-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fixes for supplypacks #28
Conversation
Adds some aid kits for all combat medics Adds alt names for Containment Engineer
oh fuck it thats why, I'm tired of that shit copying itself
This pull request has conflicts, please resolve those before we can evaluate your pull request. |
@@ -85,6 +85,21 @@ | |||
mask = /obj/item/clothing/mask/balaclava | |||
gloves = /obj/item/clothing/gloves/thick/swat/lcz | |||
|
|||
/decl/hierarchy/outfit/job/security/lcz_senmedic |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Прямо в кор код... У нас теперь работает система модульности с модпаками. С ней ты можешь ознакомиться прочитав README.md
по пути mod_celadon/README.md
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@@ -17,7 +17,7 @@ | |||
cost = 30 | |||
containertype = /obj/structure/closet/crate/secure | |||
containername = "light armor crate" | |||
access = ACCESS_SECURITY |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Все изменения надо будет переоформить. Я не уверен что такое декали, если это объект, то его можно перезаписать вынеся в отдельный модпак. Если нет, то в кор коде оформить не модульные изменения
@@ -144,6 +144,10 @@ | |||
economic_power = 5 | |||
minimal_player_age = 10 | |||
ideal_character_age = 30 | |||
alt_titles = list( |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Тут аналогично. Подскажу. Ты делаешь папку своего модпака, или вгоняешь в уже существующий модпак изменения. Чтобы сделать модпак есть скрипты, они валяются в mod_celadon
запускаешь вводишь название и все. Потом уже тут пишешь
кор_код.....
// [CELADON-ADD] - ТВОЙ_ID_МОДПАКА - (тут комментарий можно и без)
на этих строках твой код добавленый...
...
...
// [/CELADON-ADD]
Будет вот так:
...
ideal_character_age = 30
// [CELADON-ADD] - CELADON_SUPPLY_PACKS
alt_titles = list(
"Containment Specialist",
"Containment Technician"
)
// [/CELADON-ADD]
outfit_type = /decl/hierarchy/outfit/job/engineering/conteng
....
@@ -222,7 +222,7 @@ | |||
supervisors = "the LCZ Zone Commander" | |||
economic_power = 4 | |||
requirements = list("LCZ Guard" = 480) | |||
alt_titles = list("LCZ Senior Containment Response Agent", "LCZ Containment Response Sergeant", "LCZ Senior Combat Medic", "LCZ Riot Control Sergeant", "LCZ Senior Riot Control Agent", "LCZ Senior Agent") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
А тут ты изменял. Тут уже надо будет использовать [CELADON-EDIT]
@@ -540,13 +540,20 @@ GLOBAL_LIST_EMPTY(conversion_cards) | |||
item_state = "Sec_ID2" | |||
job_access_type = /datum/job/ncoofficerlcz | |||
|
|||
/obj/item/card/id/seclvl3ez | |||
/obj/item/card/id/seclvl3senez |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Изменение, но это объект, его можно перезаписать. Как работает. Ты оставляешь кор код. В модпаке тот же объект создаёшь и вписываешь только то что будет меняться у него. Или можешь тут изменить коркод
About the Pull Request
Not much to say, cus everything is in changelog, so...keep yourself safe I guess <3
Why It's Good For The Game
Well adds sense for combat medic's role... funny that only EZ medics had something while other zones didn't have anything additional.
A supply has some great issues, I ain't a balancer or good coder and other and other, so I changed acceses for security stuff just at least make possible to open them.
Changelog
🆑
Adds some first aid kits to all combat medics
Adds separeted access for EZ and EZ Senior
Replaces accesses for security stuff in supply
Adds alt titles for Containment Engineer
/:cl: