Flux API 0.5.8r2 - 0.1.22
Full Changelog: 0.5.7...0.5.8
Old 0.5.8 releases dev.crmodders:fluxapi:0.5.8r0
, dev.crmodders:fluxapi:0.5.8r1
- 0.1.21
current dev.crmodders:fluxapi:0.5.8r2
- 0.1.22
- Add Icon To Flux, Fix logging, Add JsonUtil & MapUtils, Edit structure for api/resources/generation
- Fix quilt.mod.json id from modtest to ${mod_id} format
- Attempt To Fix LogWrapper,
Made BlockEvents.registerBlockEventAction add Instance to BlockEventGenerator.ALL_ACTION_INSTANCES, added method to register BlockEventAction to BlockEventGeneratorBlockEventGenerator.registerBlockEventAction
, Fix BlockEvent registration, Removed some useless imports - improved AssetLoadingMenu with progress bars and a spinning icon, blocks now load at the start of the game instead of when you load a world, added new translation strings
- deactivate flux ui components when switching gamestates
- fix resource driven block data loading
- remove random ticking logger
- added staged asset loader, added access method to FreezingRegistry and DynamicRegistry, added GameStateCache for tracking active game states, fixed flux block not registering on the gl thread
- moved UIRenderer outside api, removed toasts, optimize imports
- fixed FluxConstants.GameHasLoaded set before the game loads
- added new PreInit, Init and PostInit phases, deprecated GameEvents.ON_GAME_INITIALIZED in favor of GameEvents.ON_INIT
- fixed progress bar not showing in init phases
- Fix fabric/quilt.mod.json resource embedding into jars & make version easier to get/type
- Add state dependent trigger adding & Fixed resource loading error in BlockGenerator
- fix mis-assigned default triggers & add Multi-State triggers
- Updated to the latest version of CQ and Modmenu
- Move generation items & fixed Actions/Missing Fields from CR 0.1.22
- detect and use cosmic reach font extensions
- clean & add registry listeners
-Merge branch 'main' of https://github.com/CRModders/FluxAPI