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TheEntropyShard committed Nov 3, 2024
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -6,15 +6,15 @@ An Archive Of Every Cosmic Reach Version
# Changelogs

## Pre-Alpha 0.3.5
- Servers must update in order to play in non-offline mode.
__Servers *must* update in order to play in non-offline mode.__
- Fixed /tp command breaking in singleplayer
- Added server setting for enabling/disabling pvp
- The tick running and world loading threads will now sleep when no one is online
- The tick running thread will now sleep in between ticks instead of busy-waiting
- Chat is now cleared when leaving a world or server
- Fixed mouse disappearing when disconnecting from server
- Security: Packets from unauthenticated clients are now rejected.
- Security: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result.
- **Security**: Packets from unauthenticated clients are now rejected.
- **Security**: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result.

## Pre-Alpha 0.3.4
- Potential fix for infinite loading on clients joining servers
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6 changes: 3 additions & 3 deletions changelogs.json
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@@ -1,15 +1,15 @@
{
"pre-alpha": {
"0.3.5": [
"Servers must update in order to play in non-offline mode.",
"__Servers *must* update in order to play in non-offline mode.__",
"Fixed `/tp` command breaking in singleplayer",
"Added server setting for enabling/disabling pvp",
"The tick running and world loading threads will now sleep when no one is online",
"The tick running thread will now sleep in between ticks instead of busy-waiting",
"Chat is now cleared when leaving a world or server",
"Fixed mouse disappearing when disconnecting from server",
"Security: Packets from unauthenticated clients are now rejected.",
"Security: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result."
"**Security**: Packets from unauthenticated clients are now rejected.",
"**Security**: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result."
],
"0.3.4": [
"Potential fix for infinite loading on clients joining servers",
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