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changes human generic names to be improper (e.g. the human man) + cha…
…nges mothperson to moth (shiptest-ss13#3321) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![imagen](https://github.com/user-attachments/assets/eeef1198-1f3b-4de8-8ba1-f1f67d97adb6) title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game * mothperson person was getting a bit jarring * ![imagen](https://github.com/user-attachments/assets/ec18a121-e8ab-4d7f-a7f6-5cf8108828ac) < this wont happen <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: Human generic names (the ones that show up when you examine someone) will be prefixed consistently /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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