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math3d
CapsAdmin edited this page Dec 9, 2017
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##shared
- math3d.BilerpVec3(a, b, c, d, alpha1, alpha2)
- math3d.LinePlaneIntersection(pos, normal, screen_pos)
- math3d.LocalToWorld(local_pos, local_ang, world_pos, world_ang)
- math3d.PointToAxis(pos, axis, screen_pos)
- math3d.ScreenToWorldDirection(screen_pos, cam_pos, cam_ang, cam_fov, screen_width, screen_height)
- math3d.SimpleLineIntersectAABB(from, to, min, max)
- math3d.WorldPositionToScreen(position, cam_pos, cam_ang, screen_width, screen_height, cam_fov)
- math3d.WorldToLocal(local_pos, local_ang, world_pos, world_ang)