test: fixed failed fixture assertions #109
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10 errors and 2 warnings
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<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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AssetImporter is referencing an asset from the previous import. This should not happen.
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<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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AssetImporter is referencing an asset from the previous import. This should not happen.
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<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
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AssetImporter is referencing an asset from the previous import. This should not happen.
|
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<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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AssetImporter is referencing an asset from the previous import. This should not happen.
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<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
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<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
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Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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