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#16 Перенос обновлений с Beta на Alpha сервер #888

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merged 44 commits into from
Aug 10, 2024

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[Перенос №15] - (#877)

Tsar-Salat and others added 30 commits August 3, 2024 20:45
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This is a port of my beestation newfood pr. It's the culmination of many
months of effort during my free time in university, and my first
large-scale project on bee.

Due to interest from a few shiptest people, I have ported the PR
mostly-as-is from Bee, additional alterations where needed.

Ports from TG:
- tgstation/tgstation#49192
- tgstation/tgstation#53047
- tgstation/tgstation#53225
- tgstation/tgstation#53316
- tgstation/tgstation#53574
- tgstation/tgstation#66257
- tgstation/tgstation#69095
- tgstation/tgstation#71449

Ports from Bee, from yours truly:
- BeeStation/BeeStation-Hornet#8748

A rundown of the plan:
- This is Part 1 of newfood. This is basically the foundational newfood
shit that's needed for the rest of the system we want to work.

- Part 2 will complete all the foundational shit (killing oldfood), with
some minor refactors to ready cooking for the upcoming features. This
will conclude the development of the edible component and things left in
limbo from part 1. It will remove the temporary vars and procs, and
customizable food will be fully reenabled.

- Part 3 will contain the cooking features (Griddle).

Now for the changes:
1. convert bread to newfood
2. convert spaghetti to newfood
3. convert cake to newfood
4. Cleaned up the edible component. It should be a lot more consistent
going forward, and will basically be completely functional as of part
2's merge.
5. Adds Food Storage component, which lets you hide small items in large
food. (Stick a shard of glass inside a cake to fuck over someone.)
6. Adds FOOD_FINGER_FOOD food flag, which lets you eat food whilst
moving. It applies to small food that really shouldnt take your full
concentration to consume whilst walking, like lollipops!
7. Sets PRAGMATIC weights for as many foods as I could. Seriously this
sucked really bad. candycorn and cakes are not the same ducking size.
8. food trash is sane, stuff thats clearly eaten on a plate and has a
plate underneath it, will spawn a plate rubbish when completely eaten.
(you dont eat the plate on cake any more smh)
9. Begins the framework of something called Accidental Consumption. Its
basically if you end up eating non-food related it will cause you
differing effects. This is again very early stages, and will require
wounds, full newfood implementation, and bringing over tg's stomach
metabolism. The proc exists, but its not getting called until part 2 or
3 is merged.
10. Adjusts some nutritional values. Minor, but I will note that I did
so

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Newfood seems to be a heavily requested feature here. This is but the
framework. Really, players wont notice the difference besides the
incompatiblity between oldfood & newfood, but once the griddle is
implemented in part 3, it will be glorious.

When discussing with shiptest, I floated my plan and I received overall
agreement. This should hopefully be less painful for me and for you than
a bulk merge.

<!-- Please add a short description of why you think these changes would
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:cl: rkz, benbot(benjamin), Time-Green, SteelSlayer, floyd, Qustinuus,
ArcaneDefence, FlowerCuco
add: Food storage! Hide some glass in the captains cake! Begone
digestive tract!
add: Bread, Cake and Spaghetti to Newfood
add: some smaller foods can now be eaten whilst on the run! (This ONLY
applies to newfood items thus far!)
add: converted edible component to work with newfood
del: oldfood for Bread, Cake and Spaghetti
del: Temporarily removes customfood bread, cake, pasta, and sandwiches
tweak: edited a few messed up values
tweak: food trash is sensible now. Finishing stuff like cake will
actually spawn a plate rubbish. Instead of you eating the plate, biggun,
perhaps properly dispose of it!
fix: Wildly STUPID item weights. Candycorn and cakes are no longer the
SAME size
code: provides some semblance of sorting for signal defines
/:cl:

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---------

Signed-off-by: thgvr <[email protected]>
Co-authored-by: thgvr <[email protected]>
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## About The Pull Request
This remaps the Kilo.
**TODO:**
- [x] ship desc
- [ ] wiki page
- [x] Maurice
- [ ] processing console directionals

Hull is now made from metal instead of titanium. The manufacturer was
swapped from NT to Miskilamo. Crew areas were expanded. KA and Egun were
swapped for two DBs - have fun with this one. Wires got a tiny bit
messier. Starting cash was nerfed from 5500 to 3500. ORM was replaced
with a smelter setup.


