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purge(abductors): makes unfunny aliens funny by removing them
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intercepti0n authored Feb 4, 2024
1 parent 6cf7ea5 commit 86f05b7
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29 changes: 0 additions & 29 deletions baystation12.dme
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#include "code\game\antagonist\outsider\raider.dm"
#include "code\game\antagonist\outsider\syndicate.dm"
#include "code\game\antagonist\outsider\wizard.dm"
#include "code\game\antagonist\outsider\abductor\abductor.dm"
#include "code\game\antagonist\outsider\abductor\abductee\abductee.dm"
#include "code\game\antagonist\outsider\abductor\abductee\abductee_objectives.dm"
#include "code\game\antagonist\outsider\abductor\equipment\abductors_gear.dm"
#include "code\game\antagonist\outsider\abductor\equipment\abductors_outfits.dm"
#include "code\game\antagonist\outsider\abductor\equipment\gland.dm"
#include "code\game\antagonist\outsider\abductor\equipment\orderable_gear.dm"
#include "code\game\antagonist\outsider\abductor\glands\access.dm"
#include "code\game\antagonist\outsider\abductor\glands\blood.dm"
#include "code\game\antagonist\outsider\abductor\glands\chem.dm"
#include "code\game\antagonist\outsider\abductor\glands\egg.dm"
#include "code\game\antagonist\outsider\abductor\glands\emp.dm"
#include "code\game\antagonist\outsider\abductor\glands\heal.dm"
#include "code\game\antagonist\outsider\abductor\glands\metroid.dm"
#include "code\game\antagonist\outsider\abductor\glands\mindshock.dm"
#include "code\game\antagonist\outsider\abductor\glands\plasma.dm"
#include "code\game\antagonist\outsider\abductor\glands\quantum.dm"
#include "code\game\antagonist\outsider\abductor\glands\transform.dm"
#include "code\game\antagonist\outsider\abductor\glands\ventcrawl.dm"
#include "code\game\antagonist\outsider\abductor\glands\viral.dm"
#include "code\game\antagonist\outsider\abductor\machinery\camera.dm"
#include "code\game\antagonist\outsider\abductor\machinery\chem_dispenser.dm"
#include "code\game\antagonist\outsider\abductor\machinery\console.dm"
#include "code\game\antagonist\outsider\abductor\machinery\dispenser.dm"
#include "code\game\antagonist\outsider\abductor\machinery\experiment.dm"
#include "code\game\antagonist\outsider\abductor\machinery\pad.dm"
#include "code\game\antagonist\station\changeling.dm"
#include "code\game\antagonist\station\cult_god.dm"
#include "code\game\antagonist\station\cultist.dm"
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#include "code\game\gamemodes\game_mode_latespawn.dm"
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\setupgame.dm"
#include "code\game\gamemodes\abductors\abductor_datum.dm"
#include "code\game\gamemodes\calamity\calamity.dm"
#include "code\game\gamemodes\changeling\absorbed_dna.dm"
#include "code\game\gamemodes\changeling\biostructure.dm"
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#include "code\game\objects\items\implants\implantchair.dm"
#include "code\game\objects\items\implants\implanter.dm"
#include "code\game\objects\items\implants\implantpad.dm"
#include "code\game\objects\items\implants\implants\abductor.dm"
#include "code\game\objects\items\implants\implants\adrenaline.dm"
#include "code\game\objects\items\implants\implants\chem.dm"
#include "code\game\objects\items\implants\implants\compressed.dm"
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#include "code\modules\mob\living\carbon\human\species\species_hud.dm"
#include "code\modules\mob\living\carbon\human\species\species_random.dm"
#include "code\modules\mob\living\carbon\human\species\species_shapeshift.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\abductors.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
#include "code\modules\mob\living\carbon\human\species\station\golems.dm"
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1 change: 0 additions & 1 deletion code/__defines/chemistry.dm
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Expand Up @@ -26,7 +26,6 @@
#define IS_TAJARA 5
#define IS_XENOS 6
#define IS_METROID 8
#define IS_ABDUCTOR 9

#define CE_STABLE "stable" // Inaprovaline
#define CE_ANTIBIOTIC "antibiotic" // Spaceacilin
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1 change: 0 additions & 1 deletion code/__defines/gamemode.dm
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#define ANTAG_RANDOM_EXCEPTED 0x800 // If a game mode randomly selects antag types, antag types with this flag should be excluded.

