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#16 Перенос обновлений с Beta на Alpha сервер #888
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This is a port of my beestation newfood pr. It's the culmination of many months of effort during my free time in university, and my first large-scale project on bee. Due to interest from a few shiptest people, I have ported the PR mostly-as-is from Bee, additional alterations where needed. Ports from TG: - tgstation/tgstation#49192 - tgstation/tgstation#53047 - tgstation/tgstation#53225 - tgstation/tgstation#53316 - tgstation/tgstation#53574 - tgstation/tgstation#66257 - tgstation/tgstation#69095 - tgstation/tgstation#71449 Ports from Bee, from yours truly: - BeeStation/BeeStation-Hornet#8748 A rundown of the plan: - This is Part 1 of newfood. This is basically the foundational newfood shit that's needed for the rest of the system we want to work. - Part 2 will complete all the foundational shit (killing oldfood), with some minor refactors to ready cooking for the upcoming features. This will conclude the development of the edible component and things left in limbo from part 1. It will remove the temporary vars and procs, and customizable food will be fully reenabled. - Part 3 will contain the cooking features (Griddle). Now for the changes: 1. convert bread to newfood 2. convert spaghetti to newfood 3. convert cake to newfood 4. Cleaned up the edible component. It should be a lot more consistent going forward, and will basically be completely functional as of part 2's merge. 5. Adds Food Storage component, which lets you hide small items in large food. (Stick a shard of glass inside a cake to fuck over someone.) 6. Adds FOOD_FINGER_FOOD food flag, which lets you eat food whilst moving. It applies to small food that really shouldnt take your full concentration to consume whilst walking, like lollipops! 7. Sets PRAGMATIC weights for as many foods as I could. Seriously this sucked really bad. candycorn and cakes are not the same ducking size. 8. food trash is sane, stuff thats clearly eaten on a plate and has a plate underneath it, will spawn a plate rubbish when completely eaten. (you dont eat the plate on cake any more smh) 9. Begins the framework of something called Accidental Consumption. Its basically if you end up eating non-food related it will cause you differing effects. This is again very early stages, and will require wounds, full newfood implementation, and bringing over tg's stomach metabolism. The proc exists, but its not getting called until part 2 or 3 is merged. 10. Adjusts some nutritional values. Minor, but I will note that I did so <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Newfood seems to be a heavily requested feature here. This is but the framework. Really, players wont notice the difference besides the incompatiblity between oldfood & newfood, but once the griddle is implemented in part 3, it will be glorious. When discussing with shiptest, I floated my plan and I received overall agreement. This should hopefully be less painful for me and for you than a bulk merge. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: rkz, benbot(benjamin), Time-Green, SteelSlayer, floyd, Qustinuus, ArcaneDefence, FlowerCuco add: Food storage! Hide some glass in the captains cake! Begone digestive tract! add: Bread, Cake and Spaghetti to Newfood add: some smaller foods can now be eaten whilst on the run! (This ONLY applies to newfood items thus far!) add: converted edible component to work with newfood del: oldfood for Bread, Cake and Spaghetti del: Temporarily removes customfood bread, cake, pasta, and sandwiches tweak: edited a few messed up values tweak: food trash is sensible now. Finishing stuff like cake will actually spawn a plate rubbish. Instead of you eating the plate, biggun, perhaps properly dispose of it! fix: Wildly STUPID item weights. Candycorn and cakes are no longer the SAME size code: provides some semblance of sorting for signal defines /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: thgvr <[email protected]> Co-authored-by: thgvr <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This remaps the Kilo. **TODO:** - [x] ship desc - [ ] wiki page - [x] Maurice - [ ] processing console directionals Hull is now made from metal instead of titanium. The manufacturer was swapped from NT to Miskilamo. Crew areas were expanded. KA and Egun were swapped for two DBs - have fun with this one. Wires got a tiny bit messier. Starting cash was nerfed from 5500 to 3500. ORM was replaced with a smelter setup. ![scrnshot1](https://github.com/user-attachments/assets/91611c45-9b0c-4f0b-a929-f0fdc485570c) ![StrongDMM-2024-07-19 13 24 26](https://github.com/user-attachments/assets/2a65ac1d-2aa8-43d9-9bb8-b9019177ed42) ![StrongDMM-2024-07-14 01 21 13](https://github.com/user-attachments/assets/4babaf21-6143-48cb-8e47-95e76f50da2f) **JOB SLOT CHANGES:** - No doctor - There never was a medical. Why were they here? - One more deckhand - Apogee requested the ship to stay at 5 crew members. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Kilo's ancient. This modernizes it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Remapped the Kilo-class Mining Ship /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Getting attacked by a legion skull while unconscious now causes it to generate a funny new organ (and staunch some current bleeding, so the victim will die slower) which will eventually transform you into a legion if untreated. Legion skulls will also not attack people who are in hardcrit. If a surgical table is not present, the onset of legionnification can be postponed by injecting spaceacillin or synaptizine, which halt the disease's progress while being metabolized. ## Why It's Good For The Game Dying instantly? boring !! time for drama. ## Changelog :cl: add: legion attacks will now inject an organ which eventually causes a transformation, rather than instantly killing and transforming people. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request A simple button that creates a announcement on whatever ship your hovering over! ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/a38409fb-9530-47ba-9c77-cb28e8e75645) ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/6230d9da-246c-41ee-8e08-7453a275c400) ![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/4317a4a6-0a6b-4550-89df-47a7248d31ca) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Should save admins a lot of time <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: New admin button to launch a distress announcement quicker. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Standard: 750 -> 400 Brute/Burn: 1250 -> 700 Oxy/Tox: 1250 -> 500 Rad: 1000 -> 500 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Those prices weren't really that affordable in-game. Spending a 1000 credits on a single medikit is kinda goofy. This fixes that, in hopes that medikits are more used in general. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Reduced the prices of first aid kits. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Variants of coffee (cafe latte, iced coffee, hot ice coffee, soy latte) now only jitter on OD, same as normal coffee. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's annoying as hell to jitter all the time, just because your character likes coffee. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Cafe latte, iced coffee, hot ice coffee and soy latte now only make your character jitter on OD. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Gives the industrial jacket cold protection ## Why It's Good For The Game It looks pretty comfy and warm but isn't. It's kind of Strange ## Changelog :cl: add: Industrial jacket now keeps you warm /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Allows attachments to be carried in things like boxes and pockets. ## Why It's Good For The Game This is mostly useless since there is very little reason to not have an attachment glued to a gun after buying it, but suppressors being untenable to store (either taking up a bunch of bag space or making a gun potentially impossible to stow) is a bit silly ## Changelog :cl: balance: gun attachments are now small instead of normal sized /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]>
## About The Pull Request Beacon got renamed a long while ago ## Why It's Good For The Game Yeah ## Changelog :cl: fix: Contender is now called the Beacon in cargo fix: .38 is now .38 and no longer has a bunch of random letters in front of it /:cl:
## About The Pull Request Added Vox Variations for the HV outfit, the Blood-Red Hazard Vest and two NGR hard hats. Also resprites the Vox Vanguard Battlecoat to closer match the current iteration with significant help from Rylie/Retlaw34/Ryerice. - Honorable Vanguard Beret - Honorable Vanguard Battlecoat - Vanguard Battlecoat - Leather Satchel - Blood Red Hazard Vest - NGR Hard Hat - NGR Foreman Hard Hat ![image](https://github.com/user-attachments/assets/e301f60c-2a23-4461-be34-e039301f339a) ![image](https://github.com/user-attachments/assets/5494cba3-ab60-4a01-9c28-26c148bf594d) ![image](https://github.com/user-attachments/assets/4857d900-50f9-4f92-b8a3-b9059997b3b0) ![image](https://github.com/user-attachments/assets/b2c6cfa0-318a-415c-80b0-5e051f3fd7ca) (honestly this satchel looks pretty bad in general but I figured i'd get it out of the way) ![image](https://github.com/user-attachments/assets/153fabb3-2ef3-497f-98b0-a98601232e24) ## Why It's Good For The Game Some of these sprites were some I saw people sad about lacking, and I figured that I might as well get off my lazy ass and do something about it. Knocked the HV gear out of the way and did a bit of a resprite for the Vanguard Battlecoat after being suggested to do it by a few people. ## Changelog :cl: add: New sprites for Vox! Vanguard and Honorable Vanguard Battlecoat sprite changes, NGR hard hats, and hazard vests! /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixes shiptest-ss13#3232 ## Changelog :cl: fix: mini/energy gun cases no longer spawn with the wrong weapon in them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR adds a cargo crate containing an Anesthetics tank and a medical mask for it, for 500 credits. ## Why It's Good For The Game It's rather difficult to get good quality anesthetics in-game without having to resort to ghetto chemistry, salvaging for it, or by hoping to get lucky with the black market. This PR should give an option for those that want anesthetics