![scrnshot1](https://github.com/user-attachments/assets/91611c45-9b0c-4f0b-a929-f0fdc485570c)

![StrongDMM-2024-07-19 13 24
26](https://github.com/user-attachments/assets/2a65ac1d-2aa8-43d9-9bb8-b9019177ed42)

![StrongDMM-2024-07-14 01 21
13](https://github.com/user-attachments/assets/4babaf21-6143-48cb-8e47-95e76f50da2f)

**JOB SLOT CHANGES:**
- No doctor - There never was a medical. Why were they here?
- One more deckhand - Apogee requested the ship to stay at 5 crew
members.

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## Why It's Good For The Game
Kilo's ancient. This modernizes it.

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
tweak: Remapped the Kilo-class Mining Ship
/:cl:

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## About The Pull Request

Getting attacked by a legion skull while unconscious now causes it to
generate a funny new organ (and staunch some current bleeding, so the
victim will die slower) which will eventually transform you into a
legion if untreated. Legion skulls will also not attack people who are
in hardcrit.
If a surgical table is not present, the onset of legionnification can be
postponed by injecting spaceacillin or synaptizine, which halt the
disease's progress while being metabolized.

## Why It's Good For The Game

Dying instantly? boring !! time for drama.

## Changelog

:cl:
add: legion attacks will now inject an organ which eventually causes a
transformation, rather than instantly killing and transforming people.
/:cl:

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---------

Signed-off-by: Theos <[email protected]>
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## About The Pull Request

A simple button that creates a announcement on whatever ship your
hovering over!

![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/a38409fb-9530-47ba-9c77-cb28e8e75645)

![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/6230d9da-246c-41ee-8e08-7453a275c400)

![image](https://github.com/shiptest-ss13/Shiptest/assets/86381784/4317a4a6-0a6b-4550-89df-47a7248d31ca)

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## Why It's Good For The Game

Should save admins a lot of time

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: New admin button to launch a distress announcement quicker.
/:cl:

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## About The Pull Request
Standard: 750 -> 400
Brute/Burn: 1250 -> 700
Oxy/Tox: 1250 -> 500
Rad: 1000 -> 500
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Those prices weren't really that affordable in-game. Spending a 1000
credits on a single medikit is kinda goofy. This fixes that, in hopes
that medikits are more used in general.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
tweak: Reduced the prices of first aid kits.
/:cl:

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## About The Pull Request
Variants of coffee (cafe latte, iced coffee, hot ice coffee, soy latte)
now only jitter on OD, same as normal coffee.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
It's annoying as hell to jitter all the time, just because your
character likes coffee.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
tweak: Cafe latte, iced coffee, hot ice coffee and soy latte now only
make your character jitter on OD.
/:cl:

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## About The Pull Request

Gives the industrial jacket cold protection

## Why It's Good For The Game

It looks pretty comfy and warm but isn't. It's kind of Strange

## Changelog

:cl:
add: Industrial jacket now keeps you warm
/:cl:
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## About The Pull Request

Allows attachments to be carried in things like boxes and pockets.

## Why It's Good For The Game

This is mostly useless since there is very little reason to not have an
attachment glued to a gun after buying it, but suppressors being
untenable to store (either taking up a bunch of bag space or making a
gun potentially impossible to stow) is a bit silly

## Changelog

:cl:
balance: gun attachments are now small instead of normal sized
/:cl:

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Signed-off-by: Theos <[email protected]>
## About The Pull Request

Beacon got renamed a long while ago

## Why It's Good For The Game

Yeah

## Changelog

:cl:
fix: Contender is now called the Beacon in cargo
fix: .38 is now .38 and no longer has a bunch of random letters in front
of it
/:cl:
## About The Pull Request

Added Vox Variations for the HV outfit, the Blood-Red Hazard Vest and
two NGR hard hats. Also resprites the Vox Vanguard Battlecoat to closer
match the current iteration with significant help from
Rylie/Retlaw34/Ryerice.

