1yadobr authored Oct 16, 2024
1 parent 4f67216 commit b73d702
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Showing 40 changed files with 38 additions and 38 deletions.
3 changes: 3 additions & 0 deletions code/_helpers/icons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -672,6 +672,7 @@
// For determining the color of holopads based on whether they're short or long range.
#define HOLOPAD_SHORT_RANGE 1
#define HOLOPAD_LONG_RANGE 2
#define HOLOPAD_AVERAGE_RANGE 3

// If safety is on, a new icon is not created.
/proc/getHologramIcon(icon/A, safety = 1, noDecolor = FALSE, hologram_color = HOLOPAD_SHORT_RANGE)
Expand All @@ -680,6 +681,8 @@
if (noDecolor == FALSE)
if(hologram_color == HOLOPAD_LONG_RANGE)
flat_icon.ColorTone(rgb(225, 223, 125)) // Light yellow if it's a call to a long-range holopad.
else if (hologram_color == HOLOPAD_AVERAGE_RANGE)
flat_icon.ColorTone(rgb(225, 125, 125))
else
flat_icon.ColorTone(rgb(125, 180, 225)) // Let's make it bluish.
flat_icon.ChangeOpacity(0.5) // Make it half transparent.
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8 changes: 4 additions & 4 deletions code/game/machinery/buttons.dm
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Expand Up @@ -69,11 +69,11 @@
//alternate button with the same functionality, except has a door control sprite instead
/obj/machinery/button/alternate
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
icon_state = "doorctrl"

/obj/machinery/button/alternate/on_update_icon()
if(active)
icon_state = "doorctrl0"
icon_state = "doorctrl"
else
icon_state = "doorctrl2"

Expand Down Expand Up @@ -105,11 +105,11 @@
//alternate button with the same toggle functionality, except has a door control sprite instead
/obj/machinery/button/toggle/alternate
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
icon_state = "doorctrl"

/obj/machinery/button/toggle/alternate/on_update_icon()
if(active)
icon_state = "doorctrl0"
icon_state = "doorctrl"
else
icon_state = "doorctrl2"

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8 changes: 4 additions & 4 deletions code/game/machinery/doors/door.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
name = "Door"
desc = "It opens and closes."
icon = 'icons/obj/doors/doorint.dmi'
icon_state = "door1"
icon_state = "door_closed"
anchored = 1
opacity = 1
density = 1
Expand Down Expand Up @@ -363,9 +363,9 @@

/obj/machinery/door/on_update_icon()
if(density)
icon_state = "door1"
icon_state = "door_closed"
else
icon_state = "door0"
icon_state = "door_open"
return


Expand Down Expand Up @@ -398,7 +398,7 @@
operating = TRUE

do_animate("opening")
icon_state = "door0"
icon_state = "door_opening"
set_opacity(FALSE)
if(filler)
filler.set_opacity(opacity)
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14 changes: 8 additions & 6 deletions code/game/machinery/hologram.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ var/const/HOLOPAD_MODE = RANGE_BASED

/obj/machinery/hologram/holopad/New()
..()
desc = "It's a floor-mounted device for projecting holographic images. Its ID is '[loc.loc]'"
desc += " Its ID is '[loc.loc]'"

/obj/machinery/hologram/holopad/attack_hand(mob/living/carbon/human/user) //Carn: Hologram requests.
if(!istype(user))
Expand Down Expand Up @@ -389,11 +389,13 @@ Holographic project of everything else.
/*
* Other Stuff: Is this even used?
*/
/obj/machinery/hologram/projector
name = "hologram projector"
desc = "It makes a hologram appear...with magnets or something..."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "hologram0"
/obj/machinery/hologram/holopad/projector
name = "holopad projector"
desc = "It's a floor-mounted device for projecting holographic images. This one has hologram appear...with magnets or something..."
icon_state = "holopad0"
map_range = 1
holopadType = HOLOPAD_AVERAGE_RANGE
base_icon = "holopad"