available in-round, in a way that makes sense for a medical professional to acquire. ## Changelog :cl: add: an anesthetics crate /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes executions. Also fired off a few other rounds to make sure nothing else was wonky. No Kepori were actually harmed in the making of this film. ![dreamseeker_W5IavcWlZT](https://github.com/user-attachments/assets/81aa66eb-41d1-46ba-8633-d9d822d111fb) There was a circular logic issue that arose with the gun.dm refactor from a couple months ago and that's what was causing the issue. Fixes shiptest-ss13#3252 ## Why It's Good For The Game Intended feature is working again ## Changelog :cl: fix: Executing someone with a gun is back, you psychos. Paint the floor red! /:cl:
…-ss13#3236) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixing wrong cash bundle value, cash dropping upon stacking <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Can now collect and stack money without dropping it on the floor. Working as intended <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Cash bundle values before (wrong): ![image](https://github.com/user-attachments/assets/65f7da39-1996-4bf0-95ba-df6b98f12342) Cash bundle values after (right): ![image](https://github.com/user-attachments/assets/79b51f48-4a99-407a-87e0-a60a96fe2a2c) And money stacking: ![ezgif-5-8e33dfacb3](https://github.com/user-attachments/assets/8251068a-1e51-4229-b70d-d37d740f86d0) ## Changelog :cl: fix: Cash bundle value will now be correct in chat, cash will not drop upon stacking /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Mystery PR. ## Why It's Good For The Game Makes ammo for the illestren slightly cheaper! Enough for it to be as good economically as pistols i think. ## Changelog :cl: balance: 8x50 boxes now come with 25 ammo as opposed to 20. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Why It's Good For The Game What if internals were cheap AF at the outpost? Would people actually buy them, instead of stealing from legions/hermits? Probably not, but worth a try. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## About The Pull Request Reduces the price of internals crate to a whopping 100 credits and changes the contents: 2 gas masks, 2 breathe masks -> 4 breathe masks 2 empty small tanks, 2 empty big tanks -> 3 full adv tanks, 1 full big tank Reduces the price of plasmaman tank kit to 100 credits, makes the tanks full, renames to "plasmaman internals crate". <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: tweak: Internals Crate now costs 100 credits and contains full oxygen tanks. tweak: Plasmaman Tank Kit renamed to Plasmaman Internals Crate. It now costs 100 credits and contains full plasma tanks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Resprites muzzle flashes so that they no longer look like transparent jpgs! ![image](https://github.com/user-attachments/assets/eea2f9c3-e331-462c-8dcb-dcd095eef6a3) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Why did TGMC have literal jpg cutouts and call that muzzle flashes? Actually deranged. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Resprites muzzle flashes! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hydrogen now burns with the correct (I think) enthalpy, making hydrogen TEGs viable. yay! Komodo, Skipper, and Inkwell get instruction sheets. Crying-sun had one and the upcoming dwayne remap adds one. Electrolyzers now try to link when ice goes in instead of on init, which caused certain maps to not connect. Electrolyzer multitool linking works now. Merits can no longer turn into a magic 0 value slip. Replaces nt_ice passive pumps with volume pumps (skipper keeps hydrogen, the commits lie) Hydrogen pumps not correctly connecting to the pipenet even when the Other recent map bug isn't in effect is still an issue, but I've got no idea how to fix it. Leaving it as an issue for now. fixed single wrong pixel on the sprite. new ![image](https://github.com/user-attachments/assets/575e4ef0-5f29-4fc8-bbf6-cc2d57eb28c4) old ![image](https://github.com/user-attachments/assets/2165bc33-f260-41ab-934d-3f6a90062277) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game shiptest-ss13#2431 needed more testing, especially since it was an early PR of mine. Fixes some of my mistakes. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: hydrogen and combustion bugs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes just about every player-facing instance of the word "mech" to "exosuit." God help me, I did this manually so there shouldn't be any stupid find-and-replace shenanigans. ## Why It's Good For The Game Consistent terminology is good, and maybe people will stop thinking the overgrown power armor is a gundam. ## Changelog :cl: fix: Changed almost every player facing instance of the word "mech" to "exosuit" /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ole. (shiptest-ss13#3198) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Taking this out of the Dwayne remap, cuz it really should just be a seperate PR. As title suggests, directionals now exist. Also rotates the consoles in in the outposts. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They look weird without directionals. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Added directionals for mining processing consoles. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Fixes some small errors in the code. Hooray! ## Why It's Good For The Game Game is playable again! ## Changelog :cl: fix: Fixed three typos in the code. /:cl:
