ci: fix wrong check being used #107
Annotations
107 errors and 29 warnings
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.2, 123.5)
But was: (4.5, -1.5)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.5, -2.5)
But was: (2.5, -2.5)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.2, 123.5)
But was: (4.5, -1.5)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.5, -2.5)
But was: (2.5, -2.5)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.20, 123.45)
But was: (4.47, -1.50)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.50, -2.50)
But was: (2.47, -2.50)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.2, 123.5)
But was: (4.5, -1.5)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.5, -2.5)
But was: (2.5, -2.5)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.20, 123.45)
But was: (4.47, -1.50)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.50, -2.50)
But was: (2.47, -2.50)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
LDtkUnity.Tests.ComponentTilesTest.EnsureComponentExistences:
Assets/Tests/EditMode/Tests/ComponentTilesetTilesTest.cs#L14
System.NullReferenceException : Object reference not set to an instance of an object
|
LDtkUnity.Tests.ComponentTilesTest.TestIntGridWithoutRules:
Assets/Tests/EditMode/Tests/ComponentTilesetTilesTest.cs#L57
System.NullReferenceException : Object reference not set to an instance of an object
|
LDtkUnity.Tests.ComponentTilesTest.TestIntGridWithRules:
Assets/Tests/EditMode/Tests/ComponentTilesetTilesTest.cs#L178
System.NullReferenceException : Object reference not set to an instance of an object
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPoint_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L109
Expected: (124.20, 123.45)
But was: (4.47, -1.50)
|
LDtkUnity.Tests.FieldsTestTryGet.TryGetPointArray_GetExpectedValue:
Assets/Tests/EditMode/FieldsComponent/FieldsTestTryGet.cs#L126
Expected: (8.50, -2.50)
But was: (2.47, -2.50)
|
LDtkUnity.Tests.FieldsValuesAsString.TryGetValueAsString_GetExpectedValues([PointArray, (8.5, -2.5), (4.5, -2.5)]):
Assets/Tests/EditMode/FieldsComponent/FieldsValuesAsString.cs#L86
(8.5, -2.5), (4.5, -2.5), (4.5, -2.5) != (8.5, -2.5), (4.5, -2.5), should be equal
Expected string length 24 but was 37. Strings differ at index 24.
Expected: "(8.5, -2.5), (4.5, -2.5)"
But was: "(8.5, -2.5), (4.5, -2.5), (4.5, -2.5)"
-----------------------------------^
|
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
|
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
|
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
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Build-StandaloneWindows-2020.3.48f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2021.3.37f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2021.3.37f1
Activation failed, attempting retry #1
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Build-StandaloneWindows-2021.3.37f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Build-StandaloneWindows-2023.2.18f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
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Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (7).
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Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (6).
|
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (5).
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Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (4).
|
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (3).
|
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (2).
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Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
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Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
|
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2022.3.24f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-StandaloneWindows-2022.3.24f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Build-WebGL-2023.2.18f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (7).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (6).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (5).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (4).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (3).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (2).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
|
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (1).
|
Build-WebGL-2019.3.15f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Build-StandaloneWindows-2019.3.15f1
Expired
|
18.1 MB |
|
Build-StandaloneWindows-2019.4.40f1
Expired
|
18.3 MB |
|
Build-StandaloneWindows-2020.3.48f1
Expired
|
20 MB |
|
Build-StandaloneWindows-2021.3.37f1
Expired
|
22.3 MB |
|
Build-StandaloneWindows-2022.3.24f1
Expired
|
22.1 MB |
|
Build-StandaloneWindows-2023.2.18f1
Expired
|
24.1 MB |
|
Build-WebGL-2019.3.15f1
Expired
|
3.6 MB |
|
Build-WebGL-2023.2.18f1
Expired
|
3.54 MB |
|