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Major codebase improvements + widescreen (Foundation-19#1745)
* debug improvements * this should not be in git * Superduper theduper ever ever * disaster * We are gaming * This CI sucks! * current changes * current changes * fix * fixes * fixes again * fix? * update these * try this one again * fixes * ? * that would be why * the fix of all time * einstein * fixes and optimizations * fix this straight up bad code * wtf * sure * lgtm * changes * dmapi update * it works * ? * get this garbage test out of here * port to new tg dmi test, rip out custom items from the game * fix this test * fix * rip out overlay caching - obama edition * fixes * HREF exploit fixes * fix lighting, scps * current changes * fixes runtimes * fix * fix even more issues * fix turret controls * numerous fixes to skyboxes and view * this is genuinely dumb * browser fixes, fix scp min players * fix disconnected wire * tune negative light station trait, celldoorening * spacing * spacing v2 * fix turret interact for admins, fix paper ui * fix 2427 and 912 * fix robot icons * fix megaphone, fax access, stuttering * the worst shit ever imagined all time * the worst part 2 * fix
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# This file is used by TGS (https://github.com/tgstation/tgstation-server) clients to quickly initialize a server instance for the codebase | ||
# The format isn't documented anywhere but hopefully we never have to change it. If there are questions, contact the TGS maintainer Cyberboss/@Dominion#0444 | ||
version: 1 | ||
# The BYOND version to use (kept in sync with dependencies.sh by the "TGS Test Suite" CI job) | ||
# Must be interpreted as a string, keep quoted | ||
byond: "515.1637" | ||
# Folders to create in "<instance_path>/Configuration/GameStaticFiles/" | ||
static_files: | ||
# Config directory should be static | ||
- name: config | ||
# This implies the folder should be pre-populated with contents from the repo | ||
populate: true | ||
# Populate the folder with the config example_files from the repo | ||
sources: ["config/example"] | ||
# Data directory must be static | ||
- name: data | ||
# String dictionary. The value is the location of the file in the repo to upload to TGS. The key is the name of the file to upload to "<instance_path>/Configuration/EventScripts/" | ||
# This one is for Linux hosted servers | ||
linux_scripts: | ||
PreCompile.sh: tools/tgs_scripts/PreCompile.sh | ||
WatchdogLaunch.sh: tools/tgs_scripts/WatchdogLaunch.sh | ||
InstallDeps.sh: tools/tgs_scripts/InstallDeps.sh | ||
# Same as above for Windows hosted servers | ||
windows_scripts: | ||
PreCompile.bat: tools/tgs_scripts/PreCompile.bat | ||
# The security level the game should be run at | ||
security: Trusted |
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//Mouse buttons pressed/held/released | ||
//Defines file for byond click related parameters | ||
//this is mostly for ease of use and for finding all the things that use say RIGHT_CLICK rather then just searching "right" | ||
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//Mouse buttons held | ||
#define RIGHT_CLICK "right" | ||
#define MIDDLE_CLICK "middle" | ||
#define LEFT_CLICK "left" | ||
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///Mouse button that was just clicked/released | ||
///if(modifiers[BUTTON] == LEFT_CLICK) | ||
#define BUTTON "button" | ||
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//Keys held down during the mouse action | ||
#define CTRL_CLICK "ctrl" | ||
#define ALT_CLICK "alt" | ||
#define SHIFT_CLICK "shift" | ||
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//Cells involved if using a Grid control | ||
#define DRAG_CELL "drag-cell" | ||
#define DROP_CELL "drop-cell" | ||
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//The button used for dragging (only sent for unrelated mouse up/down messages during a drag) | ||
#define DRAG "drag" | ||
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//If the mouse is over a link in maptext, or this event is related to clicking such a link | ||
#define LINK "link" | ||
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//Pixel coordinates relative to the icon's position on screen | ||
#define VIS_X "vis-x" | ||
#define VIS_Y "vis-y" | ||
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//Pixel coordinates within the icon, in the icon's coordinate space | ||
#define ICON_X "icon-x" | ||
#define ICON_Y "icon-y" | ||
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//Pixel coordinates in screen_loc format ("[tile_x]:[pixel_x],[tile_y]:[pixel_y]") | ||
#define SCREEN_LOC "screen-loc" | ||
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//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity | ||
/// Objects will ignore being clicked on regardless of their transparency (used in parallax, lighting effects, holograms, lasers, etc.) | ||
#define MOUSE_OPACITY_TRANSPARENT 0 | ||
/// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects) | ||
#define MOUSE_OPACITY_ICON 1 | ||
/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers) | ||
#define MOUSE_OPACITY_OPAQUE 2 |
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#define CLIENT_MIN_FPS 0 | ||
#define CLIENT_MAX_FPS 1000 | ||
#define CLIENT_MAX_FPS 360 |
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