separate level file generation now links the parent and children, and… #756
Annotations
14 errors and 29 warnings
StandaloneWindows-2020.3.48f1
The process '/usr/bin/docker' failed with exit code 101
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Test-editmode-2020.3.48f1
Test(s) Failed! Check 'Test results editmode-2020.3.48f1' for details.
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StandaloneWindows-2019.4.40f1
The process '/usr/bin/docker' failed with exit code 101
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StandaloneWindows-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
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WebGL-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
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StandaloneWindows-2022.3.7f1
The process '/usr/bin/docker' failed with exit code 101
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Test-editmode-2019.3.15f1
Test(s) Failed! Check 'Test results editmode-2019.3.15f1' for details.
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Test-editmode-2019.4.40f1
Test(s) Failed! Check 'Test results editmode-2019.4.40f1' for details.
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StandaloneWindows-2021.3.29f1
The process '/usr/bin/docker' failed with exit code 101
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StandaloneWindows-2023.1.0f1
The process '/usr/bin/docker' failed with exit code 101
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Test-editmode-2023.1.15f1
Test(s) Failed! Check 'Test results editmode-2023.1.15f1' for details.
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Test-editmode-2022.3.7f1
Test(s) Failed! Check 'Test results editmode-2022.3.7f1' for details.
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Test-editmode-2021.3.29f1
Test(s) Failed! Check 'Test results editmode-2021.3.29f1' for details.
|
WebGL-2023.1.15f1
The process '/usr/bin/docker' failed with exit code 101
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StandaloneWindows-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2020.3.48f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Test-editmode-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test-editmode-2020.3.48f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
|
StandaloneWindows-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2019.4.40f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneWindows-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
WebGL-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
WebGL-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneWindows-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2022.3.7f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Test-editmode-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Test-editmode-2019.3.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset(String)
LDtkUnity.Tests.TestImport:AssertAsset(String) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject() (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke(Object, Object[])
NUnit.Framework.Internal.Reflect:InvokeMethod(MethodInfo, Object, Object[])
NUnit.Framework.Internal.MethodWrapper:Invoke(Object, Object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod(ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod(ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute(ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
|
Test-editmode-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Test-editmode-2019.4.40f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
|
StandaloneWindows-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2021.3.29f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneWindows-2023.1.0f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows-2023.1.0f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Test-editmode-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Test-editmode-2023.1.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
|
Test-editmode-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Test-editmode-2022.3.7f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
|
Test-editmode-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
Test-editmode-2021.3.29f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string)
LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25)
LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13)
System.Reflection.MethodBase:Invoke (object,object[])
NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[])
NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[])
NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext)
NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
|
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Test results for editmode-2019.3.15f1", "Test results for editmode-2019.4.40f1", "Test results for editmode-2020.3.48f1", "Test results for editmode-2021.3.29f1", "Test results for editmode-2022.3.7f1", "Test results for editmode-2023.1.15f1".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
|
WebGL-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
WebGL-2023.1.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Test results for editmode-2019.3.15f1
Expired
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12 MB |
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Test results for editmode-2019.4.40f1
Expired
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13.4 MB |
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Test results for editmode-2020.3.48f1
Expired
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12.8 MB |
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Test results for editmode-2021.3.29f1
Expired
|
13 MB |
|
Test results for editmode-2022.3.7f1
Expired
|
13.1 MB |
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Test results for editmode-2023.1.15f1
Expired
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13.1 MB |
|