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WIP: stateless calculation for display-constant gizmo #295

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@yc-feej yc-feej commented Mar 30, 2023

Background: I'm working on an engine involving manipulating stuffs across real-world semantic maps. Since the map is really large (and the unit length of the engine is different from industrial game engines like UE or unity), sometimes when I zoom out and intend to move something, the arrow/moving plane will shrink until invisible, which makes it impossible to move things around. Same thing happens when translation values become really large (say, 10,000).

Solution: I added up an option, CONSTANCY, which indicates the display mode of gizmo itself. When it's set to SCALE_CONST, the arrow length and plane length will remain world-space constant (becoming larger/smaller when zooming in or not), and it's the default value for added argument - which means that no modification required for existing codes. When it's set to DISPLAY_CONST however, the arrow/plane will remain screen-space constant (no change when zooming in or out).

TODOs: I've done most works for translation and scaling. Rotation is still WIP.

@yc-feej yc-feej marked this pull request as draft March 30, 2023 05:16
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yc-feej commented Mar 30, 2023

Easy showcase:

**SCALE_CONST: **
Screenshot from 2023-03-30 13-15-43
Screenshot from 2023-03-30 13-16-02
Screenshot from 2023-03-30 13-16-08

**DISPLAY_CONST: **
Screenshot from 2023-03-30 13-17-39
Screenshot from 2023-03-30 13-17-44
Screenshot from 2023-03-30 13-17-53

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