- These are their primary gear, they better be good in comparison to others. <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This buffs the armor values of the LP hardsuits and adds slowdown reduction and a reagent scanner to the medical hardsuit. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The Ranger's whole shtick is that it revolves around the faux ert team. they have little in the way of guns so their hardsuits are important. They were meant to stay in level with other similar hardsuits but have remained unmaintained. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl:phoaly balance: Buffed LP hardsuits /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives Syndicate outfit datums the same boxes as their normal equivalents, flattening that part of job gear and getting rid of the annoying syndicate gas mask issue so those can be treated like the specialty masks they are. ## Why It's Good For The Game why did syndies get a snowflake box anyway. no other faction does ## Changelog :cl: balance: Replaced syndie survival boxes in outfit datums with normal job-equivalent boxes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request swaps money drops from medium to small <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game legions drop a bit too much money right now? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: nerfed legion money drops. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Requested by Apogee. Makes all stripper clips able to be created at the autolathe, since they're supposed to be simple, cheap, disposable things, as opposed to magazines which are more complex and important. They don't get built with ammo, of course. And the polymer rifle gets changed to being chambered in 7.62, which has the same stats as .300 blackout. They've been done in the same PR since it'll add the polymer rifle's 762 speedloader to the autolathe too. ## Why It's Good For The Game Clips are supposed to be disposable cheap things, when right now they're equal to speedloaders and magazines. The polymer rifle having a special bullet type all to itself that you could get only by killing hermits was a bit befuddling. ## Changelog :cl: add: Clips of all kinds (not magazines!) can now be produced on the autolathe. del: .300 blackout. The polymer rifle now fires 7.62. del: Clip cargo packs, as they are now redundant. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ging them onto yourself (shiptest-ss13#3225) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds empty sandbags to the outpost, 7 sandbags for 150 under the sec supply tab Sandbags can be deconned by click dragging them onto your mob and a short do after. Adds an examine message for how to decon. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Sandbags are odious to use currently, being effectively single use once deployed and just sitting there once the fight's done. If you want to clean them up afterwards you're stuck smashing them apart until they break These changes should make sandbags more accessible and practical to use. ## Changelog :cl: add: Sandbags can be deconed by click dragging them onto your mob. add: Sandbags to the outpost for 150 credits. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Changes some things about the social anxiety quirk to make it more bearable to deal with. - Removes the ability for it to silence you, which would eat messages players tried to send while roleplaying. - Decreases the severity of stuttering across the board, and prevents it from removing characters in the message. - Psicodine now actually suppresses the main effects of social anxiety while it is active, making the medicine actually usable once more. ## Why It's Good For The Game Players were unable to use this quirk due to a variety of reasons. It would randomly silence you around people, give you an exaggerated stutter that made your runechat impossible to read, and couldn't even be suppressed because it's treatment medication was bugged and had very little use outside of it. Now the quirk is a little more managable, and players should be able to take it and roleplay with it again. I may mess with the stutter further if needed as I still think its a little extreme in some cases. ## Changelog :cl: balance: the Quirk Social Anxiety no longer silences you randomly fix: Stuttering is now far less extreme and will not delete characters fix: Psicodine now actually suppresses the effects of social anxiety /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Fix kondor ship
Elysm manual fix
* Fix battery problem in mod_celadon * Forgot somthing * FFF * FFF2 * FFF3
Fix after merge (maps) part 2
Fix after merge (maps) part 1 and Update independent_tranquility
HotFix: Pandora minions
This reverts commit 10ab18c.
Brings back hotkey fix
Revert "Battery problem"
MysticalFaceLesS
requested review from
RalseiDreemuurr,
molnizz and
MrCat15352
as code owners
August 10, 2024 13:40
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