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separate level file generation now links the parent and children, and… #756

separate level file generation now links the parent and children, and…

separate level file generation now links the parent and children, and… #756

Triggered via push April 26, 2024 07:10
Status Failure
Total duration 3m 41s
Artifacts 6

main.yml

on: push
Matrix: builds
Matrix: tests
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14 errors and 29 warnings
StandaloneWindows-2020.3.48f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2020.3.48f1
Test(s) Failed! Check 'Test results editmode-2020.3.48f1' for details.
StandaloneWindows-2019.4.40f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
WebGL-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2022.3.7f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2019.3.15f1
Test(s) Failed! Check 'Test results editmode-2019.3.15f1' for details.
Test-editmode-2019.4.40f1
Test(s) Failed! Check 'Test results editmode-2019.4.40f1' for details.
StandaloneWindows-2021.3.29f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2023.1.0f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2023.1.15f1
Test(s) Failed! Check 'Test results editmode-2023.1.15f1' for details.
Test-editmode-2022.3.7f1
Test(s) Failed! Check 'Test results editmode-2022.3.7f1' for details.
Test-editmode-2021.3.29f1
Test(s) Failed! Check 'Test results editmode-2021.3.29f1' for details.
WebGL-2023.1.15f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2020.3.48f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
StandaloneWindows-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2022.3.7f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2019.3.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset(String) LDtkUnity.Tests.TestImport:AssertAsset(String) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject() (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke(Object, Object[]) NUnit.Framework.Internal.Reflect:InvokeMethod(MethodInfo, Object, Object[]) NUnit.Framework.Internal.MethodWrapper:Invoke(Object, Object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod(ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod(ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute(ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Test-editmode-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2019.4.40f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
StandaloneWindows-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2021.3.29f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2023.1.0f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2023.1.0f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2023.1.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Test-editmode-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2022.3.7f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Test-editmode-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2021.3.29f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Test results for editmode-2019.3.15f1", "Test results for editmode-2019.4.40f1", "Test results for editmode-2020.3.48f1", "Test results for editmode-2021.3.29f1", "Test results for editmode-2022.3.7f1", "Test results for editmode-2023.1.15f1". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
WebGL-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL-2023.1.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Test results for editmode-2019.3.15f1 Expired
12 MB
Test results for editmode-2019.4.40f1 Expired
13.4 MB
Test results for editmode-2020.3.48f1 Expired
12.8 MB
Test results for editmode-2021.3.29f1 Expired
13 MB
Test results for editmode-2022.3.7f1 Expired
13.1 MB
Test results for editmode-2023.1.15f1 Expired
13.1 MB