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# Intro | ||
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The LiveCoding server handles all the requests of a customer connected through a websocket. | ||
In detail, the server allows executing the client code to perform a game and interacting with it through a proxy server. | ||
The server must: | ||
- get all game classes | ||
- get the game engine | ||
- execute the game using a server-proxy to iterate with the client |
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# Create and Use a language | ||
The LiveCoding server allow you to create new languages to performe your game. | ||
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## Language module | ||
LiveConding use a modular structure to integrate new languages. | ||
You can find the languages module into "~/server/languages" folder. | ||
To be able to create and use a new language you must put it inside the language module. | ||
The module must have a very precise structure to be recognized and used. | ||
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## How it work | ||
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## How to create | ||
Create a new language module step by step | ||
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### Create Folder | ||
First of all create a new folder called with the new language | ||
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par exampele: to create a new javascript language module: | ||
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mkdir /server/languages/javascript | ||
### | ||
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## How to use | ||
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