- Honorable Vanguard Beret
- Honorable Vanguard Battlecoat
- Vanguard Battlecoat
- Leather Satchel
- Blood Red Hazard Vest
- NGR Hard Hat
- NGR Foreman Hard Hat


![image](https://github.com/user-attachments/assets/e301f60c-2a23-4461-be34-e039301f339a)

![image](https://github.com/user-attachments/assets/5494cba3-ab60-4a01-9c28-26c148bf594d)

![image](https://github.com/user-attachments/assets/4857d900-50f9-4f92-b8a3-b9059997b3b0)

![image](https://github.com/user-attachments/assets/b2c6cfa0-318a-415c-80b0-5e051f3fd7ca)
(honestly this satchel looks pretty bad in general but I figured i'd get
it out of the way)

![image](https://github.com/user-attachments/assets/153fabb3-2ef3-497f-98b0-a98601232e24)



## Why It's Good For The Game

Some of these sprites were some I saw people sad about lacking, and I
figured that I might as well get off my lazy ass and do something about
it. Knocked the HV gear out of the way and did a bit of a resprite for
the Vanguard Battlecoat after being suggested to do it by a few people.

## Changelog

:cl:
add: New sprites for Vox! Vanguard and Honorable Vanguard Battlecoat
sprite changes, NGR hard hats, and hazard vests!
/:cl:
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## About The Pull Request

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## Why It's Good For The Game

Fixes shiptest-ss13#3232

## Changelog

:cl:
fix: mini/energy gun cases no longer spawn with the wrong weapon in them
/:cl:

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Signed-off-by: Theos <[email protected]>
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## About The Pull Request

This PR adds a cargo crate containing an Anesthetics tank and a medical
mask for it, for 500 credits.

## Why It's Good For The Game

It's rather difficult to get good quality anesthetics in-game without
having to resort to ghetto chemistry, salvaging for it, or by hoping to
get lucky with the black market. This PR should give an option for those
that want anesthetics available in-round, in a way that makes sense for
a medical professional to acquire.

## Changelog

:cl:
add: an anesthetics crate
/:cl:

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## About The Pull Request

Fixes executions. Also fired off a few other rounds to make sure nothing
else was wonky.

No Kepori were actually harmed in the making of this film. 

![dreamseeker_W5IavcWlZT](https://github.com/user-attachments/assets/81aa66eb-41d1-46ba-8633-d9d822d111fb)

There was a circular logic issue that arose with the gun.dm refactor
from a couple months ago and that's what was causing the issue.

Fixes shiptest-ss13#3252

## Why It's Good For The Game

Intended feature is working again

## Changelog

:cl:
fix: Executing someone with a gun is back, you psychos. Paint the floor
red!
/:cl:
…-ss13#3236)

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## About The Pull Request
Fixing wrong cash bundle value, cash dropping upon stacking
<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Can now collect and stack money without dropping it on the floor.
Working as intended
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->
Cash bundle values before (wrong):

![image](https://github.com/user-attachments/assets/65f7da39-1996-4bf0-95ba-df6b98f12342)
Cash bundle values after (right):

![image](https://github.com/user-attachments/assets/79b51f48-4a99-407a-87e0-a60a96fe2a2c)

And money stacking:

![ezgif-5-8e33dfacb3](https://github.com/user-attachments/assets/8251068a-1e51-4229-b70d-d37d740f86d0)


## Changelog

:cl:
fix: Cash bundle value will now be correct in chat, cash will not drop
upon stacking
/:cl:

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## About The Pull Request

Mystery PR.

## Why It's Good For The Game
Makes ammo for the illestren slightly cheaper! Enough for it to be as
good economically as pistols i think.
## Changelog

:cl:
balance: 8x50 boxes now come with 25 ammo as opposed to 20.
/:cl:

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## Why It's Good For The Game
What if internals were cheap AF at the outpost? Would people actually
buy them, instead of stealing from legions/hermits? Probably not, but
worth a try.
<!-- Please add a short description of why you think these changes would
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worth adding. -->

## About The Pull Request
Reduces the price of internals crate to a whopping 100 credits and
changes the contents:
2 gas masks, 2 breathe masks -> 4 breathe masks
2 empty small tanks, 2 empty big tanks -> 3 full adv tanks, 1 full big
tank

Reduces the price of plasmaman tank kit to 100 credits, makes the tanks
full, renames to "plasmaman internals crate".
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## Changelog

:cl:
tweak: Internals Crate now costs 100 credits and contains full oxygen
tanks.
tweak: Plasmaman Tank Kit renamed to Plasmaman Internals Crate. It now
costs 100 credits and contains full plasma tanks.
/:cl:

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## About The Pull Request
Resprites muzzle flashes so that they no longer look like transparent
jpgs!

![image](https://github.com/user-attachments/assets/eea2f9c3-e331-462c-8dcb-dcd095eef6a3)

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Why did TGMC have literal jpg cutouts and call that muzzle flashes?
Actually deranged.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl: PositiveEntropy
imageadd: Resprites muzzle flashes!
/:cl:

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## About The Pull Request
Hydrogen now burns with the correct (I think) enthalpy, making hydrogen
TEGs viable. yay!
Komodo, Skipper, and Inkwell get instruction sheets. Crying-sun had one
and the upcoming dwayne remap adds one.
Electrolyzers now try to link when ice goes in instead of on init, which
caused certain maps to not connect.
Electrolyzer multitool linking works now.
Merits can no longer turn into a magic 0 value slip.
Replaces nt_ice passive pumps with volume pumps
(skipper keeps hydrogen, the commits lie)

Hydrogen pumps not correctly connecting to the pipenet even when the
Other recent map bug isn't in effect is still an issue, but I've got no
idea how to fix it. Leaving it as an issue for now.

fixed single wrong pixel on the sprite.
new

![image](https://github.com/user-attachments/assets/575e4ef0-5f29-4fc8-bbf6-cc2d57eb28c4)
old

![image](https://github.com/user-attachments/assets/2165bc33-f260-41ab-934d-3f6a90062277)

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## Why It's Good For The Game
shiptest-ss13#2431 needed more testing, especially since it was an early PR of mine.
Fixes some of my mistakes.
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## Changelog

:cl:
fix: hydrogen and combustion bugs
/:cl:

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## About The Pull Request

Changes just about every player-facing instance of the word "mech" to
"exosuit." God help me, I did this manually so there shouldn't be any
stupid find-and-replace shenanigans.

## Why It's Good For The Game

Consistent terminology is good, and maybe people will stop thinking the
overgrown power armor is a gundam.

## Changelog

:cl:
fix: Changed almost every player facing instance of the word "mech" to
"exosuit"
/:cl:

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…ole. (shiptest-ss13#3198)

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## About The Pull Request
Taking this out of the Dwayne remap, cuz it really should just be a
seperate PR.
As title suggests, directionals now exist. Also rotates the consoles in
in the outposts.
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
They look weird without directionals.

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
imageadd: Added directionals for mining processing consoles.
/:cl:

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## About The Pull Request

Fixes some small errors in the code. Hooray!

## Why It's Good For The Game

Game is playable again! 

## Changelog

:cl:
fix: Fixed three typos in the code.
/:cl:
- These are their primary gear, they better be good in comparison to
others.

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## About The Pull Request
This buffs the armor values of the LP hardsuits and adds slowdown
reduction and a reagent scanner to the medical hardsuit.
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
The Ranger's whole shtick is that it revolves around the faux ert team.
they have little in the way of guns so their hardsuits are important.
They were meant to stay in level with other similar hardsuits but have
remained unmaintained.
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worth adding. -->

## Changelog

:cl:phoaly
balance: Buffed LP hardsuits
/:cl:

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## About The Pull Request

Gives Syndicate outfit datums the same boxes as their normal
equivalents, flattening that part of job gear and getting rid of the
annoying syndicate gas mask issue so those can be treated like the
specialty masks they are.