/obj/machinery/hologram/holopad/longrange
name = "long range holopad"
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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/Cleanable/fuel.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/obj/effect/decal/cleanable/liquid_fuel
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
icon_state = "liquid" //By design it should have a unique sprite "fuel", however in this implementation it has a ‘liquid’ sprite. You can draw something else in the future.
layer = BLOOD_LAYER
var/amount = 1

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2 changes: 1 addition & 1 deletion code/game/objects/effects/decals/Cleanable/humans.dm
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ var/global/list/image/splatter_cache=list()
density = 0
anchored = 1
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
icon_state = "gibbl"
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6")
var/fleshcolor = "#ffffff"

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4 changes: 2 additions & 2 deletions code/game/objects/items/toys.dm
Original file line number Diff line number Diff line change
Expand Up @@ -269,8 +269,8 @@
slot_flags = SLOT_EARS

/obj/effect/foam_dart_dummy
name = ""
desc = ""
name = "foam dart dummy"
desc = "foam dart dummy: A simple target to practice your dart shooting skills."
icon = 'icons/obj/toy.dmi'
icon_state = "null"
anchored = 1
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1 change: 0 additions & 1 deletion code/game/objects/items/weapons/defib.dm
Original file line number Diff line number Diff line change
Expand Up @@ -585,7 +585,6 @@
/obj/item/shockpaddles/standalone/traitor
name = "defibrillator paddles"
desc = "A pair of unusual looking paddles powered by an experimental miniaturized reactor. It possesses both the ability to penetrate armor and to deliver powerful shocks."
icon = 'icons/obj/weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
combat = 1
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4 changes: 2 additions & 2 deletions code/modules/clothing/under/accessories/armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@
name = "master armor tag"
desc = "A collection of various tags for placing on the front of a plate carrier."
icon = 'icons/obj/clothing/modular_armor.dmi'
icon_state = "null"
icon_state = "tag"
slot = ACCESSORY_SLOT_ARMOR_M

/obj/item/clothing/accessory/armor/tag/nt
Expand Down Expand Up @@ -250,7 +250,7 @@
name = "helmet cover"
desc = "A fabric cover for armored helmets."
icon = 'icons/obj/clothing/modular_armor.dmi'
icon_state = "null"
icon_state = "helmcover"
slot = ACCESSORY_SLOT_HELM_C

/obj/item/clothing/accessory/armor/helmcover/blue
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2 changes: 1 addition & 1 deletion code/modules/mob/living/silicon/robot/robot_modules.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ GLOBAL_LIST_INIT(robot_modules, list(
/obj/item/robot_module
name = "robot module"
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
icon_state = "std_mod"
w_class = ITEM_SIZE_NO_CONTAINER
item_state = "electronic"
obj_flags = OBJ_FLAG_CONDUCTIBLE
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12 changes: 4 additions & 8 deletions code/modules/tables/rack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -28,14 +28,10 @@
/obj/structure/table/rack/can_connect()
return FALSE

/obj/structure/table/rack/dark
color = COLOR_GRAY40

/obj/structure/table/rack/bograck
name = "strange rack"
desc ="Must be the color."
icon = 'icons/obj/objects.dmi'
desc = "Must be the color."
icon_state = "bograck"
can_plate = 0
can_reinforce = 0
flipped = -1

