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reserialize all assets #755

reserialize all assets

reserialize all assets #755

Triggered via push April 17, 2024 11:32
Status Failure
Total duration 3m 33s
Artifacts 6

main.yml

on: push
Matrix: builds
Matrix: tests
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14 errors and 28 warnings
StandaloneWindows-2020.3.48f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2019.4.40f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2020.3.48f1
Test(s) Failed! Check 'Test results editmode-2020.3.48f1' for details.
StandaloneWindows-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2021.3.29f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2021.3.29f1
Test(s) Failed! Check 'Test results editmode-2021.3.29f1' for details.
Test-editmode-2019.4.40f1
Test(s) Failed! Check 'Test results editmode-2019.4.40f1' for details.
StandaloneWindows-2022.3.7f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2019.3.15f1
Test(s) Failed! Check 'Test results editmode-2019.3.15f1' for details.
WebGL-2019.3.15f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2023.1.15f1
Test(s) Failed! Check 'Test results editmode-2023.1.15f1' for details.
WebGL-2023.1.15f1
The process '/usr/bin/docker' failed with exit code 101
StandaloneWindows-2023.1.0f1
The process '/usr/bin/docker' failed with exit code 101
Test-editmode-2022.3.7f1
Test(s) Failed! Check 'Test results editmode-2022.3.7f1' for details.
StandaloneWindows-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2020.3.48f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2020.3.48f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
StandaloneWindows-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2021.3.29f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2021.3.29f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2021.3.29f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Test-editmode-2019.4.40f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2019.4.40f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
StandaloneWindows-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2022.3.7f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2019.3.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset(String) LDtkUnity.Tests.TestImport:AssertAsset(String) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject() (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke(Object, Object[]) NUnit.Framework.Internal.Reflect:InvokeMethod(MethodInfo, Object, Object[]) NUnit.Framework.Internal.MethodWrapper:Invoke(Object, Object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod(ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod(ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute(ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
WebGL-2019.3.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2023.1.15f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
WebGL-2023.1.15f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL-2023.1.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows-2023.1.0f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows-2023.1.0f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Test-editmode-2022.3.7f1
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], game-ci/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Test-editmode-2022.3.7f1
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:ImportAsset (string) LDtkUnity.Tests.TestImport:AssertAsset (string) (at Assets/Tests/EditMode/Tests/TestImport.cs:25) LDtkUnity.Tests.TestImport:ImportProject () (at Assets/Tests/EditMode/Tests/TestImport.cs:13) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

Artifacts

Produced during runtime
Name Size
Test results for editmode-2019.3.15f1 Expired
12 MB
Test results for editmode-2019.4.40f1 Expired
13.4 MB
Test results for editmode-2020.3.48f1 Expired
12.8 MB
Test results for editmode-2021.3.29f1 Expired
13 MB
Test results for editmode-2022.3.7f1 Expired
13.1 MB
Test results for editmode-2023.1.15f1 Expired
13.1 MB