## Why It's Good For The Game

why did syndies get a snowflake box anyway. no other faction does

## Changelog

:cl:
balance: Replaced syndie survival boxes in outfit datums with normal
job-equivalent boxes
/:cl:

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## About The Pull Request
swaps money drops from medium to small

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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
legions drop a bit too much money right now?

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
balance: nerfed legion money drops.
/:cl:

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## About The Pull Request
Requested by Apogee.
Makes all stripper clips able to be created at the autolathe, since
they're supposed to be simple, cheap, disposable things, as opposed to
magazines which are more complex and important. They don't get built
with ammo, of course. And the polymer rifle gets changed to being
chambered in 7.62, which has the same stats as .300 blackout. They've
been done in the same PR since it'll add the polymer rifle's 762
speedloader to the autolathe too.

## Why It's Good For The Game
Clips are supposed to be disposable cheap things, when right now they're
equal to speedloaders and magazines. The polymer rifle having a special
bullet type all to itself that you could get only by killing hermits was
a bit befuddling.

## Changelog

:cl:
add: Clips of all kinds (not magazines!) can now be produced on the
autolathe.
del: .300 blackout. The polymer rifle now fires 7.62.
del: Clip cargo packs, as they are now redundant.
/:cl:

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…ging them onto yourself (shiptest-ss13#3225)

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## About The Pull Request

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merging your PR! -->

Adds empty sandbags to the outpost, 7 sandbags for 150 under the sec
supply tab
Sandbags can be deconned by click dragging them onto your mob and a
short do after. Adds an examine message for how to decon.

## Why It's Good For The Game

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Sandbags are odious to use currently, being effectively single use once
deployed and just sitting there once the fight's done. If you want to
clean them up afterwards you're stuck smashing them apart until they
break These changes should make sandbags more accessible and practical
to use.

## Changelog

:cl:
add: Sandbags can be deconed by click dragging them onto your mob.
add: Sandbags to the outpost for 150 credits.
/:cl:

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## About The Pull Request

Changes some things about the social anxiety quirk to make it more
bearable to deal with.

- Removes the ability for it to silence you, which would eat messages
players tried to send while roleplaying.
- Decreases the severity of stuttering across the board, and prevents it
from removing characters in the message.
- Psicodine now actually suppresses the main effects of social anxiety
while it is active, making the medicine actually usable once more.

## Why It's Good For The Game

Players were unable to use this quirk due to a variety of reasons. It
would randomly silence you around people, give you an exaggerated
stutter that made your runechat impossible to read, and couldn't even be
suppressed because it's treatment medication was bugged and had very
little use outside of it.

Now the quirk is a little more managable, and players should be able to
take it and roleplay with it again. I may mess with the stutter further
if needed as I still think its a little extreme in some cases.

## Changelog

:cl:
balance: the Quirk Social Anxiety no longer silences you randomly
fix: Stuttering is now far less extreme and will not delete characters
fix: Psicodine now actually suppresses the effects of social anxiety
/:cl:

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@github-actions github-actions bot added 💬 TGUI Кто-то решил потрогать интерфейсы 🪓 НЕ МОДУЛЬНО 🪓 Не мудульно да, переделать бы 🗺 Мапинг Это чисто карты, карта... 🎨 Спрайты 🎨 Есть спрайты 🧱 Код 🧱 Изменения .dm файлов 🏭 Github 🏭 Изменения .github файлов 🔵 Требуется проверка labels Aug 10, 2024
@MysticalFaceLesS MysticalFaceLesS added the 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой label Aug 10, 2024
@MysticalFaceLesS MysticalFaceLesS merged commit 1934189 into alpha-stable Aug 10, 2024
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🎨 Спрайты 🎨 Есть спрайты 🏭 Github 🏭 Изменения .github файлов 💬 TGUI Кто-то решил потрогать интерфейсы 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой 🔵 Требуется проверка 🗺 Мапинг Это чисто карты, карта... 🧱 Код 🧱 Изменения .dm файлов 🪓 НЕ МОДУЛЬНО 🪓 Не мудульно да, переделать бы
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