/obj/structure/table/rack/dark
color = COLOR_GRAY40
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4 changes: 2 additions & 2 deletions maps/exodus/exodus-4.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -726,7 +726,7 @@
"arB" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/signaler{pixel_y = 2},/obj/item/clothing/glasses/hud/scanners/night,/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arC" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/hud/scanners/night,/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arD" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/hud/scanners/night,/obj/machinery/light{dir = 4},/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arF" = (/obj/item/modular_computer/console/preset/command,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arG" = (/obj/machinery/computer/shuttle_control/multi/rescue,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arH" = (/obj/structure/table/steel_reinforced,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/light{dir = 4},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
Expand Down Expand Up @@ -1032,7 +1032,7 @@
"axw" = (/obj/machinery/door/blast/regular{name = "Assault Weapon Storage"; id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axx" = (/obj/structure/table/rack,/obj/item/circuitboard/borgupload,/obj/item/circuitboard/aiupload{pixel_x = -3; pixel_y = -3},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axy" = (/obj/structure/table/rack,/obj/item/storage/secure/briefcase,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter/zippo,/obj/item/storage/belt/utility,/obj/item/storage/backpack/satchel,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axA" = (/obj/machinery/turret/network/centcomm,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axB" = (/obj/machinery/door/airlock/centcom{name = "Creed's Office"; opacity = 1; req_access = list(108)},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/creed)
"axC" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
Expand Down
4 changes: 2 additions & 2 deletions maps/frontier/frontier-2.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -694,7 +694,7 @@
"arB" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/signaler{pixel_y = 2},/obj/item/clothing/glasses/hud/scanners/night,/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arC" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/hud/scanners/night,/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arD" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/clothing/glasses/hud/scanners/night,/obj/machinery/light{dir = 4},/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arF" = (/obj/item/modular_computer/console/preset/command,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arG" = (/obj/machinery/computer/shuttle_control/multi/rescue,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arH" = (/obj/structure/table/steel_reinforced,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/light{dir = 4},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
Expand Down Expand Up @@ -997,7 +997,7 @@
"axw" = (/obj/machinery/door/blast/regular{name = "Assault Weapon Storage"; id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axx" = (/obj/structure/table/rack,/obj/item/circuitboard/borgupload,/obj/item/circuitboard/aiupload{pixel_x = -3; pixel_y = -3},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axy" = (/obj/structure/table/rack,/obj/item/storage/secure/briefcase,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter/zippo,/obj/item/storage/belt/utility,/obj/item/storage/backpack/satchel,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axA" = (/obj/item/stool/padded,/obj/structure/reagent_dispensers/peppertank{pixel_y = 32},/turf/unsimulated/floor{icon = 'icons/turf/flooring/tiles.dmi'; icon_state = "dark_rough"; dir = 5},/area/centcom/holding)
"axB" = (/obj/machinery/door/airlock/centcom{name = "Creed's Office"; opacity = 1; req_access = list(108)},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/creed)
"axC" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
Expand Down
4 changes: 2 additions & 2 deletions maps/genesis/genesis-3.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -703,7 +703,7 @@
"arB" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/signaler{pixel_y = 2},/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arC" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arD" = (/obj/item/clothing/gloves/insulated,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/machinery/light{dir = 4},/obj/structure/table/steel,/turf/simulated/floor/shuttle/darkred,/area/syndicate_station/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arE" = (/obj/structure/table/steel_reinforced,/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "rescuebridge"; req_access = list(108)},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arF" = (/obj/item/modular_computer/console/preset/command,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arG" = (/obj/machinery/computer/shuttle_control/multi/rescue,/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
"arH" = (/obj/structure/table/steel_reinforced,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/light{dir = 4},/turf/simulated/floor/shuttle/black,/area/rescue_base/start)
Expand Down Expand Up @@ -1006,7 +1006,7 @@
"axw" = (/obj/machinery/door/blast/regular{name = "Assault Weapon Storage"; id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axx" = (/obj/structure/table/rack,/obj/item/circuitboard/borgupload,/obj/item/circuitboard/aiupload{pixel_x = -3; pixel_y = -3},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"axy" = (/obj/structure/table/rack,/obj/item/storage/secure/briefcase,/obj/item/storage/fancy/cigarettes,/obj/item/flame/lighter/zippo,/obj/item/storage/belt/utility,/obj/item/storage/backpack/satchel,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axz" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_x = -5; pixel_y = 4; id = "CREED"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl"; pixel_y = -4; id = "ASSAULT"; req_access = list(108)},/obj/machinery/button/remote/blast_door{name = "Synth Equipment"; pixel_x = 5; pixel_y = 4; id = "ert_synth_equipment"; req_access = list(108)},/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axA" = (/obj/machinery/turret/network/centcomm,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{icon_state = "lino"},/area/centcom/creed)
"axB" = (/obj/machinery/door/airlock/centcom{name = "Creed's Office"; opacity = 1; req_access = list(108)},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/creed)
"axC" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
Expand Down
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