// Mode/antag template macros.
#define MODE_ABDUCTOR "abductor"
#define MODE_BORER "borer"
#define MODE_XENOMORPH "xenomorph"
#define MODE_LOYALIST "loyalist"
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1 change: 0 additions & 1 deletion code/__defines/languages.dm
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#define LANGUAGE_ROBOT "Robot Talk"
#define LANGUAGE_DRONE "Drone Talk"
#define LANGUAGE_LING "Changeling"
#define LANGUAGE_ABDUCTOR "Mother Ship Mental Interface"
#define LANGUAGE_SPIDER "Spider"

// Language flags.
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3 changes: 1 addition & 2 deletions code/__defines/misc.dm
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Expand Up @@ -44,7 +44,6 @@
#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
#define XENO_HUD 11 // Alien embryo status.
#define GLAND_HUD 12 // Abductors data hud

// Shuttle moving status.
#define SHUTTLE_IDLE 0
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// Bitflags for magic resistance types
/// Default magic resistance that blocks normal magic (wizard, spells, magical staff projectiles)
#define MAGIC_RESISTANCE (1<<0)
/// Tinfoil hat magic resistance that blocks mental magic (telepathy / mind links, mind curses, abductors)
/// Tinfoil hat magic resistance that blocks mental magic (telepathy / mind links, mind curses)
#define MAGIC_RESISTANCE_MIND (1<<1)
/// Holy magic resistance that blocks unholy magic (vampire)
#define MAGIC_RESISTANCE_HOLY (1<<2)
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2 changes: 0 additions & 2 deletions code/__defines/mobs.dm
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Expand Up @@ -305,7 +305,6 @@
#define SPECIES_SLIMEPERSON "Slimeperson"
#define SPECIES_LUMINESCENT "Luminescent"
#define SPECIES_EGYNO "Egyno"
#define SPECIES_ABDUCTOR "Abductor"
#define SPECIES_SWINE "Trottine"

#define SPECIES_MONKEY "Monkey"
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#define SPECIES_GOLEM_PLASTEEL "Plasteel Golem"
#define SPECIES_GOLEM_TITANIUM "Titanium Golem"
#define SPECIES_GOLEM_PLASTITANIUM "Plastitanium Golem"
#define SPECIES_GOLEM_ALIEN "Alien Golem"
#define SPECIES_GOLEM_WOOD "Wood Golem"
#define SPECIES_GOLEM_URANIUM "Uranium Golem"
#define SPECIES_GOLEM_SAND "Sand Golem"
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2 changes: 0 additions & 2 deletions code/_macros.dm
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Expand Up @@ -36,8 +36,6 @@

#define ishuman(A) istype(A, /mob/living/carbon/human)

#define isabductor(A) (is_species(A, /datum/species/abductor))

#define ispromethean(A) (is_species(A, /datum/species/promethean))
#define isgolem(A) (is_species(A, /datum/species/golem))
#define isitem(A) istype(A, /obj/item)
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1 change: 0 additions & 1 deletion code/datums/mind.dm
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Expand Up @@ -58,7 +58,6 @@
var/datum/changeling/changeling // Changeling holder
var/datum/vampire/vampire // Vampire holder
var/datum/wizard/wizard // Wizard holder
var/datum/abductor/abductor // Abductor holder
var/weakref/enslaved_to
var/rev_cooldown = 0

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23 changes: 0 additions & 23 deletions code/game/antagonist/outsider/abductor/abductee/abductee.dm

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